
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 12.3Kreviews | 95% | — | $5.2M |
| $19.99 | 696ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like Metroidvanias? Not sure if you like Bullet Hell, or if it may be too hard for you? Like bunnies? If the answer to ANY of these is "YES!" then I suggest you turn your expectations down to enjoy a game that emotionally gradually sneaks up on you. The story starts cute and innocent, but eventually as the world builds, your emotional walls may break. Loved ones are love, and forgotten ones are forgotten. In a YT song for the end fight music, someone put it very aptly: "This game goes WAY too hard for a game about hitting people with a hammer".
画风废萌,然而难度是真高啊,hard开荒差点雪女给我干死档了,设计的boss房没有回头路也是绝了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラクターが可愛いので購入しました。 プレイしてみると序盤は楽しかったのですが、中盤以降はボスの弾幕が激しく無敵前提の難易度となっているため楽しくなかったです。また終盤では触れるとダメージになるトラップしかなかったり、同じボスの連戦等プレイして苦痛でした。難易度最低でもクリアできるかギリギリであり、ストーリーを進めるだけでも一苦労だったので、相当アクションに自信がある人以外はおすすめしません。
I would like to put the little fairy in a jar, you can imagine the rest
bunny girls + yuri = peak
Why can't metroidvanias be like this instead of boring dogsh1t?
милые пиксельные тяночки o(〃^▽^〃)o🌸🍓
When I first bought this game way back near release in 2016, I'm not entirely sure what I was expecting. A new metroidvania with a pixelated style? I love me a good metroidvania. On the surface, this game looks like standard weeb anime fare. But the more I played it, the more it became apparent that this was anything but. It really warms my heart that there still exists a few devs that absolutely put their heart and soul into creating a truly amazing product, and that is what Rabi Ribi is to me. It is the most charming, beautiful, well put together game, that has probably the best map and exploration mechanics of any metroidvania to date. It's also one of the most soul-crushingly difficult games I've ever played, and I wouldn't have it any other way. Beat me until I get better. There's so much to do and see. The visuals, though pixelated, are strikingly good. The ost is still one I go back and listen to from time to time and is incredible. The controls are very tight. If you get hit and killed, you can seldom blame the controls. Each boss fight is unique, almost like a puzzle to figure out what works and what doesn't. There is a ton of content to be had here. And the difficulty, as mentioned earlier, is quite punishing, but not in a bad way. Some games have you just smash your head up against a wall until it breaks. That's not good difficulty. Rabi Ribi is a game that forces you to adapt and get better, and you won't succeed until you do, which is how it should be. This game is easily a top 5 for me and deservedly so. You can tell the devs did everything they could to deliver a stellar game that I still come back to from time to time, just to do it all over again. The devs most assuredly have my confidence and respect for giving me and many others a truly wonderful experience. Eagerly looking forward to your future endeavors.
中盤までは楽しいメトロヴァ 後半は楽しいよりめんどくさいが強くてリタイア HP削りきっても1だけ残って弾幕避けきるまで無敵になるのを数回繰り返すボスだとか、装備品無効にしてデバフ与えてきて今までの強化を無駄にさせて簡単には倒させないようにするボスとか 弾幕見せるためにストレス強いてくるのはちょっと嫌気
Rabi-Ribi is a bullet hell metroidvania game that was gifted to me years ago by somebody who presumed it was a "Hentai" game. Only recently have I had the pleasure of beating the main game on hard mode, and through my raging about a boss being "annoying" because of that one attack I just could not get the pattern of down, I enjoyed the game. The "story" and characters are goofy, the gameplay is solid, and I have fun playing it on my Steam Deck during down time at College. As mentioned, it's a bullet hell and a metroidvania. You explore the world, gradually unlocking movement upgrades that let you traverse to new areas, as well as passive upgrades that increase your stats or badges that are much stronger, however can be equipped gradually over time as you gain more PP (Yes, you can laugh at your immature humour) to equip them. While it might sound silly, games I would compare it to are the Hollow Knight, and some of the original Sonic and Mega man games. It is certainly a game I can see myself returning to so that I can indulge my masochistic pleasures and play on higher difficulties to the point where my whole neighbourhood is politely "notified" that I have been defeated by Pharoah or Ashuri.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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