
Grab 2 friends (or go solo) and build decks that break the game together. A co-op roguelike deckbuilder where you actively change each other's turns. Push enemies around, steal their turns and chain team synergies growing wilder every run. Every team finds a different way to win.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ragtag Heroes is a co-op roguelike deckbuilder for 1-3 players where co-op isn't a mode - it's the whole design. The real magic happens between your decks, not just inside them. Combine your heroes' abilities, set up devastating team combos, and watch your perfect plan come together - or fall apart in real time.
BUILD DECKS THAT COMBO
Every hero has their own cards, relics, and playstyle - but the best moments happen when they collide. One hero locks an enemy in place while another unloads everything they've got. Swap teammates between runs to discover entirely new strategies.
CONTROL THE BATTLEFIELD
This isn't just a card game - positioning matters. Shove monsters away from your weakest hero. Drag enemies into range of your hardest hitter. Lock them in place or punish them for moving - but watch out, they'll try the same on you.
CONTROL THE TURNORDER
Drain an enemy's initiative to zero and watch them stand there, helpless, while your team piles on. Strategically slow down the most dangerous enemies so your heroes act first — or concentrate your efforts to stun them entirely and skip their turn.
RUNS THAT FORCE YOU TO ADAPT
Worlds shuffle every run, and corruption deepens the further you go, twisting familiar stages into something nastier. The strategy that worked last time might completely fall apart this time.
BRAVE OR DEFAULT - RISK NOW OR SCALE LATER
Push your luck with Brave for extra actions now - and spend next turn stunned. Or Default to bank energy for a bigger play later. A simple choice that constantly makes you wonder: should we actually do this?
WHAT'S IN THE GAME
7+ heroes with their own set of cards and relics
500+ different cards
300+ combat encounters and 60+ story events
5+ worlds with multiple corruption stages
Online co-op for up to 3 players
EARLY ACCESS
Jump in at a lower price while we're still building. Play it now, help shape it as it grows.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1/10 - Lazy slapped-on toxicity-enabling multiplayer - 💩 MULTIPLAYER REWARDS DISABLED. We beat the game (all acts) multiple times and still didn't unlock hero #4 to play with (unlock requirements: beat act 3). - 💩 NO AYNCHRONOUS TURNS means [u]66% of the time you're watching other people play[/u]. - 💩 SOMEONE GETS SHAFTED EVERY GAME. 3 heroes to choose for 3 players, no repeats, means someone gets stuck with a hero they didn't get to choose. - 🤖 Story text has emdashes (written by AI) and feels exceedingly pointless. - 🤡 Developer specifically added shared rewards because they had the insane thought that convincing your friends you deserve to buy anything at all with the group gold is a fun part of co-op. As if that's not going to cause fights or introverts to get bullied out of loot... Imagine playing with a random who spends all the team gold! - 💩 No endless / new game +, which means every so many battles your build gets thrown in the toilet and the developer gives you the middle finger because why would you want agency over when you end your run? This is one of those games where they don't bother too much with balance because they sneak into your house and slit your run's throat every 30 minutes so who cares if you get unbalanced it'll be over soon. Interesting choices: - Block always carries over between turns. - Many cards are fight-lasting buffs that exhaust for the fight. - x2 AP to skip your next turn, which my friends tell me is ripped of from another game. - 💩 Random encounter for not setting a guard (screwing one player out of an ugprade) is harder than the boss.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and solid deck builder
Clearly heavily inspired by Slay the Spire, nearly all the mechanics are there, but they've added enough that it feels fresh. Would definitely recommend if you have friends to play with.
Very much enjoying the game so far, Acts 1 and 2 feel really good and well balanced, though act 3 needs a major tone-down from the runs I've done so far. Act 3 doesn't seem impossible by any means, but the enemies go from relatively thought-provoking and dealt with tactfully via Acts 1 and 2, to straight up "you need broken builds" in Act 3. A friend and I recently had a run where we were just steamrolling enemies through Act 1/2, and within the first 4 battles of Act 3, were utterly demolished due to the staggering amount of incoming status cards, debuffs, and immediate damage due to some enemies having in my opinion way too high of initiative to make the turn-by-turn battle feel fair. Overall giving this game a solid 8 out of 10 in every other category when it comes to deck builders and cooperative gameplay between heroes (redirecting damage, lane changing, the stun mechanic, all that feels super good), but Act 3 definitely needs a little more TLC to be more manageable without having to always aim for busted builds.
Fun little work in progress game. at time of writing this, each time there has been a patch(three patches whilest trying to game over a few days), save files seem to no longer work. Quite frustrating, would hold off until that's no longer a, seemingly, frequent issue.
Really at its best when playing 3 player co-op
fun game a lot like sts but multiplayer
Great game. Well it's EA so need polish, need some tools and stuff. Played with a friend tonight, we had a lot of fun (until desync in act 2) For a first day, it's not bad =) Keep working =)
This game needs so so so much work before it's ready to play. I tried playing multiplayer and it feels extremely slapped on -- you cannot even shop or pick cards independently. There are still many cards that don't have any art and just say prototype on them. There were several cards that were broken and did not apply their intended affect. We had to quit after we went into a shop and the player who was trying to select their card was unable to click on anything. I would come back to this game after two to three more years of development. I like the idea of it!
Is the game flawed? Yes. Are the developers working hard to fix said flaws? Also yes. I enjoy the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |