
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #26 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Moin, mit Soulslike wenig zu tun eher frustrierend mit Random generierten Karten was in mehreren stündigen rum Gelaufe und suche nach dem Weg hinausläuft. Stichwort die Bloodbourne Welt. Ihr habt sie doch nicht alle xd
juegazo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best BR #9, worst PL #55 · 11 markets collected
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
진짜 26년도에 하고 있는데도 너무 너무 만족스럽게 하고 있어요 완성도 높은게임!! 그리고 디테일들이나 분위기 무기나 스킬들 다 개성있어서 재미있네요 ㅎㅎ
BUG有点多 腐化的巅峰枪的爆炸也有问题打怪必须要打中 爆炸伤害打不倒怪 但是你要是打队友打自己 哪个爆炸就会打中自己 套装基本没用 1的时候好歹有个效果2都没有效果了 而且巨肝 这么大的精力投入我不如去找个网游玩了
10/10, sure some things could be improved, but the amount of gratification you get from overthinking in this game and from the crazy unhinged sense exploration you get from the unique game design and generation overshadows anything that could be improved and keeps you hooked forever.
niceu
1
ЗАЕБИСЬ!
好玩是好玩啦,但死綁中文語音真的好出戲,內容很豐富可以玩很久,不過有些一代的系統被拔掉就感覺有點難過
单人牢完了,开荒只有玩狗才能安稳度过新手期。但如果有个朋友一起玩的话,队友可比狗子有用多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.5K | 821 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.1M | 47.2K | 85% | $5.99 | |
| $15.4M | 21.7K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.6K | 92% | $9.99 |