
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 4.4Kreviews | 80% | — | $281.1K |
| $29.99 | 1.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's still fun. Play on the easiest difficulty for the most enjoyment unless you wanna turn what should be a fun playground into an unfun slog.
I played this game when it first came out almost 20 years ago, loved it and I was excited to see a remastered edition of a game that had unprecedented levels of interactive destruction for its time. Well I got through a big chunk of the game and I was extremely disappointed to say the least. Maybe my nostalgia goggles failed me, but I do not remember the physics or AI being this terrible. While driving, I was constantly hitting invisible bumps on the road that would cause my vehicle to flip inexplicably and the other cars seemed to purposely swerve into me while I was in the middle of a high speed chase like I had an idiot magnet strapped to the hood. Then I would lose favor with them when they would inevitably die from the resulting explosion. Dealing with the friendly AI was like leading a herd of freshly lobotomized cats through a fireworks presentation. They would constantly jump in front of your line of fire as if they were as eager to get out of the game as I was, and often decided to hang around explosives I laid or inside buildings I was trying to collapse. Hostages I was sent to rescue would often and eagerly run into mosh pits of enemy combatants and get minced instead of following me to the getaway vehicle. The timed destruction minigames were more of a test of my patience than actual strategic demolition as many would usually turn to trial and error, usually only successful once the physics decided to behave consistently for long enough to collapse the target (The one in the Badlands was especially egregious trying to roll explosive tanks down a long tunnel onto a building. Mason does not throw straight half the time and the tanks often get stuck on the way down leading to many many many frustrating restarts) The worst would probably be the Jenkins Collateral Damage missions. You ride gunner on some improvised buggy and shoot rockets at different structures and enemy vehicles. Jenkins apparently put his jalopy together with popsicle sticks and chewed bubblegum because it doesnt take much for it to get destroyed and you fail the mission. However, that doesnt stop him from slamming into every vehicle he comes across on the way to his own demise (Enemy or civilian). The final straw was when I was on some double digit attempt of the Collateral Damage mission in the Oasis region. I finally blew up all enemies and Jenkins was literally in the clear and about to turn into the safehouse until he decided to gently kiss something invisible with his buggy on the side of the road. Im not sure if it was a rock, or a dead iguana or maybe Jenkins himself hit the killswitch because even he got tired of his constant incoherent yapping, but the vehicle lost the last 8th or so of its health and was destroyed.... 50 feet from the end... Before my pounding headache got any worse, I alt F4d and uninstalled the game. I was so disappointed in this because of how much I loved the original game, but now I know better than to let happy memories dictate how I spend my money today.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Japanese, Polish, Russian*, Czech*languages with full audio support
| $3.99−80% |
| 218ratings |
| 80% |
| #170 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Games fun as ♥♥♥♥ but im giving it a thumbs down because of one mission in Dust. It's the last one where artillery is raining down and you have to do 10 different objectives. But that isn't the bad part. The bad part is where some dev who had a bad day at work decided to take it out on the game and make it to where the artillery rains down exactly on the last person you're suppoed to collect before the game registers you having collected them. one of two things happens, 1. The civilian dies and you lose or 2. The building will collapse killing you and the civilian causing you to lose. I can't and choose not to believe this was an intentional design because the artillery avoids every other obj area until this point. So either this is a really ♥♥♥♥♥♥ joke from the dev team by someone who just isn't funny, or some loser had a bad day at work and took it out on a mission he was working on. other than that the games fun and I love destroying buildings!
7/10
Mars erupts in rebellion Guerillas tear down oppression Freedom rises from rubble
Death! Death! To the EDF!
Annoying irritating unfair spawning of enemies, barely any ammo in the whole game, tidious tasks, annoying irritating npcs having no problem stand in your way of shooting, or shoot you from back cause they dont care if there is obstacle, they shoot enemy in straight line, even trying to do so through a wall, tidious missions with ton of rng thats constantly playing against you
Infelizmente envelheceu mal, só a mecânica de destruição continua bem legal, mas a ação, o MAPA VAZIO, e as interações com a mecânica de destruição serem poucas (ao meu ver, pois poderia ser um jogo frenético com bem mais destruição) acaba desanimando bastante, recomendaria apenas pra aqueles que gostam do antigo, ou então que quer testar algum jogo antigo, que não tenha jogado, que foi o meu caso, mas perto da metade de jogo já estava saturado. Então realmente só consigo NÃO RECOMENDAR! Mas quem sabe, você curta a proposta.
以前觉得挺好玩的,现在玩到后期还是有点无聊了,之后的一作更是无聊
So wie gta aber auf der marswüste , mit zerstörbarer umgebung ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $280.9K | 2.4K | 90% | $4.99 | |
| $281.2K | 4.2K | 97% | $4.99 | |
| $280.9K | 342 | 28% | $19.99 | |
| $280.9K | 789 | 58% | $9.99 | |
| $280.9K | 313 | 56% | $24.99 | |
| $281.3K | 1.4K | 71% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.7K | 90% | — | |
| $45.6M | 128K | 84% | $19.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| — | 32.3K | 62% | — | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $14.6M | 203.8K | 83% | $5.99 |