
RAGER is the music-action brawler that throws you into epic battles where you fight like a true warrior. Set in a dark, digital realm that builds itself around you, each world emerges from the void to test your skill and dissolves once the battle is won.
Modeled estimate, not a reported figure. How we estimate →
RAGER throws you into epic battles where you fight like a true warrior. Rhythm meets combat as each world tests your skill and dissolves once the battle is won. Every moment is powered by intense music that sharpens your senses and pulls you deeper into the fight.
"RAGER makes me feel like I'm engaging with an immersive fitness routine that's straight out of a movie." - UploadVR
"One of the best rhythm games! Colourful, powerful and sweaty!" - BENNiGaming
"RAGER is easily one of my favorite games to come out this year." - PatchS406
Campaign features 12 hand-built levels, including 3 epic boss fights, each with a preset weapon that challenges you to master different fighting styles.
Freestyle offers additional levels, all unlocked from the start, where weapon selection is on you.
SWORD and MACE are one-handed weapons, each controlled independently through swing motions.
AXE and HAMMER are heavy two-handed weapons, controlled with both hands to deliver powerful, sweeping strikes.
CLAWS and FISTS are close-quarters weapons, each controlled separately with wild, feral motions built for aggressive, up-close combat.
180° and 360° Epic Combat
Boss Fights
Various Melee Weapons
Online Leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 51reviews | 98% | — | $22.3K |
| $19.99 | 70ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: I received this game for free as an early access test A fun twist on the VR rhythm genre. It feels great to play and does a few unique things. The enemy design is terrific. I wasn't expecting the 360-degree fights or two-handed weapons, either. When you get into a flow state with rhythm combat, it's pretty fantastic. It's not very long (you can complete all of the levels in an hour) but the game is fun enough that you'll want to come back on harder difficulties and chase higher scores. This is subjective, but for me personally, the soundtrack was a mixed bag. It worked well with the game, but I was hoping for some more bangers. There's a lot of potential here. AI voiceovers make me a sad panda. If I had to give it a rating, it would be 4.25 stars or 8/10 Interested to see how this game evolves!
For fans of rhythm games like Beat Riders or (my fav) Synth Riders, this game is a no-brainer, and you don't need to read any further - just buy it and get your fix If that's not you though (or you have no previous experience with those games) then playing RAGER is like playing Jon Snow in a futuristic version of Game of Thrones You know that scene where the white walkers army is coming his way and all he has is a sword? Well, that's you in this game (except your sword changes every stage and the enemies come from all directions) If that sounds like a good time (and it should because it IS a good time!) then grab this game and enjoy hacking, slashing, punching and hammering your enemies for fun while dodging left, right and down at the same time. My only complaints? I want more! More stages (because the ones that are here are amazing and look super clear on PSVR2), more bosses (they are all unique and have their own move-sets) and more music (because what's here gets my blood pumping alright) Oh, and a way for my PSVR2 controller's wire to disappear so I can turn 360 without tripping over it! P.S. You could ofcourse play with the stage locked at 180 degrees (so you don't need to look behind) but the chaos is part of the fun so just embrace it!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like beat saber but you kill things, and also really fun movement! I'd like to see some kind of custom levels feature, but overall really fun game that deserves more love!
Intense VR rhythm game, though the trailer implies it's more of a combat game than a rhythm game; don't be mistaken, this is a beatsaber style rhythm game. That said, it does give the feeling that you're in combat pretty well, just don't expect to get creative with your fighting style, that's not what this game is. The weapons are fun, 3 slashing weapons and 3 bludgeoning weapons, but really the only difference between the two sets is that slashing scoring is based on precision + timing, while bludgeoning scoring is based on how hard you hit + timing. There are 3 sets of weapons: long one-handed, dagger length one-handed, and two-handed. The first two aren't strongly different, but the two-handed weapons really shine the most in my eyes, probably the thing I'd come back to this game for. If you've played Gorn, expect a two handed weapon of that style, but with a glaive on one end and a mace on the other. Most of the game isn't that distinguished from other VR rhythm games outside of the music and visuals, but this sticks out for me in a good way. Do note, it says "180 degree play", but several moments in the campaign are 360 degree. You *will* be turning around all the way for that, and could get a cable wrapped around if you have one. Edit: After reading other reviews, I want to confirm that there is a freeplay mode now, and you can choose any weapon for any song which is nice. There's not a lot of songs unfortunately, but it's not *too* few, could definitely use more though. Note: Game was received for free for playtesting through a third party. Devs had no interaction with me beyond providing the key.
RAGER is an intense VR rhythm game that focuses on close-quarters combat. Unlike other music/rhythm games I have played, the playing field here is 360 degrees around you. It is a full workout to keep track of the enemies coming at you, but that is exactly what makes this unique and fun. The campaign doesn't get boring because there are many different weapons and combinations that you'll use. Murdering my enemies to the beat with different weapons feels very satisfying. On top of that, the boss fights are very cool. I'll definitely be playing this again in the future once there are more levels (or custom levels)! I recommend this if you like Beat Saber and have the necessary room space. Note: I received this game for playtesting.
Great game. Beat saber with enemies and 360 movement. The environment and attackers are nice, but the boss fights shine. For the most part, the music was good, but my only request is MORE! By the time you get your heart rate up and feel confident in your abilities, the campaign is over. I did not try to the Free-Mode. I imagine that would satisfy some of that request, but I will update the review when 1.0 drops. Hopefully, there is more banger content and the devs keep up the hard work.
Great solid Rhythm game! Combat is really good, 3 different difficult modes and Love the difference in weapons in RAGER VR. Where you fight robots using fists, swords, hammers, and more all in sync with the music. Think Pistol Whip meets Until You Fall, but shorter, faster, and more focused on timing than exploration.
sick game. i beat the game on hard in around 45 minutes, but it was a lot of fun and i hope it gets more content. the two handed levels are definitely harder to get used to, but i cant tell if the clunkiness is just a skill issue. really really good foundation though for an early access game
Pretty amazing concept, but some of the Songs, especially the one in stage 1-3, give quite strong suno vibes and I suspect AI was involved with mode then the tutorial. I think thats OK while in early access, but please make sure the Soundtrack is real, then I'll give a full thumbs up.
i received a copy for testing and I play on the Quest version of this mostly as its not practical for gameplay when tethered, so I have more experience with the game on my quest than my playtime suggests. First off, this game is EPIC and you WILL burn alot of calories. It adds a whole new and exciting twist to the beat rhythm genre with the intensity of melee combat mechanism so feels more like a Tron combat simulation. So definitely consider this game as a workout depending on the difficulty. Each round you're fending off waves of enemies all around you with precise strikes and in rhyme to the music. There are different colors like yellow when you have to strike in a certain direction whereas Red you can strike however. The music is awesome but pretty limited. I'm sure they'll be continuing to add to the library as this is Early Access.
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Players by region
Where this game's players are, estimated from review languages.
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