
Play as the world's top players, master each surface, perfect your game and strive to dominate the world circuit. Choose from multiple game modes, with singles and doubles games, local and online.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 349reviews | 46% | — | $33.1K |
| $39.99 | 8.9Kratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awful game, controls, serve, phisics, zero online, useless cards that you need to activate every time which add +7enengy, +3% power to topspin or +5% accuracy, this RPG ♥♥♥♥ in tennis game just to waste your time. And even on easy difficulty Federer losing to everyone, AI making aces on their serve and on your too, every their hit is to the corner, while every yours hit you can never predict where this garbage game will decide to land. Do not buy this even on sale, if you want so much get first Tennis World Tour.
Great tennis game, realistic plays, beatutiful graphics. Really liked
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boa noite Eu sou um fã de tênis de longa data, e a primeira coisa sobre todo o TOP SPIN 4 é a melhor coisa que existe em simuladores de tênis (Nós temos o tênis Elbow, mas está graficamente bem abaixo do TOP SPIN 4) Acho que sei o que quero num jogo de ténis e também tenho o AO 2 e este World Tour 2. Estou apenas chegando a comentar que adoro a nova melhoria de soco (agora é idêntica ao TOP SPIN 4) e isso é uma grande melhoria nesses jogos. É perceptível que os antigos Devs do giro superior colocaram as baterias. A mecânica de pancadaria é ótima, tem algumas falhas, mas eu adoro. O sistema de sair é muito bom, vou verificar e testá-lo melhor. O sistema que tem cartões que eu odeio, eu não quero essas coisas, embora se você parar para pensar, que eu estava lendo que eles estavam fazendo as cartas não são ruins. São como caras nadais Federer, estamos no 3 set e nal está prestes a perder o jogo. Nadal pelo que ele mentalmente gosta poderia se recuperar e levá-lo a aproveitar essa vantagem e até mesmo ganhar o jogo. Bem, no jogo você joga uma carta para que Federer falhe mais e então você pode voltar. É como na vida real, mas com letras, ainda assim, não gosto que tenham essas coisas. Tudo o resto que vejo melhorado em relação aos jogos anteriores acima mencionados. O peso da bola e a velocidade do jogo é perfeito, não toque em nada do que se sente super bem. Já vos digo, já joguei muitos jogos de ténis e isto já está a parecer o TOP SPIN 4 , espero que com os patches vão melhorar as coisas e podemos ter um produto super decente. Se você me der uma escolha entre o TOP SPIN 4 e este jogo, o top spin é melhor, mas infelizmente não é para PC (mas para emulador play3 no pc). Com isso eu quero apoiar os desenvolvedores e continuar no caminho certo (já que 2k não quer fazer um remake ou remasterizado em pc do TOP SPIN 4) podemos nos contentar agora com este jogo. Parece que pode se tornar o sucessor se eles continuarem por este caminho. Espero que gostem e reavaliei a revisão mais tarde com mais horas jogadas. EDITO: Já joguei um pouco mais e a verdade é que falta o jogo para polir transições e algumas animações, mas em geral a base vejo muito , mas isso muito bem. Eles já têm o mais importante, a bola e o acerto é muito bom e a partir daí deve ir tudo para melhor. Só espero que continuem como têm até agora e podemos ter um bom jogo de ténis. SEGUNDA EDIÇÃO: Depois de mais algumas horas jogadas no jogo , a velocidade das partidas seria boa para que eles abaixassem um pouco , assim como os golpes com muita força e muita sincronização, são super rápidos e difíceis de alcançar golpes. Os saques devem tocá-los um pouco para serem mais realistas (você pode fazer muitos ACES). Se você jogar todas essas coisas pode se tornar um jogo de estilo SPIN 4 muito TOP, por enquanto você está no seu caminho. Saudações e agradecimentos por me lerem.
Terrible game, gameplay is ♥♥♥♥♥♥, sutter and sometimes players teleport even if they are offline. Easy and Very easy AI are easy as hell but from normal to expert there is no difference. I cant even hit the ball back when the harder AI serve, they seemed to ace 80%. Shouldnt buy this game
这游戏前10小时是非常折磨的,因为他的击球手感不像上旋高手、澳网那样子简约方便。击球手感需要很多时间练习才能上手,但上手之后就能感觉出这是市面上最还原模拟的的网球游戏。极力推荐对网球热爱在家里也能“开两把”的朋友购买玩耍。里面的球星基本做到还原他们本身的特色,纳达尔、费德勒、梅总各自的优点都展现出来了。 缺点就是难上手,另外比较冷门的球员就做的特色少了一些。。。。最重要就是没有德约哈哈哈
Somehow worse than the first one
Graphics good , horrible gameplay
Tennis World Tour 2, developed by Big Ant Studios and published by Nacon, is a tennis simulation that aims to deliver a more tactical and methodical representation of professional tennis compared to its arcade-leaning competitors. Building on the foundations of its predecessor, the game attempts to refine mechanics, expand modes, and deepen career progression. While it succeeds in offering a broad range of features and licensed athletes, its execution presents a blend of ambition and inconsistency. At its core, the gameplay focuses on precision timing and positional awareness. Rather than emphasizing exaggerated power shots or instant responsiveness, matches unfold with a heavier, simulation-oriented feel. Players must carefully manage stamina, anticipate ball trajectory, and time their swings using a dual-input system that requires deliberate control. The serving mechanic in particular demands concentration, with a two-stage input that determines accuracy and placement. When mastered, rallies can feel strategic and satisfying, rewarding patience and court positioning. However, for newcomers, the learning curve can feel steep, and inconsistencies in animation and responsiveness sometimes undermine the intended realism. The Career mode stands as one of the game’s primary pillars. Players create or select a professional athlete and navigate a calendar-based season structure, choosing tournaments, managing fatigue, and hiring staff to improve performance. Training sessions and match preparation contribute to character growth, while ranking progression provides long-term goals. Although the structure offers a sense of authenticity, the overall presentation lacks narrative flair or dynamic storytelling. Progression often feels mechanical rather than emotionally engaging, with limited customization options reducing the sense of personal investment in the created athlete. In addition to Career mode, the game offers exhibition matches, local and online multiplayer, ranked play, and doubles competitions. The inclusion of official players and recognizable tournaments adds credibility, and multiplayer matches can deliver competitive tension when controls and latency align properly. Online play introduces replayability, though the community size and matchmaking consistency can vary. Doubles matches add a layer of strategic complexity, requiring coordinated positioning and awareness of partner movement. Visually, the game strives for realism, with detailed stadiums and recognizable court surfaces. Lighting and environmental presentation capture the atmosphere of professional tournaments. However, player models and animations occasionally appear stiff, and transitions between movements can feel less fluid than expected in a modern sports title. Ball visibility can also be challenging in certain lighting conditions, affecting readability during fast exchanges. While the presentation is competent, it falls short of the seamless polish seen in higher-budget sports franchises. Artificial intelligence performance presents mixed results. Opponents are capable of extended rallies and tactical placement, but they can also display erratic shot selection or difficulty spikes that feel uneven. This inconsistency affects the overall flow of matches, sometimes creating frustration rather than balanced competition. Adjusting difficulty settings helps tailor the experience, but fine-tuning may be required to achieve satisfying match dynamics. Overall, the game represents a serious attempt at delivering a simulation-focused tennis experience with extensive modes and licensed content. Its strengths lie in strategic rally construction, season management structure, and a respectable roster of players. Its weaknesses stem from animation rigidity, uneven AI behavior, and a learning curve that may deter casual players. For dedicated tennis enthusiasts seeking a methodical and feature-rich sports title, it offers depth and structured competition. For those expecting fluid immediacy or cinematic polish, it may feel like a promising but imperfect entry in the tennis gaming landscape. Rating: 7/10
Не видитесь на маленькую цену на распродаже! Игра не играбельна из-за своего кривого управления!
very good game!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.4M | 1.1K | 96% | $29.99 | |
| $53.3K | 30 | 70% | $39.99 | |
| — | 0 | — | — | |
| $286.9K | 1.7K | 70% | $9.99 | |
| $207.7K | 337 | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.1K | 55 | 67% | $18.99 | |
| $33.1K | 114 | 84% | $14.99 | |
| $33.1K | 118 | 86% | $19.99 | |
| $33.1K | 128 | 88% | $6.79 | |
| $33.1K | 310 | 84% | $4.99 | |
| $33.1K | 169 | 67% | $8.99 |