
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nope. SweetBabyInc woke alert. Let's start with the Snow Queen. Based off the Hans Christian Andersen tale, is now.... black? So yeah, I should've done more research before buying this game. Blackwashing stuff.... shame. Mélusine, a woman/creature who is supposed to seductive... is... fat in this game. Romeo, yes, from Romeo and Juliet, is like an Indian now? Whaaaaat? LOL! Refunding. Racist developers love raceswapping.
The game is great and fun, there is a variety of builds to try. However I often find some bosses to be very punishing, with very little windows to interact with them and attack them. Also, defeating the first boss most likely means that you can defeat the rest of the game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上手难度很高很高,独狼不玩那些强力角色很难胡牌,你打怪是刮痧的,怪打你是瞬间高伤秒杀的。
Well designed art and music, poorly balanced gameplay roguelite with no form of permanent progression to tackle increasing difficulties other than "unlockables" like Risk of Rain 2. Getting two-shot by enemies in the very first zone because you only had a flimsy dash with no i-frames and a long cool down is not fun. Melee somehow has less damage than ranged characters on average despite being at greater risk of damage. Many abilities tailored for co-op are completely worthless in solo, and sometimes even duo. Enemies feel like damage sponges while killing you swiftly, even when you invest in health and armor or shields/stuns etc. Investments in damage will give you 2-5% increases which matters very little when the 2nd zone has enemies with 25-75% more health. You are also on a time limit. You don't have time to kite around or take your time with enemies while you manage your often-long cooldowns. Cooldowns can be mitigated by getting the right dropped items, but that often doesn't guarantee success. Unlocking items takes forever and multiple playthroughs just to have *options* on a *single* character. Progression is lackluster and does not help you on future runs in a direct way whatsoever (as you aren't even guaranteed to get the new unlocks). Hard to give this a proper rating on a scale when there's a lot to like as well, but so much that is frustrating with the core gameplay. It might be an alright pick if you have several friends to regularly play and fail with until you "figure it out", but I'd recommend against playing this for the average solo or duo gamer(s). It's got a steeper learning curve than soulslikes and roguelikes I've played in general (and I've played quite a few of each). If you play several games or have a life, probably best to give this one a pass, as it's not going to respect your time. If you do give this a go, bosses are not timed like the exploration period before them, so take as long as you need to carefully defeat the chapter bosses.
你是说那个设计师n1难度打了15分钟还没打过的人才拿脚做了个游戏,我真见过哪个肉鸽游戏boss能一招秒900血的玩家的
Jogo badaras demaize
Super awesome game :)
Played 1 session, very fun! Music is amazing. Brings back nostalgia of beloved stories
This game has a lot of great stuff going for it and leaves a great first impression. Theres a good deal of characters, and they all play very different and some are very unique and original in their playstyle. Also each level has tons of stuff to do, between varied different types of upgrades, treats, quests, optional bosses, The game is pretty tough but is relatively fair. I think the game is likely much better played in co-op, as solo it suffers from too many enemies all attacking at once, and because you have a single dodge without iframes you will get hit a lot. Of course ranged enemies are way better, and some of the heroes are just much worse like puppet master and the vampire. The use of timer has pros and cons, it forces you try and be selective about what areas you go, and youll be lucky to explore over 1/2 of each area. For me I like to explore every nook and cranny at my own pace so honestly I found it more of a hindrance. The biggest problem is the content after you beat the game. Theres only 3 acts and nothing more to unlock. You unlock higher difficulties but they literally prove 0 incentive because they just give you less lives and XP, with 0 benefit so theres no point. Also you fight the same enemies on the same maps and the same exact 3 bosses in the same order. Sure the layout of the map and the stuff on there is mixed up, but after 6-8 hours you've already seen all of it. I just tried out each character once and moved on. Unlocking more acts or new bosses could make it worth revisiting. Even leveling up guys just unlocks a few traits which can provide some damage buffs to abilities but won't really change your play. It's not like you really you need to do much of build crafting since as you level you will find a lot of the same traits and by level 10 you will have picked like 75% of them anyways. I think the game is decent but it does get repetitive and the only driving force forward is to see how the different classes play. 8/10.
Интересный рогалик, с необычной концепцией
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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