
Racket Club takes all the fun of tennis or pickleball and puts it in a box to create a brand new racket sport, built from the ground up for VR. Step onto the court and get swingin’!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game with ai as mp isnt working..
If you can ignore the bugs this game is really good FUN. A nice sports game! I hope more online player will join soon... multiplayer was empty 0 other players. (edit: there are times when you find people online) Only the AI flaws are hard to ignore. Ball physic issues: A Ball falls through the racket when the ball movement is slow. Try to balance a ball and you will see the ball just penetrates the racket. Ball can't sit still, it will always bouce, it should add better friction and inertia. It feels like that in rare occasions that the ball penetrates the racket while playing (couild be cause of lag ? no interpolation of racket positions ?) AI flaws: I was so bad at start and lost every game untill i noticed some really bad AI Flaws. After i knew the AI cant handle high slow balls, i won every game after that. So my learning curve beating the AI is just toooooo rapidly from long time 0% wins to 100% wins in seconds. Well you could just pretend the AI can handle these balls and you dont use these balls they miss all the time. AI movements looking terrible, they look like they used "Reinforcement Learning" and did not try to mimic real human behaviours! Its fine to watch a Youtube Video about "Reinforcement Learning" and see some ragdolls moving in a creep way ... but it is really creepy and awefull to play a VR game and your oponent moves awkward crippled. (should smoothen the movements more or even mimic real players) After playaing 3h I recommand this game but i hope the AI flaws are just in early game and later they use different AI,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вроде интересно, вроде и играется не плохо, и графика пойдет. НО!! на рф мультиплеер, кооп не работает из-за ркн!!
단독 버전 구매를 추천
Does notwork with the Vive Pro Wireless. You cannot see the Vive wounds or the index controllers in game
Good
Right now i dont reccomend the game becouse i have high latency im from eu and you cant acces the menu key i hope they will fix it
I am glad I bought this game It's a nice game not perfect phyiscs but still good A bit arcadey but that's how I like my games I spend a very fun time playing this game really
Works on Reverb G2. Racket Club is built for VR tennis-like sport sim designed around small room scale movement. It is decent in single player, great in multiplayer, but the player base is quite small. As a inexperienced tennis player, I can't judge the realism of it(although even for me spinning hits felt suspiciously easy to perform) or AI flaws. I quite enjoyed playing AI matches, tournaments and even drills in a single player mode. Base game is fun to play: it encourages room scale movement while requiring even less actual space than a table tennis. But the most content is in online multiplayer mode: it has nice social lobby system, 2v2 matches and 2 additional game modes: pickleball and some version of badminton. And here, unfortunately, lies a potential problem: the player base is small and it might dry out eventually. Already with Quest crossplay there are only 10-20 players online in lobbies at the same time. It is enough to find a match, but just barely. On the plus side, most of the players are no kids. Presentation is very polished, just like in any other Resolution VR game. Audio is top notch, minimalistic visuals are sharp and optimized. Graphical settings for PC version would have been nice though.
stuck at the tutorial update now i can play it
Players by region
Where this game's players are, estimated from review languages.
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| $61.6K | 278 | 94% | $7.99 | |
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| $61.5K | 247 | 73% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208.4K | 1.2K | 71% | $9.99 | |
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| $1.4M | 1.1K | 96% | $29.99 | |
| $207.7K | 338 | 82% | $19.99 |