
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很一般的游戏,游戏里的五行属性完全没有联动,而且为什么金水火土都有,唯独没有木属性? 技能也很单一,技能石看着很多其实都是堆数值,没有什么机制 而且流派和流派之间的差距太大了,土属性的召唤输出高的离谱,反观纯物理流派和蛆一样,狗屎的要死 文案也是尬的不行,整点那种看上去很无厘头的文案,没有感觉到很有趣反而很招人烦
优化稀烂,动不动就掉帧,去除这一点之外其他的可取之处还是可以
《地府有点忙》是一款以地府阴间为背景的2D俯视角国风动作类幸存者割草游戏。 游戏中玩家扮演一个地府的普通鬼差(大概就是阴间的基础牛马),因为阳间有人扰乱轮回进行查看。这不看不知道一看吓一跳,有妖物进行偷家行动把地府的秘宝给顺走了,更糟的是小鬼差的顶天上司“钟馗”一见面还没发力就被对方秒了。侥幸逃脱的小鬼差不得已接受了营救天师的离谱任务。 游戏的玩法框架类似《吸血鬼幸存者》,角色随进度会有四个阴律(主动技能)可释放,每个技能都有一些特定的属性、形式、效果等,像是近战攻击、闪避留下火焰路径、召唤小鬼辅助攻击、召唤冰块守护自己、召唤天雷攻击敌人等等。这些主动技能还可以在后续的流程中,以不用的技能做代价来进行三选一的强化。除主动技能外,游戏还有着命石(技能插槽)的设定,将战斗中或商店购买的命石效果加持进技能里,像是加攻速或范围、减冷却或蓝耗、召唤物自爆等等的效果,而命石也能通过三合一的升级来获得更好的效果。两者的结合让游戏有了不错的可玩性,而阴律和命石的丰富度也让玩家可以尝试更多流派的战斗风格。 再就是美术和氛围了,游戏虽以什么阴间鬼物为背景,但美术确采用了水墨 Q 版卡通国风,场景色彩柔和,鬼怪造型呆萌可爱。加上游戏的对话比较幽默,很多网上的梗穿插其中,形成了诙谐的氛围。 推荐喜欢《吸血鬼幸存者》这类割草游戏,对中国志怪元素感兴趣的玩家尝试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩召唤 我5090d卡成ppt了
很好玩,就是有两个问题,一是文本错别字很多,基本每一页都有;二是饿鬼任务也太难完成了吧,每次怪物进不到圈里就被打死了,可否直接圈里刷怪?
玩了8个小时感觉就玩不下去了,确实有些无聊,跟同期发售的某肉鸽还是差太多了
除了画风和画面还算不错,其余的,流程太短,游戏过于简单,娱乐性不高,爽不到,构筑差别不大,没有创意性和发挥空间
玩了一会很上头,整体做的还是很不错的,画风可爱,操作简单上手,休闲时间玩一下还是蛮不错的,是一款不错的肉鸽游戏,希望官方能再优化一下游戏,值得入手
画风不错,但是没什么新意,也没打击感,轻飘飘,刷的不爽
Esta bueno, tiene bichitos cutes, las habilidades están copadas, y por favor pónganlo en español porque soy de boca
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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