No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Let's break the ragdoll! crush, throw, punch, and kick to break the doll! This is the ultimate stress relief game. It will relax your mind and get you hooked! --- Rated for ages 13+ by IGRS (Indonesian Games Rating System).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 64.3Kratings | 92% | — | not modelled |
| Free | 66.9Kratings | 87% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $111.9M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $247M | 682.7K | 96% | $19.99 |