
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
快出多人
Good RTS for people who don't like multiplayer but like games like WARNO, though it is a lot simpler and less unit diversity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
五脏俱全的即时战术游戏,兼顾了对战争的还原和作为游戏的游玩体验。和wargame系列的竞品相比,操作被大大简化,并且只有PVE模式。
先说结论: 值不值原价? 不值! 打折值不值得买? 60块钱左右算是可以接受的范畴 —————————————————————————————————————————————— 最高级提醒,这游戏的音乐是我听到过最糟糕的之一。之后我如果要和人聊游戏音乐,这游戏就是典型的反例。它的音乐属于罕见的品味和制作双双稀巴烂,而且怀疑是用AI随便跑的,建议是进游戏就关了,防止被强奸耳膜。 —————————————————————————————————————————————— 评价游戏一般分为三个方面:游戏制作品质、游戏表现水平、游戏性体验怎样。 游戏制作品质:很不错 相比P社那些只能单核运行,优化狗屎,动不动就出BUG崩溃还死档的游戏。这个游戏堪称爆杀,游戏底层强壮、优化极佳、包体紧凑。并且有大量可以自定义数值的内容,且完全不会对游戏本身运行和游玩体验造成任何影响。基本属于可以不用在这方面有任何包袱的优秀范例。 游戏表现性与演出:勉强及格 这游戏其实有相当不错的美术水平,但给人的第一感觉还是非常令人憎恶。音乐给人的印象如同当头一棍,打击效果软绵无力,画面整体滤镜灰暗,且镜头无法对焦到具体某一个单位上。对于想在这类游戏中寻找快感的玩家来说,体验不会很好。好在这些问题大部分都可以解决(关音乐,调整游戏数值),或者本身不会造成比较大的影响,虽不优秀,但无伤大雅。 另外,游戏的文本部分相当不错。其文案风格非常独特,相比隔壁WG系列硬派冷酷的叙事方式,本作文案显得更像相当高级的国产二游油腻风。这种叙事方式如果操作不当,就会演变成和国产二游文案一样的荒唐效果。好在本游戏大部分时候处理手段非常高明,达到了独树一帜的风格。个人最喜欢的一句:”直到1989年,欧洲还未曾发生过M48与T55之间的战斗,这样的区域世界罕见。” 游戏性体验:扎实老练 本作利用玩家可自行调整数值这一点,回避了大部分RTS/RTT游戏的数值性问题。堪称天才的同时也让这方面没啥好说的,玩家觉得数值上不舒服可以自己改,这种设计对游戏本身底层架构有相当过硬的要求,制作团队的基础水平之强可见一斑。 游戏性上,很明显玩法策划对这类游戏有相当多的游玩经验。不论是遭遇战时的战前随机、战场临时性突发事件/随机阶段性目标,还是战役本身大量的卡组BUILD系统。都让游戏显得非常的有可玩点,并且由于战斗随机性极高,使得PVP新玩家对抗老玩家时也很难遭遇被痛打落水狗的糟糕体验。算是态势感知与反应高于套路与癌的优秀设计。如果购买这款游戏,这方面的设计足可以好好品味一下,虽然游戏基础操作简单,但是绝对耐玩。这款游戏相比WG老三作而言,这个部分有相当大的优越性。 ————————————————————————————————————————————— 最后,我想说一下游戏内容本身 抛开极其老练的制作和对游戏性的理解之外。REGIMENTS其实内核相当简单,且剧情非常无趣,始终让人觉得抓不住眼球也留下不了什么深刻印象。它很像一个成熟的游戏团队,制作的一款WG-欧洲扩张拓展包,团队本身对游戏有着过硬的理解。但对冷战这个题材本身的理解并不高,甚至有点不那么感兴趣的嫌疑,换句话说,这个游戏的系统换任何一个皮都是好玩儿的。 另一方面WG的空地一体战、红龙也有这个问题,这两作本质上都是欧洲扩张的完善版,但在游戏内容本身上并没有超越欧洲扩张。欧洲扩张以现在的角度来看许多地方十分粗糙,但是游戏毕竟是游戏,游戏的成功与人性化设计固然重要,但最重要的,应该是它本身要有意思。游戏制作团队在制作的过程中要把自己觉得有趣的内容分享给玩家,这才是最为可贵的。 虽然有这样那样的问题,考虑到REGIMENTS本身是一个小体量的游戏,打折时相当便宜,这还是很值的。放在这个体量去评价,它就像一个小六边形战士,挑不出什么大毛病。上手容易,玩起来没什么压力,只要对它有一个五六十块钱的预设,你就能找到更多这款游戏的闪光点。
A great wargame. The gameplay feels more methodical instead of clicking quickly all over the map trying to rush points, although there is a timer on missions I never felt rushed and found myself not wanting to rush taking another point and instead setting myself up for a flank or consolidating my position for the next round. Infantry actually feel useful and can keep pace with armored assaults, entrenching is a great mechanic, the tac aids really feel meaningful as they can really change the tide used correctly. I purchased the DLC "Winds of Change" as well and am loving the additional operations and being able to fully customize my regiments and play around with different units. The game does not however do a good job of explaining certain mechanics very well. For example I found myself initially going for IFV units until I realized elite infantry is usually attached to a APC. Also that infantry have a "survivability" mechanic which I guess means how many hits it can take before dying. You can also replenish infantry with supply trucks. There are several other mechanics such as the difference between night vision and advanced vision, as well as gun stabilization on tanks so they can fire on the move more effectively. Maybe this was in the tutorial and I completely glossed over it but to be frank these are very minor issues I have. The game is good, if you enjoy a more methodical approach to a wargame then look no further.
Really fun game......simple to play once you get the hang of it. There's no PVP but this game taught me that PVE is pretty cool too! Los of unit groupings so every match feels different.
Very awesome game if you are tired of micro managing and want a more "organic" military experience. Be mindful this has numerous abstractions combat wise.
A very good wargame that I recommend if you are into PVE games. Planning and strategy is rewarded not micro. Only thing is that I wish this game has Coop.
Mom I want Warno, the warno you got at home.. Honestly i own both and come back to this once in a while for the more simpler gameplay, its a great game though and recommend it if you play any other game like it
Absolutely love the game. I grew up played Advanced Wars on Game Boy Advance and Nintendo DS and this game totally scratches that itch for me, albeit more realistic/dark and much less cartoony. The game is very easy to learn and the incorporation of so many different factions within the NATO and Warsaw Pact nations keeps the game very interesting long after the initial operations are completed. The new „Winds of Change“ DLC adds the element of air mobile/air assault Infantry to the fight and is well worth adding to the game in my opinion just for that additional capability, it also comes with some more nation factions to use as well which is awesome and let’s you explore even more fascinating weapons systems and tactics. 10/10 recommend this game to anyone interested in Cold War games, WWIII games and RTS in general.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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