
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hi, Excellent, en plus du ID Software. Le jeu est vivant, les PNJs sont réalistes,un bon FPS RPG Open world. Il y a l'audio FR (Non indiqué sur la fiche Steam) et les graphismes sont superbes pour du 2011. Promo en ce moment il ne faut pas hésiter. Seul regret, ne pas avoir découvert ce jeu plus tôt. Il est de 2011 et on a un full FR audio, et nous en 2025 on se tape des jeux à 70 Euro minimum sans version FR. Continuez à vous foutre des joueurs vous les DEVS du dimanche, ça laisse le temps de découvrir des pépites du passé pour 3 Euro.
Rage es un shooter en primera persona con una ambientación postapocalíptica muy lograda, desarrollado por id Software. Lo que más destaca es su estética desértica, el diseño artístico y la sensación de combate, que sigue siendo divertida incluso años después de su lanzamiento. Las armas se sienten contundentes, los tiroteos son dinámicos y el mundo tiene bastante personalidad. Aun así, mi experiencia no ha sido perfecta. Durante la partida me he encontrado con algún que otro bug, desde NPCs que se quedaban bloqueados hasta pequeños fallos en misiones y físicas. Además, también he notado algunos problemas de rendimiento en ciertos momentos, especialmente con bajadas de FPS y cargas de texturas algo tardías, algo que puede sacar un poco de la inmersión. Pese a esos inconvenientes técnicos, el juego sigue siendo entretenido y ofrece una mezcla interesante entre acción, exploración y conducción. No es un título perfecto, pero si te gustan los shooters con estética postapocalíptica y un gameplay directo, merece la pena darle una oportunidad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 32.9K | 86% | $5.99 | |
| $4.5M | 4.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weird resolution & scaling issues. Keys not re-bindable. C is crouch instead of L-Ctrl. Shows X-box glyphs even if you are on PC & your controller hasn't been plugged in. Can't adjust FOV, & FOV is very narrow by default. Mouse behaves very strangely in menus. Stretchy shoulder pads that look like they are supposed to be made of metal, but bend like rubber when the character moves their arms. Takes about 13 minutes before you get to shoot anything; there are worse games for this, but I want to hit the ground gunning, so this is still too long of a wait in my opinion.
Yeah, the game is from 2011—that’s not the issue—but whenever you move the mouse to look around or aim, there are these little stutters that are so annoying they completely put you off playing. The intent was there, but the developers just didn't follow through. It’s wild that things were the same back then as they are today. I wonder how RAGE 2 will perform.
[b]瑕不掩瑜的老派废土射击游戏[/b] 游戏性基本全在射击上,枪种类近10种,每种枪至少2种弹药切换。由于是老游戏,射击命中没有特殊音效,没有命中标记,命中反馈进来自于敌人自身的受击动画。根据命中部位和敌人身上的装甲数量,受击动画都会有区别。难绷的是爆头会有明显动画且伤害明显高于子弹击中躯干, 大部分时候子弹全部打在敌方躯干上仅仅只有飙血动画,打了一梭子对面还生龙活虎,这就很无语了。当武器伤害较高时,会有概率造成断肢效果。主角行动时视角会左右摇晃,这算是某些老游戏的硬核坚持了,然后就是冲刺时无法换弹比较无语,多少有点残疾人。 敌人的ai逻辑和大部分老派PVE射击游戏都不太一样,远程敌人会频繁的跑动,躲在掩体后方,也会灵活的使用手雷攻击;近战敌人会通过爬墙、跳劈、下蹲、翻滚、无征兆的左右闪避来躲开枪线,并且能用很快的速度近身攻击,非常有意思。不同阵营的敌人还会有不同的配音(和怪叫),兵种特点略有区别,但不算明显。 整个地图是两片不算很大的开放世界,主要用来开车,主线剧情和支线任务实际都放在各个单独的箱庭小地图里,线性地推完后都能绕一圈回到起始位置,推图体验尚可,但地图里藏的收集品除了对战卡牌以外全是用来合成道具的废料,探索性一般般。每个箱庭地图的场景和风格都很有特色,游戏美术挺好的,死城的压抑感和荒凉感十足,让人很不想再去第二次,那里的变异人个个都很热情,怪叫也很吓人,堪比英雄萨姆里的自爆啊啊哥。 最后是基本不存在的剧情,只有故事发生的背景说清楚了,主角苏醒后的这个废土世界是一点没塑造好,小行星撞击地球后发生了什么,各个帮派是怎么来的,帮派和帮派之间有什么故事,一点没说,整个游戏里也没啥文本可以阅读,相当于只搭建了一个光架子,里面空空荡荡的。主角也不说话,全程就只点头,你让我干活我都接,先帮你的,帮完你的再帮你的,就这么一路就帮好人阵营帮到底。到了故事尾声,也没见过boss,最后一关就全程打小怪,打完了小怪唤醒其他的方舟,然后通关动画就跳出来了。很明显故事没讲完,游戏也像是做了一半烂尾了,我打算再玩玩狂怒2看看故事还有没有续集。 游戏没有官方汉化,我试过游侠的补丁和3dm的补丁,都会导致我游戏不跳成就,拉完了。。。
I am impressed that ID Software managed to make a First Person shooter with boring Gunplay. Truly an impressive feat. By the end of the game, enemies become absolute bullet sponges. With how slow some of the singlefire guns like the Crossbow and the Sniper fire, it feels like an absolute chore to hit multiple headshots on them for the kill. Enemies just start tanking buckshot at close change. It gets really bad as soon as you get to the Gearhead Vault in Subway Town. An absolute slog of a dungeon followed immediately by ANOTHER slog of a dungeon followed IMMEDIATELY AFTER by yet another dungeon slog. It's just such a chore. I'm playing on Easy btw. I'm wondering if the only difference in difficulties is how much damage the enemies deal.
I dont even have this game idk why its letting me write a review.
Le jeu de mon enfance
A very, very forgettable game. Nothing about it will stick in anyone's mind. The shooting did feel kind of satisfying, but it was not enough.
[h1] RAGE [/h1] Świetna gra!, bardzo dobrze się bawiłem!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.