
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!
The Digital Deluxe Edition includes the base game and the first three DLCs 3. Get immediate access to Home Invasion, Dark Waters and Boiling Point.
Home Invasion: Following a Category 5 Hurricane, home invasion occurrences are widespread. Lead your team through three new missions and get access to three new weapons, six new pieces of gear, and seven color variants for pants/shirts.
Dark Waters: Command your squad through three new missions off the coast of Los Sueǹos to apprehend international criminals, stop terrorists and infiltrate an abandoned island resort. Dark Waters also includes 5 new weapons and two new gear sets.
Boiling Point: The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
Official Soundtrack: Are you Ready? The haunting, gritty noir of Ready or Not's soundtrack, composed by Zack Bower, is now available! All tracks available as MP3.
Lead a team of highly-trained SWAT officers through unpredictable high-risk missions against ruthless criminals to prevent the city from spiraling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.
Every decision, from squad selection to tactical breach and engagement is the difference between life and death.
Are you ready?
FEATURES
Take Command
Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent.
The Weight of the Badge
Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether.
True Tactical Gameplay
Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly - failure is for the unprepared.
Your Mission is the Story
Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos' most vile criminals.
Cross-Comradery
Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 346.9Kreviews | 79% | #66 | $278.1M |
| $49.99 | 33.6Kratings | 87% | #57 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You get to shoot crackheads and pedo's, what's not to love?
Игра очень сырая геймплейно, столько настрадались игроки, пора бы уже дорабатывать, броню, ботов, ячейки, снаряжение и реакции террористов на нелетал
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #26, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 127.57/day in the week to Sep 9 → 149/day in the week after.
Of the 7 markets with a position on both sides, 7 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 137.86/day in the week to Sep 8 → 147/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 122.67/day in the week to Aug 4 → 184.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Turkish, Russian*languages with full audio support
| $49.99 |
| 10.1Kratings |
| 82% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I`m not Ready
Nice
game constantly crashes for me and my friend. would otherwise be a fun game, especially with the new difficulties. unfortunately its unplayable.
It hurts to thumb this down. I love this game. I will continue to play this game. I really wish it wasn't extremely clear when the devs cut corners. You will find so much AI slop in this game it gets genuinely distracting and at times more grotesque than the actual subject matter. It even feels like the plot was written by AI at times. There's one mission taking place at a birthday party and you are given several conflicting dates for when the birthday girl was born and when the party is taking place. I kinda hope it was AI, I shudder to think we are still doing G-Man knock offs this deep into the 2020s. The censorship is also grating. I understand cutting things for console but why is PC getting the same treatment? SWAT 4 is dirt cheap on GOG and feels like a more complete game in story, gameplay, and world.
This game poopy
Hunger Strike/Boiling point missions are so terribly coded that you rely on random chance that enemies don't immediately begin executing civilians. Developers don't care, aren't fixing it, and it's not likely to be improved. Base missions are fine, DLC missions are 50/50 if the suspects don't randomly switch coding to execute random civilians immediately upon detecting the player. "JuSt UsE SuPpReSsEd WeApOnS," yeah, and enemies still get trigger happy against civilians with no player in, "sight." Many guides online reference it is a luck of the dice to RNG that you get all suspects close enough when entering. •Don't forget the enemy ai allows them to run up to you POINT BLANK and fire while you cannot. They will zergling rush you to prevent you from shooting. Horrible mechanic. They'll hug you to force you to become unable to play. •NPC's will tank five people shooting beanbags into their chest cavity less the one meter away with enough force to turn your thoracic cavity to jelly - as someone who worked in a Shock Trauma Platoon, you cannot withstand that, idgaf who you are. Some NPC's either get bugged or enter an invulnerability state and cannot be subdued/arrested. •Some NPC's get stuck crawling out from hiding spaces IN SOLID MARBLE geometry. Some NPC's just get stuck in that animation with no amelioration. •Enemy ai can shoot through any wall no matter the alleged substance, Stone masonry=small arms to higher calibers ignore clipping - we know NPC's know the player's location by coding and are given rules but these are disregarded. I've been shot through thick enough "walls" to stop 30-40mm rounds by 9mm to 7.62. Yeah-okay. Wait for an extreme discount before getting any of this.
Ana hikayeyi 17 saatte, ekibin ruhunu teslim ede ede bitirdim. Sırada DLC görevleri var ama arkamda bıraktığım o 17 saat bile bu oyunun neden türünün en iyisi olduğunu kanıtlamaya yetti. Ready or Not, hızlı reflekslerin değil; sabrın, planlamanın ve soğukkanlılığın oyunu. CS veya standart FPS oyunları gibi "koş, zıpla, vur" kafasında oynarsanız ilk odada kafanıza mermiyi yersiniz. Deneyimlerim: + Atmosfer ve Gerilim: Oyunun atmosferi inanılmaz ağır ve gerçekçi. Her kapının arkası, her köşebaşı potansiyel bir ölüm tuzağı. Kapı altı aynasıyla (Optiwand) dikizlemeden girdiğim her odada bedelini ağır ödedim. + Yapay Zeka: Düşmanlar gerçekten tehlikeli ve öngörülemez. Bazen teslim oluyor gibi yapıp aniden silah çekebiliyorlar. Takım arkadaşı yapay zekası da emirlerinize gayet iyi itaat ediyor. + Görev Çeşitliliği: Ana hikaye görevlerinin her biri farklı bir senaryo ve zorluk sunuyor. Bölümlerin tasarımları ve arkalarındaki o karanlık hikayeler sizi oyunun içine çekiyor. Eksileri: - Bazen şüphelilerin duvar arkasından veya imkansız açılardan sizi nokta atışı vurması (AI hileleri) can sıkabiliyor. - Tek başınıza oynarken komut arayüzüne alışmak biraz zaman alabiliyor. Özetle: 17 saatlik ana hikaye maratonunun ardından net bir şekilde söylüyorum; taktiksel shooter seviyorsanız bu oyun bu türün zirvesidir. Şimdi ekibi toplayıp DLC haritalarında terör estirme vakti. Puanım: 9/10
THIS GAME CRASHES CONSTAANTLY!!!!! Most of the time I cant even get the game to load. If i do get the game running I can hardly get though a single level without a crash. I have tried everything I can think of to fix it and nothing helps. Please don't waste your money like I did.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 537 | 89% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.4M | 15.2K | 79% | $15.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $279.3M | 197.3K | 86% | $49.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $301M | 482.4K | 94% | $24.99 | |
| $253M | 416.3K | 82% | $39.99 | |
| $247.2M | 488.9K | 95% | $29.99 | |
| $247M | 682.9K | 96% | $19.99 |