
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 127.2Kreviews | 95% | — | $40.3M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я обосрался
Posee una atmosfera tenebrosa, repugnante, y que te genera genuina incomodidad. Los enemigos son erráticos y difíciles de entender. Los Baker son una familia con un destino trágico y Eveline como antagonista es brillante. Buen juego, y buen survival horror
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #70, worst CN #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sczerze? jak na grę w której nie ma leona ani nikogo innego z tych bardziej fabularnych postaci to całkiem fajna chociaż fabuła krótka no ale najstraszniejszy resident evil w jakiego grałem bo nie powiem że nie były momenty w których się bałem że jakiś cfel mi wyskoczy. Gra fajna dodatek też super osobiśćie polecam
home sweet home
In Resident Evil 7 Biohazard you move slowly like a bad dream, yet hidden amongst the terrible dream is a well crafted escape scenario where you can find a way to survive. I did not enjoy most of the game since it is so dark everywhere, and there is a lot of trial and error to figure out if you should hide, run, or try wasting your limited ammo to attack. I only kept playing because just like previous Resident Evil games there are items to find and you feel progress as you open new doors. Also I did really enjoy the Escape Room feel of the house and ship, and the literal "Birthday" Escape Room where you are trapped in a room and need to discover all the actions to get out. For a first time, blind play through, the game took steam time 23hrs and I used all the save slots to reload points to conserve ammo or take less damage. The game felt methodical to use resources, and a few early boss fights felt difficult and frustrating with all the ammo consumption. The game competently exudes creepiness and the first person style brings gross things right on your face. Enemies pop out as horror movie set pieces and you are chased and hunted. The fighting has a slow cinematic quality that you can barely tell if your actions are doing anything, or if you are watching a scene. The few bosses are creepy as hell, and you can barely move or tell if your actions to block or shoot are hurting them. The game look is dull, especially the foliage and outside and I kept changing the settings to try to find why it looks so washed out. The voice acting is sort of campy and narrated, which I liked, because the game is scary enough and it helped bring the story forward. The part that compelled me to complete the game is that about midway through you get more items and healing, and you feel a bit more stocked. There are quite a few Save areas so you begin to feel like the game planned to help you with enough resources to win. When you die on an enemy sometimes the game gives you a quick TIP to tell you that you cannot hurt them, or you need to block, etc. You can improve your experience also by using a Psychostimulant to see hidden items, and then just reload the game and use the Psychostimulant in another area to find more hidden items. It makes the game more enjoyable when you have extra consumable items. The game should have been more clear of how helpful the action of blocking can be to reduce damage as I only realized near the end. You can Block, with a second delay, which slowly raises your arms in front of your face and it reduces the impact of almost any blow of an enemy. There are a few stronger weapons that pack a punch to really hurt the enemies but you need to hold onto them for the most needed times to consume them. The game does a solid job of building a story, and I am glad the style felt like it changed midway through. The first half of the game felt like disgusting horror, and midway through felt more like it changed to action horror. Both pieces of the game uphold the story, and I felt better in the action part. It was a struggle to get through this game once, but like any Resident Evil, it makes sense after having been through it.
Have to say I didn't enjoy this one much at all. The worst RE game I have played I feel. It starts off fine but the quality falls off a cliff the further in you get. It looks bad, it plays bad, it has a pretty boring story. Pretty disappointing for an Overwhelmingly Positive game. Well, for a couple of quid, I suppose it's hard complain too much. With so many good games to play and so little time, I would recommend you play almost anything else.
nice game
This game reminded me exactly why i love this series so much
жи есть приколна только бабка zaebala
总体来说还是很不错的,剧情很短只有八九小时左右,蛮有意思的,通关玩家只有寥寥5成,感觉有一半都是被吓退的,最推荐生化危机入门新手玩的一集,哈哈哈哈哈哈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $162.6K | 305 | 71% | $19.99 | |
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| $0 | 0 | — | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.5M | 35.9K | 54% | $49.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $39.5M | 69.4K | 87% | $29.99 |