
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.9Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game totally worth it
캐릭터 디자인이 끔찍하다. 게임을 5판도 안 해본 거 같은 밸런스랑 멀티 버그는 덤.
Dont read, I just like the game that's it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 75 | 57% | $4.99 | |
| $2.5K | 12 | 83% | $9.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $584.2K | 1.4K | 74% | $19.99 | |
| $463.1K | 766 | 85% | $11.24 | |
| $119.4K | 2.5K | 62% | $2.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сойдет
I really enjoy playing this game, but the biggest criticism I have of this game is why is EVERYTHING RED? Especially in boss fights or if you go into overtime, because the attacks you need to avoid are red (and flash red if they can only be stopped by i-frames), it makes it really hard to actually properly understand what is happening and what you should be doing when the arena ground is also red, and the screen suddenly has a red tint over it. I don't know how they fix this. Make the flashing attacks not red ig.
Prise en main super cool, rejouabilité au top, la durée des parties est nickel, un très très bon jeu qu'on kiffe jouer entre potes ! Les parties à 4 sont ouf ! Je conseille vivement !
IMO, it'd be much better if this game was just a good, linear single player, with no roguelite elements. A top-down slasher, in such cool visual style, with actual narrative - that would've been dope. [h3]Story - 6/10[/h3] The overall story is pretty mediocre. But the way they managed to write each character's backstory so beautifully grim; the bleaker, edgy take on all these fairytales - that's what deserves a few points in my opinion. [h3]Gameplay - 7/10[/h3] The characters are distinct; each having several interesting builds that make even one character play differently. So the core gameplay is good. The bad part comes from the lack of other content. The maps are the same, they don't shuffle, there are just slight differences to the side objectives that are taken from rather small pool. In other words, the most important aspect of a roguelite game - making sure that each run feels fresh, unpredictable - is not living up expectations. [h3]Graphics - 9/10[/h3] Darkest dungeon-style, but fully 3D, top-down, and using fairytale characters as inspiration. Think No Rest For The Wicked, just with slightly more cartoonish textures. In my taste - it looks amazing, [h3]Sound - 7.5/10[/h3] Voice acting is good, albeit there aren't that many voicelines. Soundtrack and SFX are decent. [h1]Conclusion[/h1] 7.5/10. Good game for a couple of evenings, especially in coop. The problem is the lack of content. There just isn't as much replayability as one would expect.
I was pressured into playing this game by some friends and I do not regret it. Some say it's a Hades clone but I don't exactly see it that way. Yes it is a top down dungeon crawler style but the combat is slower paced than Hades and you don't have invulnerable dashes (unless you grab the item). The art style and music is very nice. My one complaint is that if one person in the group starts the boss fight at the end of the chapter, it forces everyone into it cutting them away from what they were doing. I would appreciate some sort of timer or ready system to give the other players time to choose new skills or buy at the shop before getting sucked away to the boss fight.
Would recommend, have bought this game for my friends, and all have enjoyed it, many hours of challenging gameplay, but rewarding when you beat it! Excellent artwork and enemy design
Fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.