
ReEarth is an exciting TD & (RTS) indie game. Here, you will play as humanity's last hope. You will fend off the oncoming swarms by continuously building your base and dispatching various types of units. Prepare for the challenge and save the future of humanity!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1,寻路问题很大,单位有时候乱跑,还凑不到一起,移动的时候很容易跑到死胡同里再乱窜。 2,单位操控实际上只有移动,攻击靠自动,但没有停止,没有巡逻这些操作。 3,地图边界不清晰,莫名其妙单位就被堵死出不来了,看着周边还很大,但是其实已经是墙了,但看不出来。 4,单位的碰撞体积好像很大,建筑之间空间留的不够大就会堵死,旁边的单位有空隙但是仍然过不去。 5,单位的AI好像没有,建筑建造的时候AI不会自动让路,旁边的单位会站着不动,一个单位想走过去旁边的单位都不会理他,然后这个单位就自己乱跑停不下来了。 总之,需要优化的东西感觉很多。
缺少单位停止移动的按键
狗屎游戏,玩起来像吃屎
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +6 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
载具之间的卡位简直逆天,我十几台载具卡在一起动不了一点
第一次写测评,先亮成分,目前成就达成了33个,游玩5个小时。 对于小工作室来说是个不错的开账之作,游戏性尚可,给游戏荒的我解了解渴。 肉鸽带来的随机性较大,如果运气不好的话可能这一局就要崩,后面的关卡远程怪很多,还在研究怎么稳定过。 美术有待提高,特效相对简朴,音效不理想,忽大忽小的。 没啥经济模式,游戏内采的矿除了刷新卡牌以外只能在游戏外升级用 希望可以借鉴一下各种老rts游戏,把操作优化一下,我真的不想在双击选择单位时发现有一两个同类单位在屏幕外面而没有被选。 寻路这东西的话,随缘一点把,实在不好优化的话,删了单位体积碰撞不知道可不可行,单位叠在一起虽然看起来不好看,起码操作上很舒服。 防御塔流基本玩不了,刷新出来的概率小,而且每次只能给一种塔加成。希望后面可以给防御塔多一种登场模式,以及加一个转移防御塔位置的功能,前期放下的防御塔后期基本上就在后方发挥不了作用实在可惜。 基地一旦部署就不能再移动这一点让我多少有些不习惯。 ai逻辑是简单的攻击最近的目标,我个人认为还是不错的,可以避免很多尴尬的情况。 细致一些的话就是希望把导弹优化一下,目前的导弹类武器跟火箭弹没太大区别,都不追踪。 希望越做越好,还在做这一类游戏的工作室实在是难得。 9.7追评,可能是加强了玩家一方的数值,新加的轮式突击炮配合步兵战车效果不错,不过单位太多时自动列队导致操作不过来好多单位会冲上去白给
游戏的平衡性是个大问题,我通关游戏基本就是无脑重坦克和火箭炮的组合,其他组合和他们相比几乎没有任何可比性,设计了这么多单位结果就是污染卡组而已。这里只能说,平衡性有很大问题,每个类型的单位并没有被区分开功能,且因为单位可以无限加强,一定是加强一种单位收益最高,导致只需要加强几个单位就行了。这里还建议,AOE能力必须削弱,只要有强力AOE就一定是可以选可以被无脑加强的,后期的虫子扎堆送。另外可以考虑加入敌军空军单位,这样就导弹或者防空能力就活了,或者增加隐身,潜地等功能性的敌方单位。或者是对敌方护甲进行区分,坦克类的攻击可能无法对敌方轻甲造成很高的伤害,等等。 防御塔的设计相当失败,和单位没有可比性。丧失了机动能力和复活能力,得到的强度缺令人堪忧。2个建议,一个是防御塔也可以自我重建,如果四周没有敌方单位。或者可以添加一个功能,可以更改防御塔的位置,可以设置一个CD。或者就是防御塔也改成一个指挥中心,然后根据指挥中心的强度(卡牌)来部署范围内的该类型防御塔,比如一个火焰塔的防御中心,有一张卡可以增加一个可以指挥的防御塔数量。 游戏是我喜欢的类型,所以希望可以做更好,加油!
不是,开局坦克刚刚出来,第二波立马一大波自爆滚过来,没了,炮塔,车,瞬间无,而你还要花时间慢慢出,这个时候基地已经被冲爆了(还限制建造数量,蛋疼啊,憋一辆坦克半天),敌方是否有些过于强力了?完全没感觉多爽啊,憋屈打得,按理说主基地不是应该可以换地方吗,想挑个好地方,结果不行!高级单位也没见多大作用啊,起不了颠覆局面的作用啊,还有,科幻背景居然没有空军单位,搞点小飞机,小炮艇多好,支线找什么虫母的,小车根本出不去呵呵,坦克又太慢,简直了,RTS结合塔防还肉鸽,我就感觉哪哪不对劲啊,本来想打好评,结果愣是给我打得郁闷了,啊这
Too difficult. Why? Grinding the map for 40 minutes then the game spawns a million unit out of nowhere. What? Unfortunately I cannot recommend the game.
请告诉我南极洲一次性刷3个BOSS怎么打?之前打1个都费劲,同时刷出来3个怎么过?
傻逼游戏,越后面越没法玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | — | $3.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $33K | 55 | 73% | $19.99 | |
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| $21K | 328 | 62% | $2.99 | |
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| $21K | 212 | 49% | $5.99 | |
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