
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今天刚通关,很好玩。就是这个游戏玩法太少了。
немного не типичный карточный рогалик с крысками мышками пи пи пи
已经体验14h了,六个角色基本都体验了,感觉人物强度并不平衡,强的太强,弱的太弱。 商人纯坐牢,雇佣机制和X费机制搞的很,雇佣兵不占人口看起来很美好,但橙卡雇佣兵三百多块战士和弓兵不如将军的长弓和军团,强度感人,且雇佣军限时难成规模,靠X费贵族打又占人口近战输出有限,直伤法术搞笑,看起来是最富的但其实是最穷的,0污染都没打过; 将军污染5乱杀200人口悬赏过百,30分钟99999金币自不必说,能过了前期经济瓶颈就闭眼玩了; 建筑师不差钱建筑易上手,但手忙脚乱啥都得点,火焰坦克投石车弩车边点边出,后期建筑放不下,勉强通污染4; 巫师强归强,但打三次都没通污染一(精英敌人对异常状态免疫,给我诅咒拿捏的死死的)27波以后只有二三十人口难顶容易葫芦娃救爷爷,每一波都要跨几条防线来回拉扯,前期的经济吃紧,后期有了两张300块灵魂石以后就开始了人口吃紧,部队强度是几家里最高的,但补人口困难,打起来感觉部队捉襟见肘,人口不够难以造成一定击杀给需要灵魂的强力牌充能(已经充了灵魂的又不舍得换,用了又亏),法术控制充足但诅咒输出低效,缺乏直伤法术(精英怪异常状态免疫设计师还设计这个巫师干什么?)。(想了想除非十回合能有两个养殖场后期还能靠部队质量硬顶上去,设计那么多法术真是坑) 航海家打的很乱,就玩了一把没玩明白该走什么体系,不敢多说。。。 总而言之,商人需要加一些持久驻场的主力远程部队(永久部队全是近战还很拉跨);将军我觉得甚至需要削弱一下过多治愈和剑斗这种永久加部队属性的牌(我觉得后期两边防线根本不掉人一个个可能都血量过千,我看到五十多攻的医疗兵抬一口其他部队血条几乎看不出变化);工程师太忙了需要减负,可以玩塔防但位置吃紧;巫师加一张能加人口的技术牌叭;航海家人口问题也许比巫师更严重,鼠身买卖这张卡竟然能是张橙卡?(不如改成+1人口)
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可可爱爱一小游戏,觉得难度高是因为初始角色是商人,一旦解锁了将军就玩将军去吧,然后你就可以拉近屏幕看鼠鼠打架了。卡牌设计确实不算很成熟,不过打折的时候买了玩玩还是很舒服的
I love this game. So much variety in the way you can play.
Pretty good!
AAAAAA
Nada mejor que liderar un ejercito de ratones
Que joguinho bacana em, to viciado hauahuaha
The game seems to keep pulling you back in. A big tip is getting your population up alot. However, I still have this qualm: Is there a way to group selection troops with your mouse? When I get attacked on one side, I have a hard time moving them. It is either all from one, or 1 at a time; it would be better if I could box select some that I want.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.