
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自动加弹射流派,别的流派跟刮痧一样的,小怪都清不动,强制你需要玩5个流派才能解锁后面难度,有些流派无聊死了,没搞懂干嘛一定要强制玩某些流派,部分流派根本不想玩,强制让你玩是没搞懂的,我为什么要什么流派都会玩,就玩1,2种流派为什么不行
[h1] 好玩又上头的肉鸽游戏 [/h1] 《地府有点忙》是一款荒诞又上头的动作肉鸽游戏,背景设定在阴曹地府,玩家将扮演一个刚上手不久的幽界鬼差黑无常,但谁知道钟馗天师去追寻太吾境神器的时候,被人暗算封印进了电饭煲。于是乎,拯救冥界的重担就交付到了主角身上,成为全村的希望去从第一界开始打入敌人内部瓦解他们的阴谋。 在此期间还能解锁不同的角色可供玩家使用。剩下的一些角色要在望想乡升级里解锁,比如说解锁的第一个角色就是以火系为主要玩法,这个时候只需要在游戏里叠火系相关的输出即可,直接爽变刷刷刷游戏。 游戏中推进游戏的方式还是挺友好的,按层数来划分,虽然地图不怎么变但也让玩家有进度的感觉,比如说第一层只有两张地图一共四个boss,打完之后就能通关,后面的场数就会增加新的地图和新boss让玩家挑战。但这时,第二场的怪物也会有新的变化,比如说增加了元素抗性,这个时候,玩家的成长也是跟得上曲线的,实在不行多玩几次,解锁新的技能以及陨石就能很快跟上强度,可以说对于新手相当友好,甚至还有专门的过场对话,和剧情CG来展示。 而玩家在游戏里的升级手段很多样,局外成长除了打败boss获得莲花,在妄想乡里解锁某些功能以及便利之后,还能在另一个建筑里面去消耗魂石获得的装备,当装备到角色的格子里时就能产生某些效果。每一局获得的莲花和魂石都很有限,所以本作还是有点肝的。 局内升级就比较丰富了,除了技能以及命石的搭配以外,还能获得贡品,某些传奇品质的搭配能让玩家获得质变,特别是某一元素的角色,很容易就造成指数级的伤害,一路秒过去。但最重要的还是技能搭配,每个角色的初始技能都非常好用,但是在游戏过程中会遇到觉醒命石,能够增强技能获得不一样的效果,这个时候就应该直接替换。 游戏的随机性还是挺大的,并不以角色做划分,当玩家游玩某一角色时,觉醒命石并不会根据玩家装备的技能而出,而是挺随机的。请问这是吧?还是做一下划分,能够出某一元素系列或者单独的事件出觉醒石会更好一些,要不然玩火系除了水系的觉醒石,那就得下一局见了。 再就是游戏的技能,虽然说很多,但都需要某些条件才能解锁更强力的技能,倒是可以做一下加法,让技能可以获得像命石一样的三连升阶,或者同一系列的技能组合之后变成更加强力的技能,不然的话,感觉有点浪费,毕竟这么多技能玩家要一个个测试强度还是挺难的,不如全都选上或者出现元素组合的方向,像天雷地火之类的。 最后是经济系统,感觉可以做的更好一些,技能的售价有点太贵了,一局能够获得的金钱有限,而且技能升级后面所需要的技能素材就越多,很容易有瓶颈。一回合一个系统的设定,感觉还是有点太刻意了,导致想要合成命石时,却出现了技能商店,如果在boss房前全都出现就太好了。 总的来说,本作是一款相当爽快的动作肉鸽游戏,在设置中打开自动瞄准,只需要走位就行,也很像是一款吸血鬼幸存者游戏,不同的是游戏中会有不同的事件等待玩家去探索,完成一次事件就能获得一次选择贡品的机会而且品质随机。只要运气好,这一把可以是一把爽局,感受肉鸽的独特魅力,利用数值碾压过去,展示一下血条消失术还是挺爽的。虽然还有许多的小毛病,比如说数值平衡,但这次试玩版内容相当丰富,特别推荐给肉鸽游戏爱好者游玩。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来还算可以,怎么说呢,相对于肉鸽,我感觉更像幸存者。不过有一把胡了,因为是二重之境,反而带不到后边,就很难受,我刚胡就结束了,也太不爽了喂。还有点问题,鬼新娘这个,弹道好像有问题有时候感觉明明躲过去了,反而还是受伤了。希望能更新调整下吧。
美术风格很棒
我想问下,游戏策划们的KPI就只有在线时长吗? 为什么这种肉鸽游戏,把中局培养过程搞的这么枯燥乏味,一个第三关打一次要半个小时,就获得那么点资源,然后才解锁下来需要的东西,要打多少遍枯燥的第三关才能爽玩?我已经想到这游戏后期是什么玩法了,可是这中间枯燥的刷资源阶段 我已经不想玩了。
要不是一下玩了一百多个小时,我都不敢来推荐。虽然bug很多,但是制作者挨打立正,态度好、整改快,值得入。
一般,局外养成有点意思,不是纯点树的,有创意,其它的就比较无聊了,东西太少了,没有深度。如果确实准备不了很丰富的局内内容就别想做什么深度肉鸽了,不如做成纯爽游,现在卡在这了。其实这都不至于差评的,但是这游戏里面有很多所谓的“网络热梗”,大部分时间这些梗出现时我都觉得很尬,国内到底是哪里来的风气,不好好写剧情,整点烂梗进来就说自己是轻松向。
徐福二阶段太难
還不錯!!!!
感觉后期局内构筑太杂乱,不大容易找到需要的符文,很上头,但玩下来脑壳痛,光污染,堆怪,希望能更完整一点的体验到游戏的乐趣,制作组加油
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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