
Rewrite the universe! Break reality to change your fate, and use your powers to stop sinister forces from altering existence itself. Discover the origin of your new abilities in a fast-paced ARPG Loot Collection Roguelite where you will bend, break, and change the laws of the universe!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 29 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 17.25/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hi, I'm Courtney! I'm the solo dev responsible for Reality Break. I've wanted to make a sci-fi ARPG for decades (no joke), and finally got the chance to pour my passion into this game. I hope you like what you see, and if you get a chance to check it out, let me know what you think!
Reality Break is a fast-paced ARPG with many interlocking systems and an opt-in roguelite structure, all of which is modifiable via a new Rewrite mechanic that allows you to alter the fundamental nature of the gameplay for unparalleled build customization. Take on the role of a mercenary who unwittingly becomes imbued with the power to alter reality, and finds themselves thrown into a chaotic maelstrom where other sinister and malevolent forces attempt to stop them at every turn in an evolving storyline. But can you really stop those who know what you are going to do before you even know it yourself?
In Reality Break, almost everything is modifiable with the Rewrite mechanic. Upgrade and change the attributes of your equipment, unlock mythical abilities, and change the course of the future. The possibilities are endless!
Found a powerful item that’s too big to equip on your ship? Alter its existence into something that fits! Feeling pressed for time on a mission with a ticking timer? Double the time you have left! Maybe you wish that a rare item was actually an epic? Upgrade it to an epic item... or better! Think a mission is too easy for you? Alter the difficulty and give yourself a challenge along with better rewards! A multitude of things can be altered, but such power always comes with a cost. Will you successfully balance your current needs against future benefits?
Resetting your timeline will cause a ripple effect across many elements of the game, often in surprising and subtle ways. Each time you reset, you will gain Reality Points which can be allocated to talents that majorly alter reality itself, applying those changes to both current and future pilots via a metagame talent system.
Unlocking talents always makes a big difference in the gameplay. Some talents include: expert challenges that test your skills in exchange for additional rewards, activation of ultra-powerful Fate Affixes that will sometimes appear on random loot, preservation of a favored item that you would like to bring with you to the next timeline, and even preventing the dropping of low-quality loot completely. With each new timeline, you’ll discover new elements and features to change your experience in Reality Break.
Play through multiple timelines, upgrade your ship, and discover fantastical powers for your pilot. Use the Analysis system in real-time to unlock Discoveries for your items! Come back to the game the next day or the next week to discover just how powerful your loot has gotten. If it's taking too long, Rewrite the Analysis system itself to speed it up!
Through the Codex, obtain powerful Set Bonuses by looting specific groups of item types. Then, upgrade the Codex to scale its bonuses based on the rarity of the loot you find, and even Rewrite it so you can activate more than a single Set Bonus at a time! Buy ship upgrades from the Tech Specialist, including slots for brand new types of equipment, such as deadly Drones that grant unique bonuses. Your ship can only fit so many upgrades, so choose wisely... or grow strong enough to Rewrite those limitations out of existence!
Altering the fabric of reality itself is no trivial power. It will not go unnoticed. You may get away with it for some time, but as your capabilities increase, so too will the threats you awaken! With each timeline, you unlock new shocking secrets, change the outcome of previous scenarios and reveal new ways of looking at the universe.
Throughout your journey, you will discover how exactly you obtained the power to change reality, what your purpose with this power is, who really benefits from this power, and how it will affect you in the end. You are, for better or worse, never alone. Forces swirl around you, and the more you use your powers, the more noticed you will be. Can you uncover the truth before reality itself shatters into pieces? Just how far are you willing to go to make reality your own?
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 754reviews | 81% | — | $436.3K |
| $16.25−35% | 18ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you’ve ever wondered what Diablo would feel like if you swapped the loot-heavy dungeons for deep space and a twin-stick flight model, this is it. It’s a tight, satisfying Space ARPG that hits that "one more run" itch perfectly. Gameplay & Mechanics Combat: The dual-stick shooting feels responsive and fluid. It’s not just mindless spamming; the positioning matters, and the controller support is baked in well. Loot & Progression: It leans hard into the ARPG staples. You’re going to get showered with items, and the upgrading systems are deep enough to keep you tinkering with your ship’s build. Flow: This is a fantastic "side game." It’s easy to jump in for 20 minutes, blow up some ships, upgrade your gear, and hop back out. Steam Deck Performance (OLED) I played almost all of my 3.6 hours on the Deck. It’s a natural fit for the handheld, though there’s a small caveat: Framerate: Even at 800p, I wasn’t hitting a locked 90fps. It stayed north of 60fps consistently, so it’s smooth, but given the art style, you'd expect it to max out the OLED's refresh rate effortlessly. Visuals: Clean and functional. It won't melt your GPU, but it looks great on the smaller screen. Final Thoughts It’s a great pickup for anyone who wants an ARPG that trades swords for thrusters. If you're looking for a new "on-the-go" obsession for your Deck, this is a safe bet.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took me a while to realise that this is essentially a Numbers Go Up incremental game, but it has way more player agency than its peers. The steady introduction of additional mechanics in the end game to make Numbers Go CRAYCRAY has kept me entertained. Big props to the solo dev.
Stupid bug: you can buy and sell chasis at station 6, and you'll be super rich. If a simple bug like this isn't fixed, then i have to believe that i'm not been treated seriously. And although it's a diablo-like game, you can't loot smoothly. You can't move to the next mission immediately after you finish one. There're always annoying enemies come out of nowhere continuously, so you can not use the warp skill.
The best kind of repetition I have played in awhile. I love a good rogue lite that keeps me playing just to find out wth the endgame will finally be. Each full run, or I would think was a full run, ends with something new. In between you arent forced to speed through either. Wanna speed run the game go for it. Wanna do the side missions over and over until you get enough reality points to get the next upgrade? Go for it! So each run I drag out, then "kill" myself by breaking reality and go shopping for upgrades. BEST OF ALL, I thought I bought them all, then another tier unlocks. So I think this is it, and ANOTHER damn tier unlocks!!! So, there it is... I think its over, and to my pleasant surprise there is more game to get into with upgrades!!! I keep checking and waiting anxiously for the DLC. New SHIPS!!!! Show me that date for release and take my $$$!!!!!!!!! Anyways, get this game. Its damn fun.
- Game balance needs a rework. Rewriting the challenge level of an area shouldn't 100x the hp of enemies for going up 5 levels (out of 100). That or the gear you get needs to proportionally improve with those difficulty increases and currently, they don't. - Upgrade system. Why is it finite in a game where the hp of enemies can start at more than 10x at the highest difficulty and then be multiplied by the rewrite challenge levels. It's absurd and doesn't feel good to play when you have to shoot a small drone enemy 1000 times to kill it. - The DLC being locked behind a quest system and MASSIVE amounts of resources means that anytime you BREAK a run you have to redo the quests to unlock the ability to even unlock those ships again. It feels awful and makes me not want to get back into it. - Performance. Early on it's a smooth 120 locked but at some point it starts to hitch/stutter and it gets worse the longer the break run lasts.
Very addictive, and the new ships are hella fun! My favorite is the one you can RAM people with. The [spoiler] re-writing [/spoiler] mechanic is so unique and the writing cracks me up. Definitely check this out.
This game gets a 10/10 for me. It does exactly what you want it to do. Shoot things in space, watch explosions, collect loot, get stronger, upgrade EVERYTHING. Story and reading dialogue is laughably cringe and I'm here for it. This game is about COMBAT and improving your ship. There is more than enough NOVELTY to keep you going. However, not all affixes are created equal. You'll figure it out. Try this primary with this secondary, try this aptitude and break the game with it. Replayability is sky high. This is a slurp mountain dew and watch particle effects type of game. Have at it!
Turned into a horribly buggy mess, just don't, save the money for something else
This game is fantastic; I've searched for a proper Armada replacement for literal decades, and this is the only game to hit AND exceed that mark. That it was crafted by a solo dev is all the more impressive. I will be putting SIGNIFICANT hours into Reality Break.
Flashy, some interesting mechanics, all ruined by inventory micromanagement to the extreme.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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