
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 71.5Kreviews | 77% | — | $6.8M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2423 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this might just be the worst video"game" i ever had the displeasure of "playing" my entire life
好评,克里斯非常的紧致,里昂也非常的软烂,我的雪梨直接在中国生二胎了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 7.3K | 92% | $24.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 6.8K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 67.9K | 87% | $4.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $507.8K | 3.1K | 96% | $6.99 | |
| $2.7M | 29.9K | 94% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
underhated game
Замечательная часть, не обращайте внимания на ебалаев с синдромом утёнка
There are moments of a good game buried in Resident Evil 6. The story kept me interested, the returning characters are cool, and it still looks surprisingly good for a game from this era. The movement also gives you more freedom than the older games, with sliding, rolling, quick shots, melee attacks, and a lot more mobility. When the combat encounters have clear weak points and actually communicate whether I’m damaging something, they can be genuinely fun. I also enjoyed the more straightforward action combat more than I expected in some sections. Unfortunately, the game constantly finds ways to turn that fun into frustration. Basic enemies seem to take completely random amounts of damage. One might die from a couple of headshots, while the next absorbs most of my ammunition without any obvious reason. Several bosses feel like pure damage sponges, with little feedback to indicate whether my attacks are accomplishing anything. I don’t feel like I overcame a difficult encounter through skill. I feel like I ran around searching for ammunition until the game finally decided I had dealt enough damage. The instant-death QTEs are even worse. You can have full health and plenty of supplies, but missing one sudden prompt kills you immediately. Some sequences seem designed around having a human co-op partner, which makes playing alone feel poorly balanced. The AI companion usually isn’t enough to compensate, and too many encounters become exercises in reloading checkpoints, fighting the camera, or hoping I have ammunition at the exact moment the game demands it. This also barely feels like horror to me. I prefer slower, atmospheric Resident Evil games that build tension through their environments. Resident Evil 6 takes the action side of the series and turns it up by about a thousand. It often feels more like an ordinary Xbox 360-era third-person shooter with monsters, military firefights, explosions, and nonstop spectacle. That approach can work, but the aiming, camera, resource balance, and older design gimmicks don’t support the pace particularly well. I don’t think it’s completely terrible, and I understand why some people enjoy its ridiculous action and co-op mechanics. I’ve had fun with parts of it, and there are individual encounters I genuinely liked. There have simply been far more sections that annoyed me than entertained me. It’s exhausting to play for long stretches, and compared with every other Resident Evil game I’ve played, this has easily been my least enjoyable experience.
걍 개쳐웃긴데 왜 평이 갈리는지 이해 안가던 작품
super jeux
Despite all of its criticism, it’s a solid game with a friend.
Yorumlara aldanmayın, seri diğerleri kadar iyi olmasa da, resident evil...
What in the Resident Evil is this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.