
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,就是有两个问题,一是文本错别字很多,基本每一页都有;二是饿鬼任务也太难完成了吧,每次怪物进不到圈里就被打死了,可否直接圈里刷怪?
這個地府有點可愛,NPC都一副人畜無害的樣子,玩了一個又一個梗,一點都不恐怖。 系統設計比較開放和自由,並沒有像其他肉鴿那樣讓你一局坐牢十多二十分鐘,幹完要幹的事就可以走人,技能也是可以隨時更換,哪怕打BOSS途中覺得不順手也可以馬上換。 唯一不順手的地方大概是沒有閃躲,雖然有很多技能是帶移動屬性的,但畢竟習慣了肉鴿有這東西。 對了,兌換碼上哪找?
梗彩蛋真的挺多的,剧情有意思,肉鸽爽感给到位了,阴律、命石、角色的搭配有很多尝试的组合,开始觉得黑无常很鸡肋且弱,找对组合玩到爽剧后才发现原来物理流爽起来也是相当带劲的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较中规中矩的类幸存者,耐玩性比较一般
10个小时就通关了,这也太短了,完全不值
比起同类型的类幸存者游戏,构筑相对容易,有一定深度又不复杂,正反馈强。但是大部分内容解锁过于需求材料要求太多,有点强行拖长游戏时间的意味,总得来说优点更多
玩召唤 我5090d卡成ppt了
好玩,但是成就有点累
刷个爽 觉得也不是很肝吧前期,带点新游滤镜 玩的挺上头了
还阔以,挺杀时间的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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