
Proxy Blade Zero is a hardcore 3D action game with technical combat. Play as Fenrir, an advanced battle android, against the armies of King Anima.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 8.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Proxy Blade Zero tries to be almost every single Platinum game at the same time, and fails at being any of them. In one game, you've got parries (they work more like Bayo than like MGR here), ever move being dodge-cancellable (with that dodge on a trigger, again like Bayo), and a limited hyper-speed battery, like Vanquish. Unfortunately, large pieces of the puzzle are missing -- the combos are limited to a simple 3-hit dial-a-combo, and there's no way to move while attacking (if ever there was a game that needed the ability to attack while dodging, it's this -- a surprising piece of the puzzle to miss, given how much Platinum games tend to value giving the player a way to do so), so very frequently fights come down to trying to draw one or two enemies away from others so that you can attack; since there's no air combos, there's no way to forcefully separate enemies. Making this worse are the enemies that appear in the final two "normal" levels that parry your attacks; against them, all you can do is sit there and wait for an opportunity to use your own parry, which is quite boring in itself, but they can also get between you and other enemies, meaning you can't attack *anything* until they move somewhere else. There's basically nothing here to recommend this game; get DMC 3, DMC 4 DMC 5, Vanquish, Bayonetta, Transformers: Devastation, or even Furi before even thinking of touching this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The final boss is pretty sick. And nice final boss OST too. 8/10 -S0YxSauCe
Proxy Blade Zero is a hackity hack, slashity slash, made by a hackity hack- no I'm fooling, it's alright. You hack, you slash, you propel yourself through the air with your magical robot farts, you even get a block that might work if you've been a very good boy that morning. It is what it says on the tin. When the mechanic's mechanics work, they're alright. You've got two buttons to alternate attacks with, that can be charged with your energy, a solid parry that will still get you killed on Critical because enemies can just blissfully hit you while you're pulling it off, and crowd control that kinda sucks. A lot of jogging in circles while enemies beeline for you. Much like how your robot soft locks on the nearest target while throwing out piddly attacks, Proxy Blade Zero soft locks on the core concept. If nothing else, ugly indie 3D games make me nostalgic for a time where asset stores weren't really a thing. It works and the Blender-looking models are placed in actual levels, that you can sort of explore and do stuff in. 5 levels, and I think like 2 of those had multiple paths. 2 might also have just been the bosses. Truth is I don't really remember a lot about Proxy Blade Zero. And I played it like two days ago. Not much happens in it. But it doesn't overstay its welcome, and while $10 is a bit on the generous side if you get on sale for like 80% off and set it to Critical Mode straight away, then you've got something worth playing. It's not that memorable, but it's not that annoying either and the final boss is pretty good. A lot of people have asked for a middle review option on Steam, like a side-thumb for middle-of the road reviews. I would prefer a poorly drawn version of the positive option. "You're functional, you're paced alright, there's nothing outright broken about you but truth is I'm going to play through you once then never think about you again." Obligatory Plug: [url=https://www.youtube.com/watch?v=J7DNBsKkKfA]I did a voiced review of this and Mitsurugi Kamui Hikae[/url]
[h1]68 / 100[/h1]
Good ideas and intentions marred by some odd choices. But worth trying once. Pros: + Best optimization of any indie title I've played (FPS as high as 400-600) + Suitable music + Responsive controls + Well done animations + Pays an obvious homage to Ninja Gaiden whilst still having fun with it + Price tag is very appropriate for what it offers Cons: - Do not KB+M. Just don't - Gamepad rebinding is nonexistent - Intentional stiff movement and meter management feels more restrictive at times, rather than a good skill floor to handle - Lock-on can be cumbersome in large groups - Very Drab Environments - Boring Aesthetics Worth getting if you like hack n slash. Not great, but it's an admirable attempt.
11/10 banger It's like Metal Gear Rising with the aesthetics of Phantasy Star Online
A good game, with a nice movement and combat system. The game is all about the fights, no adventure or rpg elements. There are few points where u have more than one way, but usually the levels are pretty linear. The graphic is basic and minimal but clear and functional. The animations are decent. To succeed u have to learn the pattern of the enemies and work on your reflex. The bosses, especially the final one, are very fun. I bought the game in sale for few euro, totally worth.
This game is amazing it's been some time since I played something that required skill and some trial and error like this game. The way in which the addition of each new enemy type changes up the dynamic and you really have to focus on your playstyle and minimize your mistakes was really what I need to feel.
Proxy Blade Zero is a great title for cheap that is both challenging and entertaining. I bought this awhile ago and completely forgot about it, or I failed to install it for some odd reason. I've come back to it recently and had a great time. The combat is simple, yet skill based. The Enemies are few in numbers, but can you as easily as a boss. Pros: -Very Simple Gameplay and Story -Fun and Exciting Combat, with a mixture of a timed parry, some feints and flips, and EXPLOSIONS! -Soundtrack of the gods -Nostalgic feel Cons: -Missing a little bit of extra satisfaction. Would love enemies to separate into several pieces or at least in half. The knockdown and explosion is a little bit lame. -Settings can only be changed before the game is launched. Not a big deal, but still inconvenient. Overall, Proxy Blade Zero is a great title if you want some quick action!
This is a low effort 3D brawler with a Japanese/mecha theme. The quality is extremely low. It seems like a console port. There's an achievement for logging onto the game twice. Less than 50% of players have it. If that doesn't tell you everything you need to know about this low poly console ported shovelware, I don't know what will.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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