
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 51.5Kreviews | 78% | — | $21.8M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
双人模式和朋友一起玩真是太爽了
好玩
It's very fun but I can see why it shouldn't have been the future of the franchise :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.7M | 109.6K | 97% | $9.99 | |
| $22M | 57.7K | 92% | $19.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $21.5M | 70.3K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 68K | 87% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Resident Evil 6 provavelmente é um dos jogos mais injustiçados da franquia. Entendo perfeitamente as críticas de quem esperava um Resident Evil focado em terror, mas, deixando essa comparação de lado, ele entrega uma experiência cooperativa extremamente divertida. Eu e um amigo zeramos praticamente o jogo inteiro juntos, passando por todas as campanhas cooperativas. Cada uma delas tem uma proposta diferente, personagens únicos e momentos marcantes, o que faz a aventura parecer muito maior e mais variada do que eu esperava. A única que ficou de fora foi a da Ada, já que é single player. O ponto alto do jogo é justamente o coop. Jogar lado a lado transforma completamente a experiência. As cenas de ação ficam muito mais empolgantes, salvar o parceiro nos momentos críticos rende várias situações engraçadas e enfrentar a enorme quantidade de inimigos junto com um amigo faz tudo ficar muito mais divertido. É um daqueles jogos em que a companhia certa faz toda a diferença. Sim, Resident Evil 6 exagera na ação e se distancia bastante das raízes de survival horror da série, mas isso não significa que ele seja um jogo ruim. Ele apenas escolheu seguir um caminho diferente. Se você entrar esperando um grande jogo de ação cooperativa, em vez de um Resident Evil tradicional, a diversão é praticamente garantida. Meu próprio amigo considera Resident Evil 6 um dos REs mais fracos da franquia, mas até ele concordou que, jogando em coop, a experiência melhora muito. No fim das contas, demos muitas risadas, passamos por momentos intensos e terminamos todas as campanhas com aquela sensação de que valeu a pena. Nem todo Resident Evil precisa seguir exatamente a mesma fórmula para ser divertido. Resident Evil 6 pode não agradar quem busca exclusivamente o terror clássico, mas como um jogo de ação cooperativa ele entrega muitas horas de diversão e continua sendo uma excelente opção para quem quer zerar uma campanha longa ao lado de um amigo
just it in for the lore
非常耐玩好玩,联机也可以联,推荐推荐
Better than resident evil 5 by far good game
皮尔斯可爱捏
Апогей екшну в серіі RE І одночасно апогей крінжа Максимально крейзі сюжет Требай пройти 4 кампаніі щоб дати відповідь на питання котре тебе переслідує усю гру " А ЩО ВЗАГАЛІ ВІДБУВАЄТЬСЯ?" Крінжові діалоги + драми на рівному місці котрі були в 5 частині тут умножені на 3 Немає менеджементу ресурсів((( + є абсолютно непотрібна система прокачки Але в кооп грати це весело Кожна кампанія трохи різна Десь це більш хорор,десь стелс ,десь екшн Прикольно реалізована можливість вторгнення інших гравцій в вашу сесію (був здивований що це працює й зараз бо цій грі 13 років) Механіка з перекатуваннями ,укриттями і ближнім боєм теж сподобалась Вдвох грати в це драйвово Грати в соло я в це не рекомендую.
Just wanted to tick this off my RE checklist and have fun playing the coop, but this game is one of the worst games I have ever played in my life. I don’t even have problems with the over the top action scenes, story, and script. The gameplay is just tedious. Getting your points during the levels was annoying to attain and in the end... pointless (unless maybe you are playing the hardest difficulty). Campaign structure was lazy and repetitive. I think the only good music came at the very end of the whole campaign which didn’t last long… UI was just clunky ass but I guess creative. This masterpiece shouldn’t have lasted this long. But you won’t listen to this review, you will play this game because you will want to experience the despair for yourself.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.