
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #25 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing this with my 6 year old son. He's quite good. 10/10 would recommend. Especially beautiful is the world building! Wonderful, memorable environments.
Не определил понятие соулслайка со старта игры, но дошло по следующим моментам: нашел лифт, активировал, придавило лифтом, умер. Ну ладно, прыгнул с лифта, умер. Лифт почти поехал до конца, спрыгнул, ударился об камень, умер.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弱引导,强随机,错过任务目标就不能重头再来,一个肉鸽游戏无任何爽点纯折磨,没有比这更傻逼的游戏模式,制作组的老冯让五马分尸了,哪个傻逼想到把肉鸽和魂放在一起毫无爽点,一晚上主线都过不去,傻逼游戏
Uber SIck
It's an alright multiplayer game to do while you're having a hang out, but I cannot imagine sitting down and choosing to play this game on your own (if you need friends to make a game fun, then the game itself is not very good). It's just quite generic, nothing really going for it, part of what made it fun in multiplayer is that we kept ripping into how bad the game is. Pros: -The boss battles are pretty fun -There are secret items you can get, and hidden walls -Some unique weapons and fun weapon upgrades (like adding poison or a laser) -Each area has a few possible map configurations, if you do a new save it will be a bit different -You can get a secondary class Cons: -Boring plot with boring characters -Have to do a few tutorial missions before multiplayer is unlocked -Map, character and monster designs are generic -I had to read the wiki to unlock things like a second class, as it isn't something that unlocks as you play, you have to take specific steps. -Classes locked behind dlc -I found lots of hidden items at the end of the game, the game is made assuming you'll keep replaying it on a harder difficulty, as items transfer over to new game+. I wish they had spread the items out a bit more. -Worse than the first game
花了12個小時破關。最終BOSS是真的有難度>死了很多次
S'Good
The Combat was Top notch everything else is average.
Muy buena ambientacion
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.5K | 826 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.1M | 47.2K | 85% | $5.99 | |
| $15.4M | 21.7K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.6K | 92% | $9.99 |