
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.4Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego, y despues de mucho pude comprarlo y jugarlo, ademas de estar muy bien optimizado para una pc como la mia que se considera gama de entrada
レオン編1st(表)、そしてクレア編2nd(裏)をクリアしたのでレビューを書かせていただきます。 暗い廊下をゆっくり進み、限られた弾薬や回復アイテムをやりくりしながら探索を続ける緊張感は終盤まで途切れず、ただ敵を倒すゲームではなく、戦うかor逃げるかを常に考えさせられるゲームデザインが本当に秀逸でした。グラフィックや音響の完成度も非常に高く、薄暗く静寂な空間だからこそ生まれる恐怖が際立っていました。 最初の舞台となるラクーン警察署は入り組んでいながらも絶妙な構造で、ひたすらグルグル回りながら新しい鍵やアイテムを手に入れるたびに探索範囲が広がっていく感覚がたまりませんでした。特にとある禿げたキャラクターのおかげで探索中に襲われる恐怖感が一気に跳ね上がり、手に汗をずっと握った状態でプレイする羽目に。 レオン編とクレア編で異なるストーリーが描かれているため、2周目でも新たな発見が多く、飽きることなく楽しめました。それぞれの視点からラクーンシティで起こった出来事が補完されていく構成も非常に見事で、登場するキャラクターは誰もが魅力的でした。 ホラーが好きな人はもちろん、探索や謎解きが好きな人にも自信を持っておすすめできる傑作です。 [spoiler] タイラントよ、リッカーのいる廊下で追いかけ合いっこするのやめようか(笑) [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩,虽然我是生化2入坑的,一开始还挺吓人,格子还不够。丧尸,舔食者跟暴君追着我砍,但是死好几回加上熟练度让我适应了,如果感兴趣可以先从生化4玩,是个优秀的游戏,还有就是爱你艾达王跟克莱尔,嘻嘻
when the residents are evil
Resident Evil 2 Remake is a pretty damn good game. It does a great job of mixing survival horror, exploration, and satisfying combat while keeping the tension high throughout. The atmosphere is excellent, the environments are fun to explore, and the overall gameplay loop makes it easy to get hooked. It’s one of those remakes that feels like it was made with a lot of care. Fully recommend it, especially if you’re a fan of survival horror or Resident Evil.
7/10 За двухметрового деда в пальто минус 2 балла, 5/10
做的不错
An almost perfect remake that builds upon what you have learned in the previous RE game while also being good for newcomers. The gameplay is solid, you will panic and waste ammo regardless if you weren't planning on it and it's peak. Story is amazing as always, the goats Claire and Leon introduction to the franchise. A little disappointed by the lack of difference in the A and B scenarios like the original but it's a small problem in a otherwise great game.
不错
10分 我之前对生化2这种偏恐怖解密的类型其实不怎么感兴趣,但是打完四代有点想打三代,打完三代有点想打二代,不得不感叹生化系列做的是真好,难得的所有续作都很有水平而且还能互相安利。 说回二代本身,首先最出彩的就是地图的设计,三个大地图的水平都非常高,而开头的警察局又尤为突出。各个小房间之间环环相扣,使得探索本身就带了一点解密感。每次绕了一大圈推开门发现是似曾相识的场景都会不由得发出“我超这地图设计的真吊”的惊叹。 解密的流程虽然经常被人诟病没事找事,但我看来只是驱动地图探索的一种导向,而在顶级的地图设计加持下,虽然普普通通解密玩起来也不会觉得无聊。双线和表里的流程大差不差是最大的问题,彼此之间只有极小一部分的游玩体验有所不同。但是还是那句话,地图设计太顶级了,以至于能支撑同样的流程玩四遍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $40.3M | 127.2K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.8M | 226.5K | 75% | $29.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 |