
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know what it is, bad balance or potentially bugs. But for some reason 90% of the games cards are useless in the long run. Doesnt matter if they are upgraded, made cheap by other cards... there will inevitably be a wave that is so tough that only lategame/endgame cards can win against it and everything you have built up will be wiped out in a single push. The idea is great and fun, but the difficulty (or potential bugs) and piss-poor balance of the cards just ruin it.
暫停後什麼也做不到, 連看手牌也做不到... 作為一個遊戲, 太忙了 不斷洗牌, 用牌, 扔牌 有些牌的說明莫名其妙, 看完也不懂什麼效果 只能說不適合自己
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한번 방벽이 뚫리면 우르르 뚫리는게 좀 아쉽고, 루트가 많지 않은게 아쉽긴 한데 그래도 이가격이면 재밌습니다. 그것도 그렇지만... 텀블벅 후원 20개 한거중에 이거 하나만 살아남음..
Don't let the cute art style fool you, this is one of the most stressful and chaotic card battlers I've ever played. At first it looks like it's going to be a game about strategically playing the right card at the right time, but by the end it's all about trying to use your cards as quickly as possible, rerolling, and rinse and repeat. It's just non-stop micromanagement made worse by the UI and controls being poorly designed for the kind of gameplay that is involved. Cool idea, poor execution.
It is fun and has a lot of variety, but... Desperately needs a way to micro-manage units, like rectangle-drag-box to select units or popup menu that shows all units one by one and lets you select them in batch. It becomes impossible to send soldiers left and right, back an forth, when you need to assign them by clicking one by one. You cannot even pause the game to do that, you need to try and click them while the timer is running. The wall's group-selection is not enough to manage the army, because either you filter them all or none, there is no way to tell the game: "send 4 archers to the leftmost wall" or "split the army in half for each class, and then keep them at each side". Note.: the title cutscene's narrator kinda sounds like VideoGameDunkey
It's good, but has no real modding scene, which is a shame,
I write this as I try to 100% this game. I'm about 13 hours in, but honestly for the past 6 hours the gameplay have been incredibly dull. The game's strongest strategies are very repetitive and boring. As soon as you try to experiment and have fun, you lose. - The game is incredibly unbalanced, most cards are absolute garbage. Unlike other roguelikes, the optimal gameplay is more about looking for the specific cards that work rather than trying to discover new synergies. - The pace of the game is a huge oversight. It seems stressful at first but as soon as you know what you're doing it becomes the opposite: sluggish and repetitive. - The gameplay feels awkward. Moving units around seems like it was an afterthought, the same with moving the camera when your buildings start to cover the whole map. - There's no visibility over some very important things in the game. For example there's no overview menu of your units or buildings! Also activating some buildings takes just too long to do and feels like a chore. What’s frustrating is that the game feels close to being good. With a few weeks of polish and quality-of-life improvements, we could've had a great game on our hands. TLDR; it's not fun!
答辩并不总以答辩的形式出现。 游戏底子还行,差不多算个中评,属于“食之无味,弃之可惜”的那种,不过有些地方实在让我受不了,所以给差评了。 1.角色强度差距很大。商人破产流前期就能快速成型,然后乱杀;而建筑师但凡前几次没出好卡,就直接离凉凉不远。 2.作者本人从不玩游戏,所以做出不少抽象的操作方式:(1)游戏里有暂停,但暂停后玩家只能移动视角,而无法进行任何其他操作,不能出牌,不能抽牌、不能看牌信息,不能看建筑信息,我都不知道这个暂停的意义是什么(2)明明是个即时制游戏,本来就是在和敌人抢时间搞发展,它却非要给抽卡加一个无法跳过的动画,尤其是遇到那种明明可以救场,却被抽卡动画耽搁了的情况,我真就好奇作者脑子里装了什么(3)出卡时的判定容易卡住,比如爆兵的时候,出了一张卡后,鼠标必须移动一下才能出第二张卡,不然就会显示无法使用。 不是哥们,我一轮拿了5张加技能伤害的牌,结果整轮都没遇到过能够造成伤害的技能牌???你要不要看看你这概率做的什么东西?
基本的には面白い。 だがストラテジー操作部分は不満点が多い。 基本的に陣形は移動しかできず、細かく操作できないので、細かい判断はユニットそれぞれのAIにゆだねられるのだが、残念ながらこのゲームの味方は概ねアホだ。 前衛ユニットは外側からくる敵にしか反応せず内側に入り込んだ敵は基本無視するし、後方配置ユニットは敵が回り込んできて殴られまくっても反撃せず別の敵を攻撃し続けてどんどん死ぬし、攻撃できない回復役などが逃げずに敵に一方的に殴られていつの間にか居なくなってたりする。 一応個別のキャラを動かすこともできるのだがUIがとにかく小さくて使えたもんじゃないし、ユニットが重なってるとそもそも指示を出したいユニットを選択することすら困難だ。時間を止める機能もあるが、止まってる間は画面スクロール以外の一切の操作ができない。ストラテジー部分がそういうかゆいところに手の届かない仕様なのに、海岸ステージの敵なんかはどんどん自陣に乗り込んでくる。製作者はゲームの歯ごたえとめんどくささを履き違えてるんではないかと思う。せめて優先して狙う敵は決めさせてほしかった。
It's a game about rats. I repeat: THIS IS A GAME ABOUT RATS.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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