
With the powers granted to him by the dragon, Kayra will destroy the Remnants of Naezith, enchanted fragments of the dragon's body, to prevent anyone from exploiting their power for evil. Rush and swing through levels to top the leaderboards in this fast-paced, grappling hook precision platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
satisfying movement
What an absolute hidden gem.
*edit after being away for a while and less salty about dying a lot* i just wanna reiterate that the movement mechanics themselves are great, I just think its unfortunate that the majority levels don't fully take advantage of that moveset. (if you aren't speedrunning) *edit after finishing all non secret levels* I mean its alright Just finished up all the main levels (dont plan on going for all mastery), some of the levels were really fun, a few were really ehh, most were kinda forgettable. I had high hopes for the custom levels but I may have to come back to those another time. Swinging around on the grapple will always be great, but i think it would have been a bit more fun if they spent a bit more time with easier levels. I think there was a lot of room for stuff to be easier to execute but require more technical skills/knowledge that wasnt fully explored. There were about three levels in the final area that i really liked, but most of them were kinda wack. Since all the levels are pretty short (and most of the stuff i found fun was what worked more consistantly) the good stuff doesnt get the time to shine unfortunately. My favorite level overall was easily "ruins" in the crystal section. Cool game though! Gonna go hunting for some easier custom levels someday *original first impressions below* I do kinda wish you could bind multiple buttons to some actions (unless you can and im bad at menus) As someone who isnt the most competitive im not a huuge fan of all the medals locked behind being above a percantage of the rest of the playerbase and "dominance" scores and how the timer flashes super red when you dont set a new highscore and whatnot. But it seems like the time to beat that actually matters is dev set? I think? It doesnt look like theres anything locked behind that besides steam acheivements anyways, so ill just keep on enjoying playing the game how i want to play it :P I also have a similar problem with this to penny's big breakaway where at high speeds very small differences in angle/timing can have drastic effects on the launch angle, but really thats just a skill issue and the game is real fun. Thats just the nature of grappling hooks at the end of the day. Thats my three cosmetic/very minor gripes with this very cool game. Cant wait to see the rest of the levels (and maybe some custom ones too)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Spanish - Spain, German, Polish, Finnish, Russian, Swedish, Japanese, Korean, Simplified Chinese +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tek kelime gurur daha fazla bir şey yazmaya gerek yok.
The fixed 45-degree hook was baffling at first but then it simply grew on me - pure button-based precision platforming. You can zoom through beautiful scenery and sweat for mastery in each level, or just relax by watching the replays of masters doing the work. All-in-all a wonderful game (bonus points for custom levels!).
+
Oynadığım en iyi platform oyunu. Ellerine sağlık ustam
משחק הווידאו של השנה
键盘玩得有点难受
Puto juego de speedruners enfermos. Hace que me pique muy fácil. Aún me falta la última zona, pero... a saber si vuelvo xD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $92.8K | 273 | 80% | $9.99 | |
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| $92.8K | 166 | 93% | $24.99 | |
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| $92.9K | 585 | 98% | $8.99 |