
What’s left of humanity are minds trapped in circuits. You are awaken as ReSetna, a warrior on a mission to rescue last human remnants. Explore seven hostile zones, face seven brutal bosses and evolve through a unique upgrade system. Uncover horrifying truth and decide if the future is worth saving.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About
ReSetna is an action-packed metroidvania focused on fast paced combat.
You are s battle-forged warrior ReSetna, awakened with a mission.

Awaken as ReSetna, you begin in Polis, a dark, ruined world once inhabited by humans.
As you progress, you uncover unknown dimensions, new elements and entire worlds made of data and circuits.
Every zone is a warzone. Every machine is your enemy.
Master intense, precision combat with parry mechanics and weapon-switching
Your loyal drone companion IXA will be an essential aid
Customize your abilities using a unique chip-based upgrade system inspired by Tetris
Explore a fractured world, filled with secrets, danger and a dark history
Uncover the final secret and decide if the future is still worth saving

Explore a Rich, Post-Apocalyptic World: From the haunting remnants of Polis_13 to the toxic expanses of Acidia, journey through distinct, dystopian zones, each filled with secrets, unique challenges, and lore, inviting deep exploration and discovery.
Rich Narrative and Lore: Piece together clues to discover the complicated history of this enigmatic world. Each zone holds keys to the past and hints of the future, through environmental storytelling and cryptic communications.

Fast-Paced Combat: Engage with a wide array of enemies in each zone. Each will challenge you to adapt your strategy and refine your combat skills. Tactical thinking is key to mastering ReSetna’s arsenal and overcoming adversaries.
Dynamic Companion – IXA: IXA, your loyal drone companion, will be an essential aid, providing healing in critical moments and hacking enemies.

Epic Boss Battles: The ultimate test of your skills! Each formidable boss is an epic, intense showdown requiring a sound strategy to beat. Their unique abilities will require you stay on your toes, exploit their weaknesses, and leverage upgrades to survive.
Upgrade Your Abilities: A customizable chip-upgrade system lets you customize ReSetna to suit your playstyle. Whether enhancing her combat techniques or her abilities to manipulate her environment, your choices affect her evolution and how you overcome obstacles.
7 Demanding Districts: Every environment presents a challenging terrain demanding keen observation and platforming abilities. You'll encounter mechanisms and hazards, as well as opportunities to uncover hidden rooms and secret passages that offer unique rewards and deeper insight into the world's history.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 176reviews | 82% | — | $39.2K |
| $8.99−40% | 20ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent enough metroidvania, although a bit rough around the edges. Plus, the first boss is the most difficult one in the game due to lack of upgrades at that point, and later boss fights are made easier using them (although you can avoid using them for a better challenge). Not a deal-breaker, but something to be ready for when playing.
How is this still riddle w bugs??? Hack & Slaps MV? Idk brb.... Welp it was fine til it wasn't almost to end. I went to main menu to reload (unbroken achievement) loaded back in & its buggy af. Moves dont act right. Gliding while stand in place. 🤞🤞 hard reset will help? 😆 surprised it did so thats good :/ The devs was like yeah there hasn't been any long annoying hard platforming, lets put some bs in last area.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $14.99 |
| 7ratings |
| 68% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $10.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, it's pretty decent. It's not some grand epic, you know - but sometimes you just want to play an MV that ISN'T that. There honestly isn't that much to say about it, it all just plays alright, there's nothing that it does badly, but there's also nothing it does well enough to point out. One caveat, while I normally do engage with that, this time I didn't care to read the diary logs I picked up so maybe that contributes to the story being better than just what the dialogue is, although I doubt it. The dialogue and narrative as I experienced like the rest of the game was pretty decent, but nothing memorable.
Enjoyed playing this game. I am not too big on metroidvanias but this game definitely felt more than just a Metroidvania and also had great doomed future aesthetics along with a decent story. Would definitely recommend!
Honestly? The bosses are really awesome, aside from [spoiler]the final one that is just a spawner[/spoiler] if you've the patience of going against piles of worthless boring enemies and minibosses, because I'm not kidding when I say that the only thing you have to do against non-bosses is dash around them continuosly making the parry almost useless, and the area design is a bit boring too for rhe most part. A kind of satisfaction with enemies and minibosses comes only when you unlock a chip that allows you to do damage with the dash, because that damage can be very consistent, even more than your most powerful weapon, so if you like to feel like Eobard Tawne, one of the Anti-Flashes of DC (you know, the one from the "It was me, Barry" meme), while destroying enemies and minibosses that don't have your speed in the least, this game can give you pretty much that feeling, and it's very rare for a Metroidvania to have a consistent dash damage when it's not a principal mechanic
Super fun game. Really well done and the combat is crisp. I loved the movement and the bosses. My only complaint is that I cant get the 100% achievement to trigger even though I did everything else. It may be a bug.
Its not a bad game albeit too short. The main downside for me is not being able to use the d-pad for movement.
Very solid Metroidvania with a really cool upgrade system!
Disclosure: I did receive the game for free as part of a reddit raffle from the devs. I enjoyed the theming/environments in the game even though the story is a bit hard to piece together. The movement and combat are great, despite the launch move being janky. I only played after all the patches post-release but I had no real issues with difficulty/balancing. Kudos to the developers for their attentiveness and responses to feedback. I would recommend buying on a sale since I completed everything except for a no-hit achievement in under 8 hours (only using a guide for the last few collectibles).
クリアしていない状態ではあまりレビューしないのですが、流石にツラいところがあります。 他の方のレビューでも書かれてますが、いかんせん戦闘が面白くない・・・ 他にも理不尽なアスレチックを強制させられる等。 ルートの先が見えないのに強制スクロールで、ほぼ一撃死のトラップゾーンとか。しかも操作が結構シビア。 難易度が面白さになっていれば良いのですがそうではない。 せめて一緒にいる妖精みたいなナビだけ先に飛ばせて、先が見られたら良いのに。 探索も単調・・・ 確かにメトロイドヴァニアではあるものの良さを出せていない感じです。 戦闘面の何がダメなのかと考えてみましたが、 やはり「ダメージを受けた」と分かりにくいこと。無傷で進行はほぼ不可能な敵の攻撃とパターン。 当たり判定が分かりにくい攻撃。いやらしい空中の敵。対空もっと強くして欲しい。 倒してもガレキしか手に入らない。エネルギーカプセルとか出てくれたら助かるのに。 パリィやシールドはあるものの囲まれたら意味なし。パリィは弾系の返しくらい。 シールドも一回だけで要チャージて・・・複数まとめて弾とか攻撃とか飛んで来るのに。 斬撃で敵の弾とか攻撃を相殺出来ない。どうしても火の玉とか斬りたくなる・・・ ボス等、立体的な動きしますが、攻撃や喰らい判定の発生がわかり難く、しかもやたら大きいので 一瞬で大ダメージ喰らいます。弾幕シューティングの様にギリギリ躱すとか無理です。 ダメージ管理しながら死ぬ前に倒さないといけません。これがかなりのストレス。 映像が美しく操作もキビキビと反応良いのに、何故これでこんなに面白くないのか・・・ 背景が立体なのが仇になってて、奥へ行ってみたいと思っても無理で、手前にあるオブジェクトが邪魔で見えなかったりするし、映像の良さが悪い方へ機能してます。 他にも UI が非常に使い辛い。もう少し何とかならなかったのかと。 翻訳が機械翻訳でかなり変な台詞回しになってます。人間じゃやないからと思えば、そういう世界とも思えますが。 かなり終盤まで来てると思うのですが、これから改善なんてされないだろうし オススメ出来ないです。非常にもったいない。 その後、最後の辛いアスレチックを突破し、ラストバトルに勝利してエンディングまで到達できました。 が評価は変わらず・・・とても惜しい・・・
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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