
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아직 엔딩 까진 한참남았지만 무조건 추천할 수 있습니다 마탑류를 즐기는 사람이라면 안할 이유가 전혀없습니다 이제 스테이지 방식이 되서 게임소개문처럼 완전히 진행이 막혀버리는 공포에서도 해방 하지만 마탑류를 즐기는사람을 위해서 무한파밍하면 랭크가 깍이는 철인모드도 준비되어있고 정말 철저한 계산을 해야만 도달할수잇는 도전과제도 준비되어있음 그런데 요즘 중국 마탑류게임이 스킬비중이 엄청 올라갔는데 심플한걸 즐기는 입장에서는 조금 걸림돌일지도
虽然是魔塔游戏但是局外养成有点太多了,一直在搜材料,游戏内容很丰富,就是有些肝,希望降低肝度。
感觉本质炼金工房,局外炼金搞得好局内就能乱杀
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩
卡关了就睡觉,完全不想撤回优化步骤,作为魔塔来说是失败的
非常上头,玩到后面可以享受各种自由构筑搭配将怪物一脚踢死的爽感,立绘也有一种微妙的吸引人的感觉。缺点是信息差有点严重,初见时候根本不知道自己构筑的关键装备藏在什么地方,后期部分boss和怪物有严重的针对性。
不得不說近期的魔塔類型真的越出越好(魔塔愛好者大感動) 打到夢裡都在想 粉末呢 我那幾萬的粉末呢(っ˘̩╭╮˘̩)っ ---------------------以下評論--------------------------------- 難度中等,某種程度上是簡單的,可自選一些條件讓自己難度上升, 利用一些小巧思讓遊戲即使爬塔失敗也能養成,每一關塞進挑戰特難打贏的額外怪讓遊戲不至於出現一路虐。 比起一般的魔塔更像養成遊戲 有立繪 有裝備流派 有局外養成 不想動腦還能掃掃掃掃掃蕩 十里坡劍神 第一關掃五十天 暴發戶都沒你有錢。 大推大推 -----------------------------------------------------------------------------------------
整体是一款类魔塔的策略rpg,玩法比较有趣,装备技能非常丰富,玩起来还是很容易上头的
进每个图的推荐攻防也不放一个上去
游戏难度偏低而且很容易上手,建模很不错,唯一的缺点就是太肝了,魔塔的老粉可以来试试,非常好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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