
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if Fallout 4 and Mad Max had a love child, it would be this. 2 bloody thumbs up.
jogão
Get it on a big sale. It’s a fun game, pretty unique and has fun gameplay. It gets waaaay too repetitive quickly though, and there’s not enough variation in the environments, the art direction just didn’t do enough, and the NPC’s have as much personality as a plastic bag. Nothing groundbreaking but def fun for a little FPS to play through once. I played it back on the 360 and still bought it again when I saw it for super cheap, so obviously I kinda like it. I kinda wish Bethesda has continued with the franchise and maybe improved it, cause it had a ton of potential for a Borderlands type game, even gave some Doom vibes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4.9K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $7.8M | 68.5K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice old first person shooter , in a mad max style
Love this game so much! Played it on PS3 as a kid back in the day and it scared the crap out of me back then. Bought it on Steam to replay and it holds up surprisingly well!
Well.... I wanted this to suck many hours of my very minimal freetime. But it never really "clicked" with me. The missions were all very one-dimensional, simple, and railroad-ish. "Go here --> do this", with no variation of how to go about the task besides the kncukle-dragging obvious might-as-well-be-scripted action sequence. For example: > "Go to the bad guy lair, shoot `em all. The pathing is braindead obvious, so you'll never get lost or have any particular satisfaction sneaking up on the goons or anything. Only reason I'm not doing it is because your the Hero, and I'm just a NPC." > "Here's a free sniper rifle and lots of ammo. Drive down the road, use the sniper rifle to kill bad guys, then activate the bomb to blow open the gate. Easy peasy. Too much so, really." > "We will give you a buggy, for plot-armor reasons I guess? So, okay.... go ahead and take that valuable vehicle, free of charge, to drive to town and deliver a simple message, and then hangout and do painfully straight-forward jobs there too." I never felt pulled into the storyline (err, there's a storyline here?)... just me FPS robot'ing a dude with zero personality around an environment that showers him with gear and very simple tasks. Yawn.
Max borderline wastelandchef's kiss
I have only played this game for 12 hours, but I wonder how it flew under the radar. A game this fun to play should be a contender for awards. It is kinda like a cross between Borderlands meets Mad Max. The game play is smooth, the guns are satisfying and the visuals will knock your socks off. Hats off to Bethesda and Id for another world to explore.
couldn't get the damn thing to work
毫不夸张的说,狂怒1前三个小时是极其糟糕的,游戏一开始就把你扔在一片广袤的废土里却没有详细介绍背景,接下来的三个小时便是无止境的站桩对话、黑屏加载、来回跑图。接任务要先听npc唠叨完一大段话,然后跑图到了目的地捡一个东西就完成了,再跑图换地点然后黑屏加载,走到涌泉镇后没有指引满大街找任务npc在哪里,可以说前三个小时消磨了我所有的耐心,我向客服申请了退款,但是以游玩超两小时为由拒绝了我,我只能硬着头皮继续玩,我原本以为这会是一段很糟糕的体验,但是接下来几小时的流程完全颠覆了我的认知。狂怒1其实是完成度极高的准神作,9/10级别的游戏。接下来的流程便是疯狂的战斗体验和极致的视觉享受,初期给的一把霰弹枪杀遍全场,敌人中弹后飙满全屏幕的“血”花提供了极致的爽感,恢弘的废土建筑物给你充分的美学享受。虽说狂怒1是开放世界,但是很明显id soft不会做开放世界,任务其实就是跑到目的地黑屏加载进入一个线性关卡,而线性关卡就是id soft的专长。每一个线性关卡不仅给你提供了紧张刺激的战斗爽感,还展现了风格各异的美学风格,从死城的“渺沧海之一粟”到废弃图书馆的“危楼高百尺”,从dlc下水道的阴森恐怖到飞车党遗迹的恢弘广大等等,狂怒的20几个线性关卡可以说就是一座废土博物馆,你想要的各种美学风格都能在此一瞥。加上dlc战役才算是一部完整的狂怒,主线最后的关卡过于简单,npc口中的authority只不过几颗子弹了事,而dlc战役最后的打飞船救美人给你提供了一个大boss用来倾泻你的所有子弹,最后还能抱得美人归,也是给主角这个剧情中的纯工具人一个很好的归宿。狂怒的缺点就是前三个小时的极致无聊和打断你体验的黑屏加载,相信我,熬完前三个小时的狂怒1一定不会辜负你对FPS游戏的期待。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.