
Grab 2 friends (or go solo) and build decks that break the game together. A co-op roguelike deckbuilder where you actively change each other's turns. Push enemies around, steal their turns and chain team synergies growing wilder every run. Every team finds a different way to win.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ragtag Heroes is a co-op roguelike deckbuilder for 1-3 players where co-op isn't a mode - it's the whole design. The real magic happens between your decks, not just inside them. Combine your heroes' abilities, set up devastating team combos, and watch your perfect plan come together - or fall apart in real time.
BUILD DECKS THAT COMBO
Every hero has their own cards, relics, and playstyle - but the best moments happen when they collide. One hero locks an enemy in place while another unloads everything they've got. Swap teammates between runs to discover entirely new strategies.
CONTROL THE BATTLEFIELD
This isn't just a card game - positioning matters. Shove monsters away from your weakest hero. Drag enemies into range of your hardest hitter. Lock them in place or punish them for moving - but watch out, they'll try the same on you.
CONTROL THE TURNORDER
Drain an enemy's initiative to zero and watch them stand there, helpless, while your team piles on. Strategically slow down the most dangerous enemies so your heroes act first — or concentrate your efforts to stun them entirely and skip their turn.
RUNS THAT FORCE YOU TO ADAPT
Worlds shuffle every run, and corruption deepens the further you go, twisting familiar stages into something nastier. The strategy that worked last time might completely fall apart this time.
BRAVE OR DEFAULT - RISK NOW OR SCALE LATER
Push your luck with Brave for extra actions now - and spend next turn stunned. Or Default to bank energy for a bigger play later. A simple choice that constantly makes you wonder: should we actually do this?
WHAT'S IN THE GAME
7+ heroes with their own set of cards and relics
500+ different cards
300+ combat encounters and 60+ story events
5+ worlds with multiple corruption stages
Online co-op for up to 3 players
EARLY ACCESS
Jump in at a lower price while we're still building. Play it now, help shape it as it grows.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you like Slay the Spire? Do you wish you could play it with your friends? Then this is the perfect game for you! Game mechanic wise even if it seems to lean heavily on Slay The Spire as a base on what elements you will expect with relics, items, world map, choices etc, each of the characters we tried felt unique, and you can get a feel for the potential direction each of them can build their decks in unique ways. The lanes swapping, flanking and targeting, to name a few new mechanics as well, are all interesting which gives another dimension on your choices. Writing this form playing at day 2 from EA, there are sure some quirks and UX that should be solved, especially regarding who is in control of choices in co-op mode. Most of which you learn after a run. I also would wish the monsters buffs, targets would be a bit clearer and not hide behind the post process bloom of the environment. And if the third character could be shared controlled (in a 2 player game) that would be the cherry on top! A good game with great potential!
no meta progression 3 hours-100 hours no different pray the RNG gods to get good cards, and hope the synergy cards get drawn unlike me stuck with a card that needed to be discard but never got a card to make discards. called coop but you can make it easier if you play solo and customer modifiers, cant be done in coop so have a harder time trying to even get to act 3 with a friend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really not bad at all. Probably gets even better with progression but.....I only purchased to play CO-OP and its just not ready. It was a very bad experience. For the price you cant go wrong but be warned the co op needs some serious work.
Game does not have balancing. Mobs are too tough no matter what build you do. needs fixing
Claims to be a co-op game for up to three players, but feels more like you're just handing the control to your friends to take their turn. Shared gold, having one person stand guard at the camp, and long individual turns reveal that this was never truly a multiplayer game and isn't trying to be. It's a single player game with the characters broken up among players to pretend it's multiplayer. The balance of the game is also exceedingly bad, and very RNG dependent. You may get screwed simply on bad rolls. This game feels very unrewarding with no progression to pursue.
It's okay. I think there's potential here. Very difficult to join a multiplayer game. Using a code doesn't work, and the browser doesn't show any public games. Took several restarts until I could finally find my friends game. I'd like to try again when it has a full release. For now, too bare bones to play when so many other finished products on the market.
Too many stages. I spent 3 hours to play 2 acts with my friend which is unacceptably long.
I played with 2 other friends The game is decent for $20 AUD but there are still some stuff to work on especially on the Multiplayer side of it Just a suggestion, Maybe in Multiplayer make the other players who doesn't have their turn yet be able to do something else to help the team while they wait for their turn cause when my turn was finished i was bored out my mind just waiting for my turn again. Main reason i am probably not going to touch this game again is because of how boring it is just waiting for your turn again while playing co-op. As off right now id give it a 6/10
WHAT A SOLID GAME! It's still a wee rough around the edges, and not a bad thing considering EA. What I found here is a great game that will only get better with time. I love co-op game such as these to play with my friends. Can't wait to see what these devs have in store. Awesome work!
I can see the vision, it needs polish and a lot of love but the ground work for a great game is here. Maybe wait until 1.0 if you want something clean, it is definitely rough around the edges but even so, still a lot of fun. Edit - Cleric needs some work, doesnt heal when he braves which makes some of his combos useless. very rough on the edge character release.
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Players by region
Where this game's players are, estimated from review languages.
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