
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 16.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.7Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]I haven’t felt this way about a game in years.[/h1] [b]Replaced genuinely reminded me why I love video games.[/b] For the past few years, I’ve played a lot of games. I enjoyed some, finished a few, and then simply moved on. Nothing really stayed with me. Nothing gave me that feeling I used to have when I was younger, where I could completely lose myself in a game and still think about it long after turning it off. [b]Replaced somehow gave me that feeling again.[/b] By the time the credits started rolling, I was just sitting there feeling happy, sad, empty, satisfied, and genuinely grateful that I got to experience it. [hr][/hr] [h2]The visuals and music are incredible[/h2] [b]The art is easily a 10/10 for me.[/b] Calling it simply "good pixel art" honestly doesn't do it justice. The amount of detail in the environments, lighting, animations, backgrounds, colors, and tiny visual elements is insane. There were so many moments where I stopped moving completely just to look at the environment for a while. The soundtrack is just as good. I ended up adding pretty much the entire thing to my Spotify playlist. My favorite track has to be the Yo-Yo theme, [i]"Milky Way."[/i] Standing in front of that machine, surrounded by all the lights and buttons while that song was playing, genuinely made me feel like I was floating somewhere in space. The sound design throughout the entire game is fantastic too. Every chapter seems to have exactly the right music for its mood and moment. [b]It adds so much to the atmosphere.[/b] [hr][/hr] [h2]The story hit me harder than I expected[/h2] The mystery surrounding REACH immediately got my attention. You spend a lot of the game trying to understand who you are, what happened to you, and what you are slowly becoming. What really got me emotionally, though, was watching REACH slowly become more human. During the final fight, especially throughout its different phases, you start seeing fragments of memories and emotional breaking points connected to things like: [b]Love.[/b] [b]Hope.[/b] [b]Friendship.[/b] [b]His relationships with humans.[/b] Those moments really got to me. The relationship between [b]REACH and Tempest[/b] is probably one of my favorite parts of the entire game. Their conversations after every chapter were something I always looked forward to. Sometimes they were funny, sometimes wholesome, sometimes emotional, but they always made the characters feel more real. I started the game because I loved its dark sci-fi atmosphere. Eventually, I realized I was continuing because I genuinely cared about these two characters. There is also a betrayal later in the story that I obviously won't spoil. [spoiler]It made me genuinely angry and heartbroken at the same time.[/spoiler] If a game can make me feel that strongly toward one of its characters, then the writing clearly did its job. [hr][/hr] [h2]The combat is simple, but it feels so good[/h2] The combat isn't extremely deep or complicated, but honestly, I didn't need it to be. The gunplay feels great. The shockwave is satisfying. The finishers feel brutal and impactful. Everything has this really nice sense of [b]weight and rhythm[/b] to it. The different Corps having their own fighting styles also helps keep encounters interesting and adds a little extra challenge. Some of my favorite moments were when the combat and cinematic presentation blended together. There were several sequences where it genuinely felt like I was playing through an animated movie. [hr][/hr] [h2]There are a few small issues[/h2] I do wish there was a little more combat variety, especially toward the later parts of the game. A few additional mechanics, enemy types, or abilities could have helped make some encounters feel fresher. I also ran into a couple of glitches, mostly involving stairs and ladders. Nothing serious. Nothing that ruined the experience. But they were noticeable. [b]Those are honestly very small complaints compared to everything the game does right.[/b] [hr][/hr] [h2]That ending...[/h2] The ending left me feeling strangely empty and satisfied at the same time. [i]Sad. Emotional. Peaceful.[/i] I finished it and just sat there for a while staring at the screen, thinking about everything that had happened. I can't remember the last time a game made me do that. [hr][/hr] [h2]Final thoughts[/h2] If you're looking for a game where the [b]art, music, story, characters, and atmosphere[/b] are the main focus, please play Replaced. Don't go into it expecting hundreds of mechanics or an insanely complicated combat system. That's not what makes this game special. [b]What makes it special is the journey.[/b] The relationship between REACH and Tempest. The quiet conversations between all the violence. The environments. The music. The little emotional moments that slowly build until you suddenly realize how attached you've become to these characters. I don't really know what the general opinion about the game is. And honestly, I don't care. [b]What I experienced felt personal.[/b] Replaced made me genuinely excited about playing a video game again, and that's something I haven't felt in a very long time. [h3]I'll remember this one.[/h3]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| #277 |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An enema is more thrilling than this 2D Walking Simulator.
Esse jogo é uma das obras de arte já feitas. O quão bem esse jogo aproveita a mesclagem do 3d com o 2d pixel art juntamente o jogo de câmeras é inexplicável, apenas jogando mesmo para entender. A história é simples, mas MUITO bem construída, o combate não oferece muita dificuldade mas é bem elaborado. compre 10/10
I’ll admit right away that Replaced is a gorgeous game. The pixel art is jaw-dropping, and the cyberpunk-inspired backgrounds create an atmosphere that feels alive and cinematic. The story itself had some strong moments, and I appreciated the dystopian setting and narrative beats that tried to explore deeper themes. For a while, I was genuinely impressed by how immersive the world looked and sounded. Unfortunately, the gameplay just didn’t hold up for me. Combat quickly became repetitive, and after a few hours, I found myself going through the motions rather than feeling challenged or engaged. The mechanics never evolved in a meaningful way, and the repetition drained my interest. This genre isn’t really my playstyle, and I couldn’t connect with it despite the stunning presentation. In the end, Replaced felt like a beautiful experience trapped inside a shallow loop, and I walked away more bored than invested.
Wonderful, worthwhile experience. An absolute treat to look at, well-written, and I have to commend the devs' reception to feedback (post-release chapter select, and other demanded features). Combat was simple but fun, and while none of the platforming/puzzles really challenged the player, at least they let you soak in the atmosphere. Checkpoints/autosaves prevented any frustration from failing during a stealth or platforming section, and the cinematics were enjoyable and well-paced. Overall VERY worth its pricetag and arguably more.
Das Setting, der Artstyle und die Atmosphäre von REPLACED sind fantastisch, aber das Spielgefühl hinkt hinterher. Als 2D-Spiel hätte es besser funktioniert - der 2.5D-Ansatz sorgt oft nur für Verwirrung. Das Gameplay wird schnell repetitiv, die Klettermechanik ist janky, die Steuerung unpräzise bis glitchy und die Rätsel oft nervig. Nach 6 Stunden habe ich abgebrochen: Das Game-Design ist leider sehr schwach und Story sowie Charaktere geben nicht genug her, um mich am an der Stange zu halten.
Had this wishlisted for some time and finally purchased during most recent summer sale. Overall an incredible game for what it is. I am not usually one to play platformers / side scrollers, but the story, visuals, soundtrack - virtually everything - are so well done that I am VERY glad I played. Dialogue is simple at times, but replaced does a great job of letting the player access as much or as little world building info as they desire. Combat is simple but fun. Puzzles are fun and generally not overly challenging. Overall, I loved this little game and highly recommend taking the 12 or so hours to play.
Trama sencilla, buena ambientación sobre todo si te gusta la tematica cyberpunk, la musica excelente y lindos graficos. Para viciar un fin de semana. 7.8/10
One of my favorites platformers, it has simple but nice combat, amazing visuals, a good story, very good soundtracks, an overall amazing experience and I didn't have such high hopes when I first got the game, would def recommend.
Son dönemde çıkan birbirinin kopyası, içi boş oyunlardan sonra ilaç gibi geldi. Adamlar pixel art ve 2.5D görsellikle resmen görsel bir şölen yaratmışlar, her karesi ayrı bir wallpaper olur. Atmosfer öyle bir çökmüş ki üstüne, o alternatif karanlık 80'lerin tekinsiz, yağmurlu ve çürümüş havasını resmen ciğerlerinde hissediyorsun. Aksiyon sahnelerindeki sinematik geçişler ve o hırpalayıcı dövüş animasyonları yağ gibi akıyor. Karakterin ağırlığını ve momentumunu hissetmeye alışmak bi yarım saat alıyor. Platform elementlerinde milimetrik kaçırmalar kanser edebiliyor. Ama o muazzam müzikler arka planda çalarken, neon ışıklarının altında distopik bir yapay zekanın insan bedenindeki çaresizliğini yaşamak bu ufak tefek teknik pürüzleri unutturuyor. Cyberpunk dünyası nasıl kurulur firmalar açsın da biraz feyz alsın. Verilen paranın hakkını son saniyesine kadar veriyor, hiç düşünmeden gömülün.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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