
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 127.3Kreviews | 95% | — | $40.3M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Por fin me digne a jugar esta obra maestra del terror!, es maravillosa!, se siente como si outlast y silenthill hubieran tenido un hijo y lo llamaron resident evil 7, gracias capcom por hacer juegos tan maravillosos como este :), si me preguntas si me gustan los juegos de terror y quieres que te recomiende uno, comprate este sin pensarlo te va a entretener 10/10
Welcome to the family son
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.5M | 35.9K | 54% | $49.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $39.5M | 69.4K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.6K | 305 | 71% | $19.99 | |
| $66.8K | 281 | 68% | $14.99 | |
| $63.7K | 549 | 83% | $5.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $0 | 0 | — | Free | |
| $329.6K | 878 | 87% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #70, worst CN #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es increible lo compre por menos de 200 varos y es una maravilla no me acabo el contenido que tiene y se va super bien aun con mi pcmierda pongo especificaciones ahh y es una mac en bootcamp
还可以 第一次玩氛围压抑恐怖 第一人称有身临其境的感觉
Aquela coceira por terror voltou recentemente, e que jeito melhor de satisfazê-la do que riscando outro jogo da minha lista de desejos? Resident Evil 7 estava no meu radar fazia tempo. Tudo o que eu via de gameplay e relatos de jogadores parecia insano; o meu tipo de insano. Pelas três primeiras horas de gameplay, eu ganhei exatamente o que esperava: uma mistura do gore e do fedor exagerado de [b]The Texas Chainsaw Massacre[/b] com o [i]southern gothic[/i] tradicional. Torcendo para que as tábuas de madeira rangendo não entreguem minha posição em um momento e duelando com um caipira zumbi no instante seguinte. E o mais impressionante de tudo é que o tom e o [i]pacing[/i] do jogo [i]aguentam[/i] essa combinação. As partes são costuradas super bem. Toda essa seção na propriedade da família Baker parece uma reimaginação das mansões clássicas de Resident Evil para uma nova geração de jogadores e fãs de terror. O problema começa aí, falando nisso: o jogo não se passa só na propriedade dos Baker. Os níveis que vêm depois nunca chegam a ficar [i]ruins[/i], não me leve a mal. Sempre há capricho e valor de produção o bastante para afastar a irritação, mas o desinteresse começa a crescer. Os corredores apertados e fedidos de uma casa no pântano são substituídos por... um navio repetitivo (sério, você anda para cima e para baixo desse navio umas duas vezes seguidas) e uma mina composta por túneis brancos sem variação. E, pior que isso, os esquisitos e memoráveis Baker são deixados de lado pela Eveline. Pessoalmente, o clichê da [b]demon child[/b] nunca surtiu muito efeito em mim, e a Eve não é uma execução particularmente boa desse clichê já cansado. Para finalizar, as DLCs me deixam ainda mais confuso. Elas são aventuras curtas, cada uma com alguma [i]gimmick[/i] introduzida por um personagem novo. Quase todas também retomam o foco na família Baker e se passam na propriedade da família. Isso me deixa com uma dúvida: as DLCs foram desenvolvidas em resposta ao feedback do público, que claramente preferiu a primeira porção do jogo (olhando de fora, eu pensava que o jogo todo se passava na casa dos Baker, devido à popularidade dessa parte em gameplays e discussões), ou sempre houve uma parte da equipe que queria criar mais conteúdo em torno dos personagens obviamente mais interessantes que eles tinham em mãos? Eu não sei o que é mais engraçado, honestamente. No fim das contas, o jogo é bom e vale o seu tempo. Mas agora eu entendo por que quase todo gameplay, meme ou clipe que você encontra online se passa nas primeiras três horas. É ali que Resident Evil 7 está no auge.
game rất hay nhưng vì ko có skip cốt truyện nên dislike
Very good even in 2026!
可惜没有模型鉴赏
super scary
grabbed me by my waist and ♥♥♥♥♥♥ me to death 10/10 game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.