
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shooting handguns in real life really enhances the game. What can I even say? I love the message about the media's messaging, mental health, and resilience. Like a singleplayer therapy session.
要用一个词来形容这款游戏的话,那就是 修行 这个词,玩进去了就会有一种沉浸感。 游戏非常难,但正因如此,你所体验到的修行感才恰恰被赋予了一层实用意义上的价值,每达到一个之前看来高不可攀的节点就会有无与伦比的成就感。 玩 Receiver2 需要耐心和毅力。 不推荐玩1代,没什么内容量
Gun game + mental health game, good game, teaches gun safety too.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Lock the ♥♥♥♥ in" - The game
Great game, dragged down by the stupidest flaws. Pretentious writing, non tactile controls for a game of its caliber, and the worst health mechanic ever seen.
habe mich durch die Tags Ego-Shooter und Shooter täuschen lassen. Es ist eher eine Laufsimulation, um irgendwelche Kassetten zu suchen. Ja klar, irgendwann darf man seinen Revolver benutzen, den man händisch laden darf. einzigartiges Spielprinzip - nicht mein Fall. hat man zwei Level endlich geschafft und scheitert im dritten, ohne Speichern versteht sich, fängt man wieder im Level eins an. Weiterkommen fast unmöglich. nettes Game, aber kein freies Speichern möglich. Warum einem die Programmierer es so schwer machen, muss man nicht verstehen. Keine Karte. spiele ich lieber RTCW, da kann man wenigstens speichern und hat ne tolle Atmosphäre. Deinstalliert.
makes my gun autism flare up ♥♥♥♥ wolfire games tho
never have I purchased such a fantastic interactive self-help/cult indoctrination audiobook! sillyness aside, this is a really good game, the gunplay is utterly unique and super cool (once you get used to it), the gameplay style focuses on extremely careful movement and shooting, the audio design is very good (same goes for the OST, man that rank up music...); the only real complaint one might bring up is the difficulty curve (which acts as an insanely quick rising and falling S) which itself makes perfect sense and meshes quite well with the concept and themes of the game. Obvious gameplay stuff aside, the tapes and notes contain a lot of useful self-help stuff, very fun characters, and rather interesting notes on the history of firearms and their makers, all wonderfully voice acted. if you've got problems with working under stress, get this, play it for a good while (try your damn hardest to awaken) and take what the tapes say to heart, it'll help you more than you'd know. TLDR: game great, guns fun, audio great, self-help helpful, purchase and experience.
This 52 hours of play time was what was required to beat this game Once. The game teaches you through your repeated deaths that the key skill to build, above all else, is perserverance and clarity. It is grueling, anything that can go wrong will, it will frustrate the ♥♥♥♥ out of you, you will need to put the game down and come back, and you will look back and realise that all of that was the point of the thing. Accept that it will take a long time, let that thought pass by, examine your firearm, leave the safe cell, and Keep Moving.
Literally the scariest game you'll ever play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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