
A unique and deeply engaging political/military strategic simulation from the creator of Plague Inc. Balance competing civilian and military priorities and deal with a deadly insurgency in order to stabilise a war-torn country.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creator of 'Plague Inc: Evolved' comes a unique and deeply engaging political/military strategic simulation.
In Rebel Inc: Escalation, the war is ‘over’ - but we all know that doesn't mean anything. In order to stabilise a war-torn country, you need to balance competing military and civilian priorities to win the hearts and minds of the people, whilst also stopping a deadly insurgency from seizing power!
Following on from the global mega hit 'Plague Inc.' with over 160 million players, Rebel Inc: Escalation offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency. It has received acclaim from international development experts and was even featured at a major international peace conference!

8 regions to stabilise - Deploy to wildly different strategic environments, including the gentle farms of ‘Saffron Fields’, or the impenetrable forests of ‘Distant Steppe’. Work to defend the ‘Azure Dam’ from the Insurgency, or develop unique new strategies to counter the drug trade in ‘Opium Fields’.
8 unique governors - Each one with radical new abilities to master. Choose the ‘Economist’ to receive an entire year’s income in one go or the ‘Warlord’ to train a personal militia. Field an army of heavy armour with the ‘Tank Commander’, or tap into the black-market with the ‘Smuggler’.
Hyper-realistic - Inspired by Afghanistan, the simulation is highly detailed, containing real world development initiatives and an innovative representation of counter insurgency tactics. It has been praised by the World Bank and was even featured at a major international peace conference.
Campaign Mode - Conduct large-scale operations across multiple regions. Carefully manage resources and choose unique upgrades in a persistent world with 150+ Player Tactics, Map Features and Insurgent Tactics to radically mix up gameplay!
Vs Multiplayer - Take control of the Insurgency to try and topple the government in your opponent’s Region, whilst trying to stabilise your own! Dynamically scaling difficulty ensures that players of different skill levels can have a good, challenging game.
Co-Op Multiplayer - Work together to simultaneously stabilise two separate Regions, sending soldiers and resources to your partner to achieve your goals. Or jump into a Co-Op Campaign of escalating difficulty.
Challenge Mode - Compete against the Steam Community on randomised Weekly Challenges, including an extra hard mode for the best of the best.
Custom Scenarios & Scenario Creator - Explore a world of fresh new ways to play with official and community created Scenarios, or develop your own share them with other players via Steam Workshop. Who said Nation Building was hard?
Advanced civilian and military AI - Sophisticated narrative algorithms model the needs of local populations, while deadly insurgent attacks put constant pressure on your operation.
Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
Rebel Inc: Escalation builds on the original critically acclaimed gameplay of Rebel Inc. with multiple significant, all-new features, enhanced music, improved 3D graphics for PC/Mac, online multiplayer and steam workshop support.
An important note: Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏很难并不推荐入坑,叛军比正规军还强,神出鬼没,怎么灭都灭不完。没有特殊事件情况下,绿区都能刷出来。不同治理者强度差距也很大:国民军训练困难,腐败下不来,联合国动不动回家,激怒当地人都能让你血压暴涨。官方dlc几乎不更,火山dlc不知道是多久之前了。
my name is civil servant, i made the stability. it was difficult to put the pieces together, but unfortunately something went so wrong, and now i cant do anything, but to kill these stupid insurgents
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мы живём в самой лучшей стране стране на свете а все остальные страны нам завидуют, ведь именно мы можем свергнуть лидера за плохие хайвеи во время войны, именно наша армия выглядит как дополнение к иностранным специалистом, именно у нас контрабандист и генерал спецы в политике, только мы можем найти залежи танков специалистов по местности но не иметь армии и полиции, только наши мятежники могут преодолеть район занятый армией без вреда здоровью, только мы можем захватить район одним вертолётом и забыть о нём, мы гордо называем свою страну .... а иностранцы зависливо говорят ..... но всё таки она наша, наша .....аша
你需要保证一直上涨的水不从木桶里漏出来,你就需要不断花钱加高木桶的每一条木板,但是你的资金不足以保证每一条木板都赶得上涨水速度,水总会从某一个最短的木板处溢出来。你可以试图挣扎,但是你不能最终避免,因为从[b]逻辑上你就不可能成功[/b]。 [hr][/hr] 玩黑魂打不过boss我知道是我反应还不够快,注意力还不够集中,我知道它不是根本上的不可能,但是对于这种显而易见的场景,我知道不是我不行而是从根本上就不可能。 [hr][/hr] 作为一个公众宣传项目,它确实能告诉我们为什么阿富汗是帝国坟场。但是作为一个游戏,一个可达的获胜路径是必须的,否则它就不必称为一个游戏。
I should have listened to the negative reviews. This game apparently expects you to believe that the U.S. Air Force, Marines, and elite special forces can be defeated by ten guys with AKs because... game mechanics. The logic is baffling. Before you can build basic infrastructure like water or toilets, you have to pay a "setup" cost because, apparently, setting up the ability to build requires its own setup. Meanwhile, even if you've eliminated 97% of the insurgency by prioritizing military operations, you're still punished because you didn't immediately provide every village with sanitation and phone service. Somehow, two insurgent camps hidden in remote caves are enough to destabilize an entire country of hundreds of thousands of people. Then there's the reputation system. If it reaches zero, the game acts as if the entire U.S. military instantly loses all morale, packs up, and surrenders. Not because you've lost the war, but because an arbitrary reputation meter hit zero. It's one of the least believable mechanics I've seen in a strategy game. Anything above Easy difficulty is even worse. Once you understand how reputation actually works, you realize the challenge isn't strategic—it's artificial. Insurgents seem to spawn everywhere, and if one manages to reach a central province, you're expected to deploy what feels like half the U.S. military to encircle the map just to stop one guy with a phone and an AK from sprinting around in circles while somehow destabilizing an entire nation. Apparently, the population is also perfectly happy living for years without water, toilets, or basic services because you were forced to spend every available resource containing endless insurgent spawns. I also have no idea how these urban areas are supposed to exist without functioning sanitation, but that's the game's internal logic. I was expecting a tactical strategy game where planning and decision-making mattered. Instead, it feels like you're fighting arbitrary mechanics and RNG more than the enemy. I wouldn't recommend buying it.
It's OK I guess. More of the same if you've already played pandemic. But holy space balls all the bloody tutorial popups that you have to constantly click through every single round. There's an option to turn some of them off in the menu but even if you fully turn them off you still get 15-20 popups with very basic info that stops the game until you close them. It's like surfing the web without an adblocker.
good
Oyun aslında temelinde çok potansiyelli ve atmosferi de gayet yerinde ama zorluk dengesi o kadar ayarsız ki bir noktadan sonra keyif vermeyi bırakıp resmen sinir harbi yaşatıyor. Normal seviyede oynamama rağmen, sırf oyun zor olsun diye eklenmiş o kadar mantık dışı ve çözümsüz durumla karşılaştım ki strateji falan hak getire, resmen oyunun insafına kalıyorsunuz. Tam her şeyi yoluna koydum derken en alakasız yerden fırlayan isyancılar mı dersiniz, yoksa elinizden hiçbir şeyin gelmediği o saçma sapan itibar kayıpları mı, gerçekten belli bir noktadan sonra oyunun sizi bilerek imkansıza sürüklediğini hissediyorsunuz. Açıkçası stratejik bir zorluktan ziyade, oyuncuyu çileden çıkarmak için tasarlanmış abartı ve saçma bir sistem var ortada; bu yüzden saatlerce emek verip sonunda "yapacak hiçbir şeyim yoktu ki" diyerek ekran başında çaresizce kalmak istemiyorsanız hiç bulaşmayın derim, ben şahsen bu haliyle kesinlikle tavsiye etmiyorum.
Overall, it leaves a lot to be desired. I think they should've kept it in the oven a bit longer, to see what other features they could come up with. Every game kind of plays similar to the last. It needs more variety. How about you play as the insurgents? How about fleshing out the intelligence side of military, psychological operations and what not. There aren't a lot of options and it makes it so every game played is the same as the last. Also, the options that are there don't vary in effect enough. You can fund industrial expansions for instance and the effect seems the same as funding maybe farming and commercial. The choices players make need to matter more. I've played on Brutal and it is better but I think these criticisms still apply there. Edit: I've just seen that there is a MP mode that allows you to play as insurgents. But I still believe the game is a bit monotonous, maybe once I make it further I will be mistaken.
Курильщикам трудно без плана, Слезятся в глазах миражи, Идёт караван из Ирана, И много везёт анаши. Душистый план Не купить ни где без труда. Будь караван В пути осторожен всегда! Как трудно дойти до колодца, Когда уже нет больше сил. И сердце как будто не бьётся, И свет уже белый не мил. О каракум! Будь проклят твой чёрный песок! Шайтан – тайфун, Ты очень в пустыне жесток. Воды нет ни капли в сосуде, А губы всё шепчут о ней. В пустыне измучались люди От жарких и знойных лучей. О каракум!..................... О жизнь, за каким ты барханом? Дай людям хоть каплю воды! Крадётся смерть за караваном, Песок заметает следы. Душистый план Не купить ни где без труда Будь караван В пути осторожен всегда! Воды нет ни капли в сосуде. Гитара устала играть. Лишь только под самое утро Она зазвучала опять. И все торчат, Глаза покраснели как мак. И все торчат, По кругу гуляет косяк. Ты заженись! Ведь годы проходят твои. Поторопись! И друга – Хасана жени.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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