
Scavenge abandoned ruins, craft gear from scrap and salvaged materials, and fight the environment itself as hunger, exposure, and exhaustion push you to your limits. There are no second chances—only adaptation or death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
REM Survival is a post-apocalyptic survival experience where exploration, crafting, and progression are key. Play solo or online in co-op, PvE, or PvP as you scavenge resources, build dynamic bases, craft weapons and vehicles, and survive a hostile world filled with mutated enemies, radiation zones, and forgotten technology. Manage hunger, thirst, temperature, and skills while farming, cooking, researching lost tech, completing quests, and competing for high-value airdrops in a living world with dynamic weather and day-night cycles.
This is survival stripped back to its raw core.
Brutal survival systems
Manage hunger, thirst, stamina, temperature, and health in a world that does not forgive careless decisions.
Crafting from trash & salvage
Turn broken, discarded materials into tools, armor, and survival equipment. Every item has value—nothing is useless.
Harsh consequences
Poor planning can cost you everything. Death is punishing, and survival means learning from failure.
Atmospheric post-apocalyptic world
Explore a desolate environment filled with abandoned structures, decaying technology, and environmental hazards.
Progression through mastery
Start weak and vulnerable. Become efficient, prepared, and capable through experience—not hand-holding.
There are no scripted solutions.
No guaranteed safety.
No easy mode survival.
Whether you build a secure shelter, roam endlessly for loot, or live on the edge scavenging high-risk locations, every decision shapes how long you survive.
✔ Fans of hardcore survival games
✔ Players who enjoy slow, tense, atmospheric gameplay
✔ Gamers who prefer systems over hand-holding
✖ Not recommended for players looking for fast action or casual survival
Multiple Game Modes
Play solo or with others in locally or dedicated hosted Single-player, Co-op, PvE, and PvP modes.
Crafting System
Build workbenches and use specialized tools to unlock recipes and increase crafting success.
Vehicle Construction
Design, build, and drive your own vehicles using scavenged parts.
Character Skills & Attributes
Level up survival skills and stats to adapt your playstyle and increase survivability.
Dynamic Base Building
Construct and upgrade bases using multiple material tiers for defense and utility.
Dynamic Weather System
Experience changing weather conditions including thunderstorms, fog, and light rain.
Weapon Attachments
Customize weapons with red-dot sights and other attachments to improve combat effectiveness.
Resource Harvesting
Gather a wide variety of resources from the environment to craft, build, and survive.
Hostile NPCs
Encounter wildlife, mutated humans, and elite enemy types throughout the world.
Farming System
Grow food using garden beds, compost bins, and greenhouses.
Cooking System
Prepare meals using campfires, stoves, pots, and grills to sustain your character.
Smelting & Refining
Process raw materials using furnaces, progressing from stone to iron.
Day & Night Cycle
A full world cycle that affects visibility, temperature, and gameplay.
Survival Needs
Manage hunger, thirst, stamina, and thermal conditions to stay alive.
Dynamic Temperature System
Temperature changes based on time of day and seasonal conditions.
Clothing & Gadgets
Equip clothing and gadgets that affect protection, temperature, and utility.
Clan System
Form clans to share base access, items, and collaborate with other players.
Power Construction
Connect to an existing power grid or generate and manage your own power systems.
Quest System
Discover random loot quests across the island to earn valuable rewards.
Airdrop Events
Compete for high-value airdrops with three different loot tiers.
Dynamic Loot Spawns
Explore towns and forests with randomized loot locations each playthrough.
Radiation Zones & Bunkers
Enter dangerous radiation areas and underground bunkers for rare loot and secrets.
Blueprints & Schematics
Find and learn blueprints to unlock advanced crafting and building options.
Research System
Recover forgotten technology and essential items needed to survive in a broken world.
DISCLAIMER (PLEASE READ)
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience this may not be for you, I would recommend watching some recent YouTube videos showing the current state of the game. Rem Survival has been solely developed by myself, and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a lot of room for improvement in this game. I do like that you always have stuff to do. Keeps you farming, hunting, and the constant search for water, and supplies.
I'm having a huge blast with this game. The game doesn't hold your hand, so if you are looking for casual, this isn't it. That said, this is also not the most difficult survival game I've played. The map is huge. It's not perfect by any means, but what's there is very enjoyable.
10 из 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish*, Russian*, Spanish - Spain*, Turkish*, Ukrainian*, French*, Portuguese - Brazil*, Simplified Chinese*, German**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needed To Be Developement
This game has both strong points and weak points. Here's the breakdown; Good sized map with good graphics. They're not quite as sharp as the graphics on SCUM or Deadside but they're more than good enough. Some have complained that it's too big but I strongly disagree. That complaint was probably made by Rust players who are used to small competitive maps. It's a vast landscape with mountains, trees, grassy plains and a desert area. You get a good sense of isolation and loneliness, as you should in a post apocalyptic environment. You also have dangerous wildlife to watch out for and other enemies to keep you on your toes and be alert to your surroundings. You can choose between PVP or PVE servers. The base building mechanics are good and very similar to Rust. There are some in game tutorials and crafting guides to help build your first shelter and some basic stuff to help you get started. Where I felt the game was lacking and needs improvement was the map and points of interest. I felt the map was too barren with vast woodland and mountains etc, but not much else. There's not much in the way of man made structures like houses and towns to keep it interesting. A "town" is usually only about four houses and maybe a church and/or gas station and that's it. All the buildings have the same cut/paste interiors with very little inside, maybe a couch, old TV, bed and a small kitchen unit and that's it, the rest of the building is bare. When you compare this to say VEIN where all the houses are full of furniture and interesting places to explore and search, this is lacking. After this you don't see any other civilisation for miles, just more and more trees, grass and hills leaving it feeling a bit uninteresting. Other survival games like DayZ, SCUM and Miscreated have large towns with high rise buildings to explore which gives you the excitement of being able to search more interesting high risk areas before escaping back to the safety of the woods to your base. This is where I feel the game has a weak point. I did come across a couple of army type barracks and an abandoned amusement park, but it was radioactive so nearly impossible to explore. And that's another problem. The radiation. A lot of the points of interest were highly radioactive making them essentially out of bounds unless you had some protection, which I found none of. This didn't give me much incentive to continue playing as the map seemed quite barren as it was and the only interesting looking places were radiated. On top of this the servers are nearly all but dead meaning there's only about maybe four players total across all the servers meaning you're practically by yourself and don't have the added exitement of meeting other players for combat or to make friends. In the end I uninstalled the game as I didn't see the point in grinding for hours to build a base and collect loot if I didn't really have any incentive to do so as there just wasn't anything that interesting to do on the map. That being said I am not giving up on the game totally. I understand it's made by a very small team, maybe one person, and it's still early access, I just cant spend a lot of time on it in it's current state. It really needs some more interesting towns and buildings to explore and more players to give people more reason to invest their gaming time in it. Once the game has been developed further I'll check back in and give it another chance as I think there's good potential here, it's just lacking right now.
Eigentlich genau mein Geschmack - ABER Bei mir gab es mehrere Startprobleme und dann waren aufmal die loots weg ... Das ist bei mir leider ein sofortiges NoGo schade
Es como un Rust Legacy.
Люди которые сравнивают эту игру с растом, вам бы в псих лечебницу обратится, в последний раз я играл в игры с подобной графикой и физикой в 90х годах! Может как выживач она шикарна, но механика очень очень срадает... (Ответ разработчику) Комп у меня гораздо мощнее среднестатистических пк! Это твоя игра недоработана с самого основания! С графикой от Hurtworld и требованиями от ГТА 9
всем привет,игра интересная много чего можно строить и давольно не мало механик в игре в том числе и прокачка персонажа, игрой даволен но хотелосьбы чтобы по фиксили перевод так как палавина на английском а в целом игра топ за эти деньги рекомендую.
I like this game it isnt an failed buy but not players plays this game every time its the one problem!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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