
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 4.4Kreviews | 80% | — | $281.1K |
| $29.99 | 1.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do you think this'll become real when elon gets to mars
This would've been a more enjoyable experience if it wasn't for the glitches and horrendous NPC intelligence. I don't think I've ever played any other game where the AI were this dumb. Like seriously.... they are all lobotomites! It's like playing hardcore team deathmatch in call of duty but all your teammates run directly into your line of fire every time you shoot. Super annoying, but kind of amusing at the same time. however, I did just uninstall the game on account of the NPC's glitching out and causing me to fail the same mission multiple times in a row. I'm supposed to protect a truck full of marauders with a missile by firing rockets from above via satellite but the NPC's kept randomly driving off the road and tried driving up a mountain and blowing themselves up.... there was also another mission that kept glitching out and wouldn't me complete it, so I had to restart the game. Also during driving missions it seems like I would hit some phantom object in the road just as I'm about to get to the dropoff point which would cause me to fail the mission and have to start over. It's a fairly fun game although pretty repetitive, but all the stupid issues with it really killed the fun for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Japanese, Polish, Russian*, Czech*languages with full audio support
| $3.99−80% |
| 218ratings |
| 80% |
| #170 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
МегаПрикол, абсолютно всё прекрасно
O pior Red Faction de todos disparado; só a destruição se "salva", mas o Armageddon faz igual e é um jogo consideravelmente melhor (e olha que ele nem é tudo isso tbm). Além de ser um jogo genérico e desgraçado, contendo o pior mapa e IA da história dos jogos, ele comete o maior pecado de todos, que é crashar aleatoriamente, te obrigando a passar pelo desespero de ter que jogar mais desse horror de jogo. 10/10
One of my favorite games. I've replayed it on every console I've bought since its release. Nothing like it, especially if you like comprehensive destruction in games.
Es un juego muy recomendable y divertido, en su época fue revolucionario, hoy claro, coges un Battlefield y sus mecánicas de destrucción de escenarios y te parece un juego muy del pasado. Sin embargo, en un Battlefield te frustras, y créeme que con este juego te quitas del estrés. Recomendable
Игра чисто: ломать - разрушать не более, сюжет отбитый как и уровень сложности миссий
yurt im squirtin
nice
caos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.7K | 90% | — | |
| $45.6M | 128K | 84% | $19.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| — | 32.3K | 62% | — | |
| $15.2M | 41K | 90% | $14.99 | |
| $14.6M | 203.8K | 83% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $280.9K | 2.4K | 90% | $4.99 | |
| $281.2K | 4.2K | 97% | $4.99 | |
| $280.9K | 899 | 21% | $19.99 | |
| $280.9K | 789 | 58% | $9.99 | |
| $280.9K | 313 | 56% | $24.99 | |
| $281.3K | 1.4K | 71% | $7.99 |