
Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 3.4Kreviews | 80% | — | $213.7K |
| $29.99 | 1.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its ok
GTA but on Mars. Good fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Japanese, Polish, Russian*, Czech*languages with full audio support
| $3.99−80% |
| 218ratings |
| 80% |
| #170 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оригинальная игра не вылетала за 17 часов. Это недоразумение вылетело за 1.8 часа игры после длительного перерыва без причины. Зато игру дали нахаляву всем держателям оригинала
Super fun game even considering its a bit older; Destroying the entire town is just great!
Core gunplay and destruction is great. Amazing sandbox. OK game, Poor remaster. Game doesn't autosave at final boss. doesn't autosave right after final boss either. This itself isn't a big deal if the section before this boss, wasn't the most awful, unfun gameplay sequence in the game. But it IS awful and unfun. The driving physics sucks, visibility is terrible, GPS doesn't auto set upon starting this section, you don't have enough health unless you memorize each enemy location, and even if u do memorize the level, the game can crash because efficient play = too many explosion = crash. Sure, there is a steep learning curve, because the enemies don't 'take turns' to shoot the player. So combat can go from laughably easy to quick death. This can be charming in its own way, the players needs to decide how much risk they are willing to take, as a lot of veteran players would say "Guerrilla is in the name! you gotta hit them hard and run!" I agree, the player should realize that the buildings in the open world stay damaged, and returning to base increasingly becomes the better decision as the enemy reinforcement increases. However, in actual missions, you don't have this luxury, and the autosave is probably going to make you drive all the way back with the bad driving physics. i mean, not only are the vehicles too light, but they break so easily. Morale is a cool but also annoying mechanic, u gain morale naturally as you progress, but you lose morale on EACH guerrilla/civilian death. This is FINE. No, really, the system itself is fine, its gives you a desire to minimize losses. What's not fine, is that the NPC ai is worse than brain dead, they will actively follow you into a building that you are "dismantling". Example: [spoilers]you kill every enemy in the map, Morale maxes out at 100. Ally follows the scent of your farts, you blow up the last building, ally dies, mission ends, no more enemies respawn in the zone, Zone morale stuck at 99 until you finish the story. Its not game breaking but its annoying. My solution? kill ALL my own teammates, have nothing to lose, start a kill streak to gain lost morale, blow everything up. Morale 100.[/spoilers] i kid, the ai pathfinding/self-preservation really just depends on whether you find it funny or infuriating. Also, the vehicle normal maps break when not in sunlight. ReMARStered? i don't believe removing friction necessarily leads to a better game, but the flavor of some of the friction this game has, is too bitter to recommend. You could destroy a section of a bridge by driving too fast onto it, and it will stay that way. Now, if you're able to mod your own experience, this game has the potential to be the best thing ever.
Simplemente increíble, desde mi infancia hasta el día de hoy, me fascina!
Фізика як руйнуться будівлі навіть зараз класно виглядає. Приємно, що руйнування залишаються на карті, то через деякий час фізично видно, як регіон змінюється в результаті війни. Але не сказати, що це дуже цікава гра, до кінця вже проходив через силу і то закинувши гру на багато років. Стрільба тут таке собі, додаткові завдання в більшості дратують, бо часто когось або щось треба захищати і це в грі про РУЙНУВАННЯ. Ось наприклад абсолютно не хочеться будівлю із заручниками акуратно зачищати і потім цих бомжів вести на точку, хочеться ПІДІРВАТИ її разом з ворогами. Хочеться в'їхати в будівлю танком і потім ПІДІРВАТИ вибухівкою. Якось не вистачає грі щоб прям більше всього можна було руйнувати, карта доволі пустувата. Але коли дають роздовбати якийсь великій міст, то це прям кайф. Якщо не пройдете до кінця сюжетки, то однозначно отримаєте задовлення на початку руйнуючи все підряд. Ностальгія за ваші гроші, добре що гру відремастерили і вона нормально працює на сучасних системах. Ну і звісно дуже жаль за Volition.
6/10
по скидке норм
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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