
A unique and deeply engaging political/military strategic simulation from the creator of Plague Inc. Balance competing civilian and military priorities and deal with a deadly insurgency in order to stabilise a war-torn country.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creator of 'Plague Inc: Evolved' comes a unique and deeply engaging political/military strategic simulation.
In Rebel Inc: Escalation, the war is ‘over’ - but we all know that doesn't mean anything. In order to stabilise a war-torn country, you need to balance competing military and civilian priorities to win the hearts and minds of the people, whilst also stopping a deadly insurgency from seizing power!
Following on from the global mega hit 'Plague Inc.' with over 160 million players, Rebel Inc: Escalation offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency. It has received acclaim from international development experts and was even featured at a major international peace conference!

8 regions to stabilise - Deploy to wildly different strategic environments, including the gentle farms of ‘Saffron Fields’, or the impenetrable forests of ‘Distant Steppe’. Work to defend the ‘Azure Dam’ from the Insurgency, or develop unique new strategies to counter the drug trade in ‘Opium Fields’.
8 unique governors - Each one with radical new abilities to master. Choose the ‘Economist’ to receive an entire year’s income in one go or the ‘Warlord’ to train a personal militia. Field an army of heavy armour with the ‘Tank Commander’, or tap into the black-market with the ‘Smuggler’.
Hyper-realistic - Inspired by Afghanistan, the simulation is highly detailed, containing real world development initiatives and an innovative representation of counter insurgency tactics. It has been praised by the World Bank and was even featured at a major international peace conference.
Campaign Mode - Conduct large-scale operations across multiple regions. Carefully manage resources and choose unique upgrades in a persistent world with 150+ Player Tactics, Map Features and Insurgent Tactics to radically mix up gameplay!
Vs Multiplayer - Take control of the Insurgency to try and topple the government in your opponent’s Region, whilst trying to stabilise your own! Dynamically scaling difficulty ensures that players of different skill levels can have a good, challenging game.
Co-Op Multiplayer - Work together to simultaneously stabilise two separate Regions, sending soldiers and resources to your partner to achieve your goals. Or jump into a Co-Op Campaign of escalating difficulty.
Challenge Mode - Compete against the Steam Community on randomised Weekly Challenges, including an extra hard mode for the best of the best.
Custom Scenarios & Scenario Creator - Explore a world of fresh new ways to play with official and community created Scenarios, or develop your own share them with other players via Steam Workshop. Who said Nation Building was hard?
Advanced civilian and military AI - Sophisticated narrative algorithms model the needs of local populations, while deadly insurgent attacks put constant pressure on your operation.
Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
Rebel Inc: Escalation builds on the original critically acclaimed gameplay of Rebel Inc. with multiple significant, all-new features, enhanced music, improved 3D graphics for PC/Mac, online multiplayer and steam workshop support.
An important note: Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compared to plague Inc, this is a downgrade. First, there is a lot of vagueness. In plague Inc I could clearly see how my decisions impacted the game. But here, you can't. I've had 3 soldiers and a garrison be unable to defeat terrorists, for no reason. No, the capability was not high. and it's annoying how sometimes they die, sometimes they don't. Or how somtimes you get 15 new terror cells out of nowhere... You just don't know how strong your units are vs the enemy. Secondly, the decision lack impact. Sure, choosing to get foreign aid can be a build. but most of the time there is little difference... In plague Inc, it all felt meaningful, especially with combos you could make. The different leaders don't make a significant difference to gameplay. Slightly more money or less money based on certain conditions. Some are detrimental, like the tankmaster that is unable to go into mountain tiles... okay, am I supposed to ignore it?? Plus, it's only 7 levels...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне понравилось, граждане чет слишком капризные, в середине игры начал по своим же городам авиаударами сыпать, чтоб те не вздумали к мятежникам уйти, скрывал факты авиаудара, скидывая все на плохие кондиционеры у моих граждан, но почему то мятежников меньше не становилось, хотя я бы точно испугался новостей об ударах противника по своим же городам, а еще моим солдатам дали в рот в горах. После таких победоносных новостей коалиция попросила вывести свои войска (они оказывается у меня не на пожизненной службе, вот это да), но получили жесткий отказ. Внезапно оказалось что, чтобы стабилизировать регион надо повышать качество жизни граждан (хотя непонятно зачем, у меня там столько солдат стояло, что я все население региона спокойно перерубить мог а остальных в рабочие лагеря отправить), непонятно, почему несмотря на дюжину солдат меня свергают при нулевой репутации, если репутация это мнение о нас в международном сообществе, то что такого происходит, когда она достигает нуля? Неужто иностранное государство поддерживающее мятежников (оно тут есть лол) начинает военную операцию по защите своего населения в моем регионе? Или еще что похуже.. 10/10
Personal Rating: Very Positive (80%) Me just playing 4-Dimensional Chess with the armies I have left. Rebel Inc. focuses a bit more on the strategic aspect than Plague Inc. did, while keeping it nice and simple to understand (just like Plague Inc,) and both games share their core mechanic, so if you played Plague Inc. you largely understand Rebel Inc.'s gameplay too.
У них есть все, еда, вода, дороги, интернет, образование, медицина, работа, но они все равно будут НЕНАВИДЕТЬ ИМЕННО ТЕБЯ!!!, потому что пришли чучмеки, снесут все блага, которые кровью и потом были построенны, а потом местные *благодарные* жители перейдут на их сторону потому что ТЫ гнида. Браво, моя жопа развальцована благодаря реактивному пламени Симулятор юныго революционера бамбасса
叛军为什么可以无限多,而军队只有围剿才能杀灭他们?玩家的军队是有限的,一个叛军需要四五个玩家军队才能消灭,几乎不可能杀灭叛军。花钱投资的基础建设被叛军破坏,民众居然支持叛军。 如果叛军可以逃窜到不同区域,那玩家的军队也应该以相同的速度运动,而不是比叛军慢还打不过。 太不可理喻了,真不知道制作人的政治思想是什么?是无政府主义吗? 各个官方场景也是类似的,叛军永远也杀不完,而且可以分散成无限多,士兵最多只能是4支,即使后期有钱了也不能加。太无赖了。即使是稳定分区也能莫名其妙冒出叛军,作者估计跟叛军是一伙的。不想我们赢就直说。
Благодаря этой игре я понял причину роста инфляций и коррупции в РФ
Trying to fund a public school system while 4 guys with AK-47s outmaneuver a multi-million dollar stealth drone
unforeseen consequences
这叛军你就打吧,一打一个不吱声。左下山区大范围连结,地图四角零星叛军,剿都剿不完。三打一还让叛军跑了,一打一还打不过。叛军永远是剿不净的,突然就冒头,而且特能跑,声望特能减。平衡给狗吃了!
I'm on the fence on this one. On one hand, I spent nearly 20h playing, having quite engaging fun times, but on the other, the game is severely undercooked, with multiple "man, I wish I could do X or Y here", and a lot of frustration about how things work or how they are (not) explained. Then each game plays more or less the same, you just whack-a-mole insurgents with your soldiers while waiting for support numbers to go up, buying whichever upgrade you can as it doesn't make that much difference which. I wish there was more variety in terms of builds and strategies. After typing all of this, I think it is ultimately a Thumbs Down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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