
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体是一款类魔塔的策略rpg,玩法比较有趣,装备技能非常丰富,玩起来还是很容易上头的
非常上头,玩到后面可以享受各种自由构筑搭配将怪物一脚踢死的爽感,立绘也有一种微妙的吸引人的感觉。缺点是信息差有点严重,初见时候根本不知道自己构筑的关键装备藏在什么地方,后期部分boss和怪物有严重的针对性。
局外太繁琐了,希望可以做简化。 希望将更多的装备填充到塔里面而不是像现在这样放在局外养成 局外太重要有点本末倒置 控制好数值最好能让玩家偏极限一点过关
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏难度偏低而且很容易上手,建模很不错,唯一的缺点就是太肝了,魔塔的老粉可以来试试,非常好玩
别塞解密了,又多又难,大伙都得看攻略解有什么意思呢
一坨无聊的答辩
爽刷,就是这谜题确实有些有点不像人想出来的
我愛魔塔,這還是一個很現代化的魔塔,不但保留了魔塔撞怪比數值的傳統,還結合了RPG甚至搜打撤元素,每次進洞搜一波,它也無意搞死你,可以隨時按撤退回家,然後一步步做研究搞生產,解鎖更多內容推進劇情,洞裡有些攔路怪的強度很高,雖然每次進出洞祇提升一點點戰力,但這一點點推進正是魔塔的魅力。
第一次玩类魔塔,像素还挺可爱,就是现在什么游戏都有搜打撤了吗!
冲着画风入手的,创新的类魔塔玩法也还挺有意思的,我们魔塔玩家的小日子也是滋润起来了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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