
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.7Kreviews | 83% | — | $8.6M |
| $19.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏前期非常好玩,很考验对资源调配的能力,还有对路线规划、游戏机制的理解。 后期就可以躺平数钱了,或者一心扑在设计规划铁路上,时不时找个火车坐上去看看自己建设铁路沿线风景也不错。 火车站最大只有四条道太少了,到后面吞吐量根本不够,高级的肉厂一周就能吃掉一万头牛,恨不得拿20个火车来运牛
красивая игра, но постоянно отвлекают и бесят реплики конкурентов. постоянно новый персонал отвлекает, ещё и нужно смотреть чтобы они не конфликтовали друг с другом. поезда мелкие, фиг мышкой попадёшь. постоянно нужно строить всякие вспомогательные строения. нельзя выбрать какой товар поезд должен везти, он сам решит за тебя. хочешь выгрузить половину хлопка на складе и взять другого товара на половину состава? фигушки. поезд 8 вагонов еле ползёт в гору? но ты не можешь задать число вагонов. придётся переделывать ветку.. стоит поезд на стрелке перед станцией с двумя платформами. одна свободна, но поезд будет стоять и ждать пока не освободится другая.. интелект ИИ оставляет желать лучшего. он не торгуется особо сильно. скупает какие-то левые убыточные предприятия. стоит "американские горки" и станции, которыми никогда не будет пользоваться. ну и ещё раз на помню, про их надоедливые и даже местами оскорбительные реплики.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Simplified Chinese, Italian, Spanish - Spain*, Polish, Korean, Japanese**languages with full audio support
| $19.99 |
| 1.5Kratings |
| 83% |
| — |
| not modelled |
| $5.99−80% | 200ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I could not get past the voice acting. It is horrible.
As far as I see it, the track management simply does not work. At least not in the Linux version of the game. Wondering if also other functionalities are unavailable. Too bad as the overall look and feel is ok.
I had played a railway building board game maybe 45 years ago. I thought it was fun then, because it could not be complicated. This game is too complicated. Trying to build a simple connection between two cities requires way too many steps. It makes the game very tedious. It should be about building a railway empire and not be bogged down in minute details like this game does. It becomes more like a railway engineering game, which definitely does not interest me. 25/100
Either Railway Empire games (1 or 2) are the best railroad tycoon games out there. I love the relief lines helping setting tracks with minimum grade. It's not always easy to start playing railroad games: you either get overwhelmed with the endless tutorial or are left for dead and can't figure out where to start or what to do. The devs found a good balance between both options. Optional tutorials along the way make the learning curve smoother. If you find RE1 on sale, it's a good start. You even have more scenarios in RE1 comparing to RE2, like South America, Africa, Australia, Japan. The European and USA maps are not as detailed as RE2, but you still can have a lot of fun. The ride along cameras are the highlight of the game, although highly improved in RE2.
Детальный симулятор железнодорожной транспортной индустрии с начала XIX по 30-е годы XX столетия, в котором контента хватит на многие часы прохождения.
Ich hab das Spiel schon vor längerer Zeit günstig gekauft und wollte jetzt endlich mal richtig loslegen. Eigentlich hab ich auch echt Lust drauf gehabt, weil ich solche Aufbauspiele mag. Vor allem mit den vielen Karten und DLCs klingt das alles ziemlich spannend. Aber ich bin schon im Tutorial hängen geblieben. Es gibt anscheinend ein Problem mit den Signalen im Tutorial. Ich hab alles genau so gemacht, wie es mir das Spiel vorgibt. Trotzdem geht es nicht weiter. In den Foren schreiben viele, dass sie das gleiche Problem hatten und nur über YouTube weiterkamen. Ich finde das ehrlich gesagt schade. Ein Tutorial sollte einen ins Spiel reinbringen, nicht frustrieren. Wenn ich da schon nicht weiterkomme, macht es einfach keinen Spaß. Deshalb kann ich das Spiel so wie es ist leider nicht empfehlen. Vielleicht gibt es ja einen Trick, wie man das Tutorial richtig auslöst. Falls jemand was weiß, gerne melden. Ich hätte nämlich wirklich Bock gehabt, mich mit dem Spiel zu beschäftigen.
Railway Empire offers a deep and engaging simulation experience for fans of strategy and railroad management. Set in the booming era of 19th-century America, the game puts players in charge of building and expanding a sprawling railway network from scratch. It combines city-building elements with economic strategy and logistics, challenging players to carefully plan routes, manage finances, and compete against rival companies. The game’s scope is impressive, allowing players to not only design efficient rail systems but also to oversee the intricate details of running a business in the golden age of railroads. One of the game’s greatest strengths is its attention to historical detail. Railway Empire features over 40 authentic locomotives and numerous types of rolling stock, each modeled with care to reflect the technology of the period. Players can research new technologies, upgrade their trains, and adapt to the evolving demands of the transportation industry. The map, sprawling across a realistic representation of the United States, offers a diverse array of cities, industries, and landscapes to explore and connect. This historical grounding gives the game a rich atmosphere and adds a layer of educational value for those interested in the industrial revolution and railroad history. Gameplay is centered on building efficient rail networks, which requires strategic planning and resource management. Players must lay tracks across challenging terrains, considering factors like elevation and geography, to optimize routes and reduce costs. Stations need to be strategically placed to serve growing cities and emerging industries, and managing cargo and passenger demand is key to turning a profit. The economic simulation extends beyond trains, as players must balance budgets, set ticket prices, and negotiate contracts, making Railway Empire a comprehensive business simulator as well as a transport game. The competitive aspect of the game adds another layer of complexity and excitement. Players face off against AI-controlled rival companies that also seek to dominate the rail industry. This competition manifests through bidding wars, sabotage, and market control, forcing players to think both tactically and strategically. It’s not enough to simply build a good network; maintaining market dominance and adapting to rivals’ actions is critical for long-term success. This dynamic keeps the gameplay engaging, as the challenge evolves along with your growing empire. Visually, Railway Empire offers a polished and detailed presentation. The landscapes are lush and varied, with seasons and weather effects that add realism and challenge to the construction and operation of railways. Trains and stations are well-animated, and the user interface, while packed with information, is thoughtfully designed to help players manage complex systems without feeling overwhelmed. The game’s sound design, featuring authentic train noises and period-appropriate music, further immerses players in the era and the experience. While Railway Empire excels in many areas, it does have a few drawbacks. Some players may find the early game a bit slow as they get accustomed to the mechanics and economic balancing. The AI opponents, while generally challenging, can sometimes behave unpredictably or inconsistently, leading to moments of frustration. Additionally, certain aspects of micromanagement, such as detailed train scheduling, can feel cumbersome, especially for players who prefer a more streamlined experience. However, these issues are minor compared to the overall depth and enjoyment the game provides. In conclusion, Railway Empire stands out as a richly detailed and thoughtfully crafted simulation that successfully captures the complexity and excitement of building a railroad empire. Its blend of historical authenticity, strategic planning, and competitive gameplay makes it a rewarding experience for fans of the genre. Although it may require patience and attention to detail, the satisfaction of watching your railway network flourish and outmaneuver rivals is well worth the effort. For those interested in transportation history, business strategy, or just building sprawling rail systems, Railway Empire offers a comprehensive and immersive journey into the golden age of railroads. Rating: 7/10
能玩,但是玩不爽。 火车的问题在于你只能买车头不能买车厢,车厢自动给但最多八节,八节够干啥的我请问了,于是想提升效率就只能疯狂堆车头。最奇葩的是别家都是很正常的设计线路买车分配简单明了,你家是一车一线,最多复制上一条线路,制作组是觉得这样做很方便还是单纯脑子进水我是闹不明白,但和上条一结合后期你就看着几十条线发呆吧,顺带他家编辑线路的UI很清奇的拆成两半扔到了屏幕最左和最右,真TM绝了。 当然这些也不算问题,因为本作提供车辆穿模的连连看模式。有了它你就可以无脑两点之间直线最短顺带忘了复线这回事(游戏复线的教学和提示意外的还行),让游戏类型彻底便乘按按钮的点击放置。但本作为了丰富游玩体验或者说让你有事做加入了太多不必要和琐碎的东西,例如提升车辆性能但有性格克制的雇员、敌对AI和股票等没活硬整的玩意,总之建议选择性无视一些功能并通过修改器开局先给AI干死(私搭乱建还没事嘲讽烦得要死)以获得最佳体验。 剧情讲了下美国铁路史到东西合并为止,不过不失。打完剧情还没腻的话可以找几个喜欢的场景比如稀有的北欧日本玩一下,制作组做了不少当地独有的车辆模型也可以在里面瞅两眼(本作没有百科数据库这类功能)。剧情和场景关卡的问题是任务不仅有时间限制,而且在一个有评分系统的游戏里任务过期不是降评分而是直接失败重来,外加敌对AI和明显的初见杀以及任务特有的超远程脑瘫线路这堆重量级贵物。我反正是饱的没什么闲情逸致去规划路线,能通关就算赢罢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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