
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #26 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I remember enjoying the first one, but given the time between playing that and this my memory had fadded a bit and I didn't mind waiting till there was a deep discount to try it, and you know what? I do regret it. The game got off to a bad start with a kind of annoying NPC comapnion and a slow walking tutorial which was already an early red flag. Then we meet another NPC who's kind of a whinny spoiled brat-esc character and her sad boy compainion. I assumed that this was some set up for us to have a quirky more character driven game, but no our starting NPC basically drops off the face of the planet as soon as you reach the ward and instead our quest becomes to save spoild brat, but nope yet again because she's unexplainedly fine and medatating with a big eyeball that tells us of a different quest which I have to admit I didn't quiet grasp what it wanted; doesn't help that this was after an aggrivating boss and the game has a tendency to use lots of proper nouns for everything. So I was already lost and a bit confused. But hey, as long as gameplay is good and level design is tight we can still get some enjoyement out of this right? Well we got decent gameplay and rather ♥♥♥♥ level design and some of just the worst RPG elements I've seen. I picked up dozens of rings that had something like "5% chance to increase weapon mod crit chance based on how many steps you have equal to your missing health" and I hate that level of ♥♥♥♥♥♥♥♥ item that feels like it was designed for some try hard sweaty min/maxer with a spread sheet in front of them on how to make the most optimal character. Not that it mattered. If I ever struggled I'd just go back to base, upgrade my damage output and the issue would sort itself out almost immedietly. What really got me was the amount of ♥♥♥♥♥♥♥♥ deaths I got from being knocked off a platform, either by an enemy or the time I'd forget to hit roll in front of a ledge and fall; which normally I'd take responsibility for but when I already wasn't having fun was just another nail in the games coffin. Ultimetly the two biggest red flags for me were that I started skipping through dialog and that I killed a major boss and couldn't remember why I was doing that
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best BR #9, worst PL #55 · 11 markets collected
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
никакой игры там нет. тупо набор ассетов с уровнями, которые без туториала нормально не пройдёшь.
Fun
fun gun co-op
es tremendo !
заэбись
занудился на первом же боссе
muy bueno, mejor que el 1
aoighsdfiuyg
一直闪退!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.5K | 821 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.1M | 47.2K | 85% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.6K | 92% | $9.99 |