
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
식량을 지배하는자, 게임을 지배하리라
jogo muito bom dificil mas bom
比较轻松愉快的缺氧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 8.6K | 63% | $20.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 10.5K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.5M | 143.9K | 97% | $24.99 | |
| $20.6K | 92 | 87% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.4M | 31.5K | 95% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
세금 메기는거나 전반적인 국가 운영이 중요한 중반부까지 정말정말 재밌게 하다가 좀 후반부에 좀 굴러가기 시작했을때부턴 인플레이션이 없는 좀 치명적인 문제가 있어서 조금 아쉽게 끝나버림. 하지만 그 외에 후반부에서 추가적으로 굴릴 수 있는 종교나 기계 테크는 정말 재밌었고 dlc 출시하거나 추가적인 업데이트가 있다면 계속 할 의향이 있음. 래토칼립스 출시하고 다시 다듬어줄 시간이 있다면 좀 더 시간을 투자해주길 바랄 따름임
43시간 쉬움난이도 1트클 상인승리후 적는 쥐토피아 후기 아자-리-타-! 단순 제작 시뮬이 아닌, 경영을 포함한 게임을 처음 해봤지만 어렵지 않고 즐겁게 했습니다. 싸랏-쌋-싸-! 돈을 버는 지름길이 외화주식인걸 깨닫고는 개인 저축도 아니고, 국고로 주식을 버는 매국노 발상이 참신했습니다. (아니 글쎄 따서 갚겠다니까요, 국민여러분) 보통 이런 경영 및 빌딩 게임류는 전지전능한 위치에 있는 스카이 뷰로 진행되는데에 비해, 쥐토피아는 플레이어가 시민들과 같은 눈높이에서 생활하기에 직접 발로 뛰어야만 합니다. 국민들의 생활고에 어떤 점이 부족한지에 대하여 좀 더 깊이 들여다볼 수 있다는 점이 가장 큰 장단점입니다. 신의 시점이 아닌, 만인들의 위치에서 함께하는 경영게임을 원한다면, 이 게임을 추천합니다.
好玩,期待后续更多内容
鼠鼠可爱捏
玩到後面發現,自己才是最認真工作的那隻老鼠。
7分 玩到中期感觉有点无聊了,这种模拟经营游戏必须要给出明确的目标和引导才能让玩家一直玩下去,但是中期之后有些不知所云,也不知道要干啥,持续个几小时就没意思了。7分意味着非此类游戏的爱好者我不推荐购买,爱好者可酌情游玩体验
品鉴了快50个小时 想想还是发个不推荐:游戏的问题太多。玩的很不舒服,真的有点吃够了的感觉 [h1] 鼠鼠的AI太蠢[/h1] 前期看不出来 到中期鼠鼠任务一复杂之后就经常罚站。还有一堆鼠鼠在当西西弗斯来回运东西 看着窝火 [h1]筛选实在太烂[/h1] 这里面鼠鼠的移速很慢,然后还有各个值一直在消耗,导致只能修那种小单元一样的一体机。但问题你的筛选能不能做好一点,最关键的工作地点写的很小很小,每次都有要从那些长得完全差不多的中文名去一个一个翻。分配床铺也不能一键操作,每次都要慢慢翻名字。点那个分类也是一堆东西想答辩一样乱七八糟堆在一起,哪个游戏是按职业筛选是按职业首字母排下去的? [h1]修建机制依托[/h1] 我能理解像缺氧差不多的修建机制,但很多东西都是没必要的:我安装电梯应该是直接能在电梯井里面点一下安装,而不是还要先把原本位置的电梯井拆掉再去那个分类也是一坨屎的菜单里面翻。电线不能穿墙算是你游特色,但鼠鼠又手短,每次搞一堆东西要搭一大片脚手架,加上你鼠AI又笨,就经常迷路或者摔下来。修的是真的折磨。中期修产业集群又是拆一大片修一大片,你迁移建筑收我钱我不挑你的理,限制范围是何意味?那么你就别让迁移,拆建筑再建会掉鼠鼠好感我是真没绷住。还有 我迁移士兵到同岗位为什么要重新训练?要熟悉地形当越共是吧。轨道铺在地上之后就装不上梯子和电梯,立体交通也形成不起来。搞得大前期就要预留很多空位,那谁tm知道你后面是这样的。 [h1]常凯申模拟器[/h1] 这游戏最唐的地方,只要一不指挥鼠鼠就会葫芦娃救爷爷一个一个送。我是王不是应该坐在办公室对着地图排兵布阵?每次都只能亲自到前线指挥。中期那个狐狸有个远程的,这些b能够唐到在原地罚站被那个哥们打死也不会向前一格子去a。坚守这里只坚守一格 学mrfz漏怪的来了。 [h1]界面一言难尽[/h1] 这游戏的外交/贸易/探索硬生生拆成三个建筑,而且贸易的界面也是一脉相承的大份,什么东西都要点一个“确定”才能生效。而且不同设施的快捷键不一样,一会tab换单位一会t换单位,自动化做的稀烂的同时箱子又固定的那么仔细。 [h1]结论[h1] 游戏壳子还行。但我玩了有一点数量算是模拟经营和自动化的游戏,这个没让我爽起来。玩到现在只剩下了疲惫。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.