
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.9Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really satisfying builds and character combat.
Strongly recommend. The game is awesome
:)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| $10.3M | 10.4K | 76% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.2M | 14K | 64% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 75 | 57% | $4.99 | |
| $2.5K | 12 | 83% | $9.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $584.2K | 1.4K | 74% | $19.99 | |
| $460.7K | 995 | 87% | $11.24 | |
| $119.4K | 2.5K | 62% | $2.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Point and laugh all you like but this game is too difficult for me. It doesn't help that nothing is explained. Sure, you can look up at least the names of things between runs. But while you're in the level, it's just icons. Which of your icons is "Power" again? And all the icons on the map are... well, icons. This game is too good for the likes of me. I clearly don't deserve to play it and that's obviously my fault.
Roguelike que se diferencia dos demais onde você controle heróis de contos de fadas e lendas populares como a Chapeuzinho Vermelho e Aladin. Pode jogar solo ou em grupo de até 4 pessoas. Ainda em cada run existe dia e noite sendo que isso altera o comportamento dos monstros e de alguns heróis.
very polished game
muito bom
нудота
I am going to have say this is the single worst Rogue-like game I have ever played out of the 700 games on my account with 50+ Roguelikes. Every thing it does is just insulting to the player's time and knowledge. This is not a game you can just jump into and have fun and you're worse off in Multiplayer than you are Solo. Due to having to share item drops where you are already struggling to get enough items for power in the first place just playing Solo. Not to mention the disgusting "Peer 2 Peer" connection nonsense that should died out the moment it became a concept. This is one of those games where you need to achieve "x" power by "x" time limit or get lucky getting "x" item to snowball to clear Easy(Green Camp) and Standard(Yellow Camp). Because you will rarely have the luck needed to get enough damage to clear Hard(Red Camp) in Chapter 1. Chapter 1 being the most difficult because of... -You do not have all of your skills when you start a run (Requires Lvl 10) and you only unlock the much needed Ultimate at Lvl 5 which you will not get during Chapter 1 on Darkness/Nightmare Diff. 80%+ of the time. Because of the -20% and -30% EXP Reduction. -Majority of your damage scaling comes from Character Lvl not, Skill Rarity which is completely stupid. It means Exp is the most important and the Devs make it a point to reduce Exp gains on Harder Diff. This means even more RNG. Because, if you cannot clear camps because of the listed things above. You will not Lvl up and not be able to Clear Camps in Chapter 2 and 3. Meaning the Boss fights will literally take you 15-20min being weak or 10sec if you got lucky and snowballed fast. -Timed Roguelike. You have 18min +3min Overtime. When you have to spend 30sec deggro mobs that aggro you offscreen. Where it can take 2-3min to clear camps if underpowered. Where being hit 1 time from an Elite enemy will have you losing 50-100% of your HP when there is 20 enemies spamming attacks where Dashing gives 0 I-Frames. Only Defensive Skill foes and it's a 5 sec Cooldown initially. Good Luck. -You need Gold to buy items/Upgrade skills. Problem is...enemies near Gold Nodes make the Node have Damage Reduction and not just a little. More like 80% Damage Reduction meaning if you are not already killing enemies fast because you are no overpowered for that Chapter. You cannot just smack the gold while ignoring enemies. Guess what? Wasting time fighting all the enemies then collecting node is not something you can afford to do with the absymally small time limit you have. Chapter 1. Best players even say to just do the Overtime on Chapter 1. Even if it means the Boss having 100% More HP and Damage. Game basically expects you to not be hit at all with how it's designed. It's designed around exploring for the first 6-7min of your run while ignoring every...single...enemy. Tunnels the player into player a single way. No you cannot have fun and just kill everything in your sight unless you want to lose. If you enjoy losing, I guess that's fair. Yet another case of Devs wanting to be unique, ultimately ruining the game they made instead of just playing a couple of Top Rated Roguelike and changing minor things. Adding a different theme and creating lore around that theme. Same gameplay loop. Different atmosphere. Gamers don't want mechanically different games. They want the same things that just look different. The saying..."if it ain't broke. Don't fix it" was completely disregarded. Game basically has the "Hades" style of Combat and Graphics. Only anything you can think of to make every run as miserable as possible.
Takes a little bit to get good, but it is an INCREDIBLE game. Just can't stop playing it
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.