
Descending suddenly on the world, the macabre Mort armies destroy nation after nation, leaving humanity decimated in their wake. Among the forces resisting the Mort is a small band of mercenaries known as the Ashen Hawk Brigade.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 606reviews | 74% | — | $438.4K |
| $29.99 | 623ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Redemption Reapers isn't a terribly deep game; characters only have small skill sets, and the world isn't particularly fleshed out. What it is instead is a more focused SRPG, purely based around the story of your band of misfits fighting to survive in their corner of the world. In that regard, I think it works effectively and tells a decent tale, while the gameplay shines in the map design always having you working around a different challenge with the game ending before things get (too) stale. Initially it had poor reviews and very poor sales and I think that's largely down to it being overpriced at release for what it is. Since they've dropped the price to be more reflective of the game's length and budget it's in a more fair spot.
有点跑偏的游戏 比较可惜 + 一周目最高难度 不打游击战 尽量收集 关卡追求A评价 那么难度相对比较高 纯下棋 + 音画算得上精良 尤其是音乐 很不错 -+ 作为一款偏硬核的战棋游戏 制作组貌似基本上把经费放在了过场动画等地方 比较迷 - 队伍成型后的战斗策略较为单一 敌人的部分设定 如3-7射程的法师 几乎无限召唤小怪的召唤师等 不合理且令人厌烦 - 除了最后两关 全程使用最低等级的武器也可以通关 但最后几关的难度曲线陡增 会逼着你用高级武器 - 结局一坨 你这个游戏本身就只有5个角色 这样的结局 让玩家如何代入?只能说编剧沉浸在自己的价值观里无法自拔。 总体上 如果你喜欢those who rule 面包房 维斯塔利亚这一类偏向复古 难度比较高的战棋 那么这一款可以打折入 推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
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| not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my opinion, the controls are poorly executed and not natural based on similar titles/genres.
Très bon jeu. J'ai passé un bon môment dessus. Une trentaine d'heure pour faire le jeu. (platinage très facile) Le système de combat au tour par tour est bien. Bonne combinaison au niveau des pouvoirs. Je n'ai pas rencontrée les difficultés cité avec les armes. (Il faut jonglé dans les affrontements) Le Gameplay est sympathique. (Map) Belle bande son. L'histoire et le monde sont intéressant. Les Mors m'ont beaucoup fait pensé au Engeance de Dragon Age Origin. [spoiler] Une fin mélancolique. (prévisible). Mais qu'est ce ça change.[/spoiler]
[h1] 好玩,推荐,但游戏部分设定不合理 [/h1] 之前游戏通关过一次,这次再重新打一遍,我比较喜欢写实画风,轻度战旗也符合我胃口。 优点嘛,音乐非常好听,角色立绘和画风很好看,cg质感做的也不错。 缺点,结局太悲壮,很多人都难接受。 另外,有些设定不合理,搞不懂制作组的脑回路,而且改进很简单。 1、返回首页不会自动存档,有时候打完一局,换完装备后直接退出游戏,结果之前花时间换装没保存存档!还需要自己手动保存,有时候就是会忘手动保存。 2、局内不能换装备,本来打到一半装备坏了,想换装备都不行。 3、修理一把武器的费用比买一把全新的还贵,这是什么设定?过于离谱 希望游戏能出二代吧,同时改善下这些缺点。另外,制作组能给NS版本降下价吗?我可以考虑再买一份
Hélas, pour moi il y a 2 problèmes majeurs constatés après 11 minutes de jeu: 1- Ecran ultra wide très mal supporté - images déformées ou tronquées malgré le changement de résolution dans les paramètres 2-Souris très mal gérée - pas prise en compte pour les déplacements (uniquement clavier). Plusieurs clics nécessaires pour sélectionner un élément quelconque, bref que du bonheur
Fun little TRPG, Decent graphics, cool skills, and I like the strategy around follow up attacks and positioning. I personally found the voice acting be be quite solid, and the story interesting enough. I got the game on sale for around $20 and I am more than satisfied with the game at that price. It holds up well against other TRPG's like Capes, and Showgunners
其实严格来说我不想点推荐,想点中庸,但是没有这个选项,也不想踩制作组因为游戏内核还是不错,可惜有不少致命硬伤。 1,致命硬伤第一点,武器耐久数值过低,修理费用过于昂贵。去到最后每一局结束都要想办法砸锅卖铁换取修理费,商人拿几瓶加强的药,新手如果看到这里,建议不要买,太贵并且数值加的不多,性价比极低,而1000块钱足够最高级武器修两次大幅耐久,这是后期十分珍贵的空间。 这就导致,局外没有任何RPG元素,玩下去会很沉闷。 2,致命硬伤2,承接第一点,最高级的武器的伤害就用来打最后阶段的战斗时十分适合的,但是,最高武器耐久只有15,不能升级,一场敌全灭的战斗,你连一半流程都撑不过去(不敌全灭玩来有什么意思,何况它大部分胜利条件都是敌全灭,反正我的玩法就是:能不吃药就不吃药地最低消耗+敌全灭),这游戏途中还不能换武器,试问你搞这个“一个角色拿着5把武器”的成就干嘛?不但不能换武器,角色也不能交叉用武器,这成就真是摔到脑子想出来的。 综上,挡你奋力拿到最强武器的时候,你只能把这武器卖了换750块,用来修倒数第二级的武器,倒2的武器在最后全是红魂敌人的时候,略显疲软,萨拉一不小心耐久就甩完。 形成一个无趣的恶性循环。。。。。。。居然有游戏,你不能用最强的武器来杀敌,而是要拿去卖,冲这点我其实真想给差评。 3,战旗游戏,不能快速过敌人回合是有一致命硬伤,这游戏打一盘要1小时,里面有一半是敌人走路你被迫看。 好好学学隔壁亚瑟王,或者其他战旗,或者制作人玩一次先,我不相信制作人有耐心看几十个敌人一个一个地东。 其次的缺点:有一定故事虽然在我眼里这故事都是美什么意思,我很关注沙拉的刻画,但是制作组居然从头到尾都不怎么给他对话,是不是配音演员合同出问题??明明最重要的主角之一,全场没几句台词。 优点,有很多CG(不过味道一般,空有画面而已),音乐不错并且契合剧情,打击感很好,内核打法有意思。 但是缺点太过明显,去到28关的时候我准备删游戏了,不想再耗下去。 同比,隔壁亚瑟王也有很多缺点,但是我不但玩下去而且贴吧写了攻略,有值得写有深度的地方。
A game where luck plays a big role: a single miss can decide everything. The weapon system is simple but expensive, and the upgrades feel weak. It has a nice visual style and a good story, but the gameplay lacks depth.
Очень своеобразная (для меня - со знаком минус) игра. Неудобное управление и интерфейс (потомок контроллеров и j-rpg). Сомнительная тактика. Не выдающийся графон. Какая-то стандартная j-rpg история и такая же стандартная музыка. Ничем не цепляет.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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