
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.8Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилось
ITS GOOD
Ja
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Campaign story is great. Games has a lot of content. Gameplay is really pleasant. I appreciate accuracy of unit models. This game is awesome.
Con molta probabilità è il miglior RTS ambientato nella guerra fredda, negli anni 80 per essere specifici, in circolazione. I comandi sono semplici ma il combinarli per giocare al meglio è tosto ma fattibile.. Premia sia gli appassionati del genere sia chi è un po più "casual". Le unità sono bilanciate anche se molte volte la precisione di determinate armi ed i danni contro bersagli trincerati possono essere una brutta sorpresa. La campagna è dura ma ricompensa tattica, gestione delle risorse e conoscenza delle meccaniche. Da giocare fino allo sfinimento
Good one.
I first played this game when there was a public playtest. I really liked it. But now after relase, it quite dosent feel the same, but it is still good and fun. However, i have some problems with it. 1. The constant new (FRESH) waves of enemies. In many operations, you will find yourself grinded down to only 1 cook with barely a shirt on his back fighting off waves of fresh new units which the AI seems to be able to spawn out of thin blue air, whilst the only units you can call in, IF you even can call them in due to the bs point system, are raggedy units half their strenght, 2. The amount of units you can have out in the field compared to the AI is really low. Yes, i know, you can spend auth points on that, but how are you supposed to do that when more than half of your points go to healing units and then supply? There are some other points, but not that noteworthy. The biggest problem however is the AIs ability to constantly spawn in fresh units, not damaged half strenght units that were previously annihilated or retreated, no, fresh full strenght units, and able to bring in x2 the amount you can bring, no matter how many units you completely wipe out.
Super Spiel
it's really good
good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.5M | 4.5K | 87% | $19.99 | |
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| $145.2K | 142 | 68% | $29.99 | |
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| $9.5K | 31 | 61% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.7K | 96% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 5.6K | 62% | $29.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 4.8K | 74% | $19.99 |