
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mesmo sendo um jogo de horda, ainda é bem criativo na história, tem uma forma diferente de "combar" habilidades, incluindo efeitos e aprimoramentos na árvore de talentos da habilidade em específica, mas ele acaba ficando forte demais no início do jogo! Fora isso, a arte está boa, a comunicação entre os personagens é interessante, a história por trás é bem linear e as variedades de habilidades são boas!
我是每周两地来回,这游戏的存档是不是有点问题。云端的数据DOWN下来,任务都要一个一个点完成,关键完成了角色不解锁。还是鼓励开发者能完善下,游戏是好玩的,画风也很喜欢。
Um jogo muito bom , estilo e ambientação lembram outros jogos que curti jogar !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏美术音乐文本不错,玩法略单一
一般般,流程略短,构筑也没啥深度,价格便宜勉强能玩
独特的东方文化与美学,游戏性不错,非常耐玩,策略性也蛮好。 游戏中看到了黑帝斯的影子,应该是借鉴了。但作为中国人来说,这款比黑帝斯好理解。 缺点还是有的,打击感不足,技能多了画面有点乱。
很好玩,文本画风深得我爱
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【7.28更新评论】 感谢制作者的回复,这里还想提一件事 就是生死簿的封禁问题 因为后续解锁的物品会加入抽选池,但是后续解锁的物品不能免费封禁,同时封禁还有上限 所以想要“简单的凑齐一套装备更快速的更爽快的通关” 最好的方法就是不解锁,不做任务,不玩其他英雄,想玩重新开档 这和本身游戏的设计理念背道而驰了,希望可以进行一定程度上的修改 例如:将解锁和封禁统一处理,后解锁的内容可以免费封禁 或简单的直接增加封禁上限 再次感谢回复 7.28下午增加新的BUG汇报 自动火尸行 搭配 衍生3+延时3 火焰会放出几个以后就不继续放了,必须等到先前的消失才继续 并且波动对其留下的火焰无效,但可能是设定如此 7.26评论 不是这仙人的攻击提示也太离谱了,地上画三个圈谁知道哪里是攻击哪里安全啊。
也不知道是这类游戏太好做了还是确实又市场,国产肉鸽是层出不穷,国产肉鸽通常这种卡通风确实不错,很让人第一眼就喜欢,但是游戏性是真的一点不琢磨。每个角色大差不差,要不固定体系,地图一共就那么3张,第三张图一摸一样的必须玩5次才能弄最终图,最终图就一个5分钟的小地,大概就是你玩100个小时,内容也是一样的,一点新鲜感没有,收集也没有任何成就感,哈迪斯优点是一点没借鉴,圈钱作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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