
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实挺好玩的 但是高难度平衡实在太有问题了。 高难度15回合都不来人口 来人口了 不来经济。 来人口经济了,不给优质输出牌 起码给个伪随机,多少回合不来要给一张才行。 不然高难度跟不上成长。 低难度随便过
[h1]ゲームはつまらなくないが、UIがダメ[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 領地を運営しながら左方向と右方向からやってくる敵を迎撃するゲーム。 WAVE制となっていて、カードはその場で効果を発揮するものと戦闘用の大きく分けて2種類存在し、中央の拠点を破壊されないようにうまいこと戦っていく。 クリア条件はWAVE30を突破することとなっていて、2回目のプレイでクリアできたが、とにかくUIが使いにくい、見づらいの二重苦である。 たとえば戦闘用のカードを左側と右側にそれぞれ配置することができるのだが、「現在、左(または右)にはどれぐらい戦力を配置しているのか」がアイコンでしか表示されず具体的に誰が配置されているのかわからない。しかも防衛陣地にいちいちマウスオーバーしないと確認できない。 カードそのものも陣地に配置する系のカードは「1枚置いたら十分機能を果たすことになる」ものも多いのだが、新しく手に入れたカードはデッキ自体に追加されることもあって、「除去」を行わない限りずっと残り続けるのが邪魔。 防衛陣地も「前線の切り株」に敷くことができ、WAVEが進むたびに奥の道が見えるようになって、新しい切り株がどう見えても見えているのにそこに新しい陣地を置くことができなかったりと、書いてあることと実際にやれることがちぐはぐな感じもした。 1プレイの拘束時間も長く、同じようなことをひたすら続けることになるので「しばらくプレイしたらきっと飽きるだろうな」というビジョンが見えているのも本作の弱みのように見える。 ただリソースを管理しながらうまいこと運営していくゲームデザイン自体はつまらないわけではないので、結局のところプレイヤーの好みによるところが大きいようなゲームだ。 個人的な所感で言えば「つまらなくはないが、はまるほどではない」。 一応「おすすめ」にしてはいるが、「おすすめできなくはないが、人を選ぶ」というもの。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay i guess.
로그라이크 덱빌딩 디펜스.. 처음엔 꽤 좋았다. 맵마다 다른 기믹의 적들이 등장하는 것이나 아군 캐릭터가 다 귀여운 생쥐들이라는 것이나. 조그만한 것들이 아웅다웅 하는 모습을 보는것이 주는 만족감도 있다. 하지만 언제부턴가 만족감은 줄어들고 불쾌감이 느껴지기 시작했다. 방벽은 특정 카드를 획득하지 못하면 파괴될 때 까지 수리나 강화할 수 없고 원거리유닛을 쌓는것이 너무 아니꼽게 보였는지 코앞에 있는 적도 못맞추는 곡사사격을 하게 만들어 놓았는데 진행하며 난이도가 올라갈수록 인구수 제한과 같은 장벽에 가로막혀 불합리하게 느껴지기 시작한다. 형편없는 게임이라고까진 말을 안하겠지만, 경험상 게임 수준은 재기할때 얼마든지 진화할 수 있지만 운영꼬라지는 영원불멸 그들의 영혼처럼 함께가더라. 이 회사의 게임을 구매하려는 이들이 있다면 이것을 한번 돌이켜보면 좋을 것이다.
Несмотря на детскую стилистику, тут очень красивая рисовка и очень серьёзный геймплей без смехуёчков. Игра глубокая и разнообразная, на математический порядок глубже пустого Kingdom, чьи базовые идеи Ratropolis заимствует. Стоит отметить, что сложно даже на обычной сложности, но это постепенно решается мета-прогрессией в виде прокачки героев (их, к слову, аж 12, каждый с уникальнми активным и пассивным навыком) между забегами. Локации всего 3, но они кардинально отличаются по всем параметрам, в отличие от, опять-таки, примтивного Кингдома. Игра стоит своих денег даже по фулл прайсу, а за те полтора доллара, что она вечно продаётся на распродажах, так и вовсе стыдно не взять!
敌对机制太变态了,刚开始发展一截敌人就变成红蜥蜴了,队伍很难调动要么一个要么全部迁了。
拋物線攻撃兵種的攻撃會跨過敵人而打不中, 但卻又不可以自由地讓兵種站到可以攻撃到的距離 敵人在打牆 卻將箭射到敵人後面
游戏是休闲,懂不? 单机游戏弄得跟pvp一样紧张,第一个男商,反常规设定。 后来查评论,据说将军是常规设定,你上来给将军不行吗? 这破游戏你看文本玩就没法玩,要熟练得看图知效果,快速操作,各种快捷键熟练应用才能过。 反正像我这种单手流连0污染都过不了,开始以为是没解锁强力卡才过不了,后来发现没有疯狂操作是过不了的! 能不能弄个简单版的单手也能爽的程度啊! 解压休闲的请绕行,增压要成就感的你就试试!
This game is underrated and sooooooo much fun. Fast paced and there's so many different play styles every run. Tickles my ADHD brain.
这byd游戏……经常前一波无伤打完,后面来一波就平推推死,挫败感太强
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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