
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.7Kreviews | 83% | — | $8.6M |
| $19.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely hate to buy DLCs just to get 100% Achievements.
Werbung vor dem Spiel, mega nervig - Spiel starten lädt Werbung und nicht das Spiel (Launcher). Spiel an sich ist okay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Simplified Chinese, Italian, Spanish - Spain*, Polish, Korean, Japanese**languages with full audio support
| $19.99 |
| 1.5Kratings |
| 83% |
| — |
| not modelled |
| $5.99−80% | 200ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very reminiscent of the original Railroad Tycoon. Where this version differs is in the ability to ride along the rails in the trains with multiple camera angles available, making it more immersive.
If you build on easy mode then sure, it's fine. If you try to build something a little bit complicated (I'm no train savant but I like trying to build tracks with signals and so on) you'll encounter lots of obstacles. You can't always place signals because they can't be placed (seriously no reason other than that the game won't let you place them). Trains between city A and B won't always carry load because the game says there's no valid cargo (even though both create/accept passenger) because the train has to turn first. Building junctions is very restricted it seems.
It's a 'strategy' game. You have to plan where you'll lay track as some direct routes can be more expensive (like hills and tunnels) than a more circuitous route. If you plan on lot of traffic then double track with frequent signals, otherwise single track is cheaper with passing tracks. I'm ex railway so I appreciate the realistic signalling and train dynamics for different types. This is a game I enjoy just relaxing with.
Very fun game when you get into it. Not a game that is on the radar for a lot of people, but man, it has some depth and majorly replayable. If you like strategy games and trains, get this game. Also this game, the first game, is better than the sequel, imo.
Like model trains, but slightly less time consuming, and a lot less expensive.
No Pause. No Fun. Not even a timer/clock to show how fast it is running. Trying to the learn the game. It took me years to build by first train.
красивая игра, но постоянно отвлекают и бесят реплики конкурентов. постоянно новый персонал отвлекает, ещё и нужно смотреть чтобы они не конфликтовали друг с другом. поезда мелкие, фиг мышкой попадёшь. постоянно нужно строить всякие вспомогательные строения. нельзя выбрать какой товар поезд должен везти, он сам решит за тебя. хочешь выгрузить половину хлопка на складе и взять другого товара на половину состава? фигушки. поезд 8 вагонов еле ползёт в гору? но ты не можешь задать число вагонов. придётся переделывать ветку.. стоит поезд на стрелке перед станцией с двумя платформами. одна свободна, но поезд будет стоять и ждать пока не освободится другая.. интелект ИИ оставляет желать лучшего. он не торгуется особо сильно. скупает какие-то левые убыточные предприятия. стоит "американские горки" и станции, которыми никогда не будет пользоваться. ну и ещё раз на помню, про их надоедливые и даже местами оскорбительные реплики.
Детальный симулятор железнодорожной транспортной индустрии с начала XIX по 30-е годы XX столетия, в котором контента хватит на многие часы прохождения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 2K | 73% | $49.99 | |
| $635.7K | 376 | 70% | $39.99 | |
| — | 0 | — | — | |
| — | 30 | 82% | $24.99 | |
| $1.6M | 1.5K | 73% | $35.99 | |
| $1.4M | 1.3K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 18.2K | 88% | $17.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.7M | 26.1K | 94% | $9.99 |