
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 12.3Kreviews | 95% | — | $5.2M |
| $19.99 | 696ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rabiribi十周年快乐!! 看到十周年了重新下载回来rabiribi,上线换了新衣服,又回去玩了一边最终章,回忆涌上心头。rabiribi的地图设计可玩性非常高,不管是本以为会不断探索新地图,结果发现新区域就在新手村头上的惊讶,还是学习以为是bug结果是超级手法的操作。寻找一个个隐藏彩蛋和区域,听着超级对胃口的音乐,虽然时常会卡关一天打不过刚boss,但是游玩时的乐趣和最终章给我的感动真的是实打实的。 非常好玩的游戏!期待rabiribi2(有生之年作品
五六年前购入的游戏,当时打到最终boss没打过就放弃了游玩,时隔五六年现在再次游玩,想要打赢最终boss,历经十几个小时到了最终boss房门口,但是游玩体验只能用两个字评价,恶心。 首先,游戏的跑图体验和地图设计都是一坨屎,在游戏中,你经常会遇到木平台,一个正常的恶魔城,都有的下平台功能,这个游戏却没有,你跑过了不小心上了平台想回去?对不起,请你绕个五六张地图再回来吧。传送也很少,你要是跑图体验差,传送多还能理解,你跑图体验差,传送点也少,搁这儿恶心人呢? 其次,类银恶魔都有的跑酷,这游戏做的也很恶心,跑起来根本就没有享受感,就是纯粹的折磨,在流程中比较难的跑酷点有后期进入的红色系统,和最终boss前的图书馆跑酷,其他dlc的跑酷也很恶心,但是至少不是主线流程,那么跑酷恶心的点在哪里呢?其一是跑酷的陷阱伤害巨高,基本就是两三下就死的水准,特别是最终boss的跑酷,如果你前面收集的东西少一点,那么陷阱就是碰到就死。其二就是跑酷的手感非常垃圾,我认为我个人这种游戏的跑酷技术应该还行,空洞的苦痛之路跑过无伤,蔚蓝也跑了全成就,但是这游戏的跑酷还是一直受伤,为啥呢,就是因为这沟槽的游戏垃圾的跑酷手感,强行拔高了游戏的跑酷难度,你的蹭墙跳是有次数限制的,二段跳是用了蹭墙跳就不能用了的,各方面都让跑酷体验差到了极点,完全就是为了恶心人而这样设计的。 最后是游戏的最终boss战,她门口甚至一个存档点都不放,想要到boss房门口还要经过一段手感非常垃圾的跑酷,然后其实有近路可以回去城镇购买物资,但是问题就是,近路是单向的,你出去了,想回来打,又要重新跑酷,完全的恶心人的设计。类比空洞就是你每次打空洞骑士前,都要跑个苦痛之路才能到boss房,你好不容易跑过去,挑战boss打半天没打过,想明天起来继续打,却发现没有存档,又要重新跑一遍苦痛才能打最终boss,完全就是为了恶心玩家而这样设计的。 总而言之,如果你真的特别喜欢弹幕boss,就是想来玩弹幕游戏,那可以试试,但是如果你就是想玩个类银恶魔城的游戏,那就是强烈不推荐。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
プレイ時間172時間、実績コンプリート済み まだまだ沢山遊ぶつもりです ふとしたきっかけで購入したものの、自分のゲームライフの中でも大きな思い出を残してくれた傑作。 弾幕が好き?かわいい女の子もたくさん出て来ます、何より音楽が良く、またその魅せ方が自分の心に響きました。 ゲームは確かに難しいですが、初心者の方から超上級者まで楽しめる難易度が揃えられているので安心です。また、強敵を倒せた時の達成感も大きいです。 時には開発者の遊び心(シーケンスブレイク等)も発見出来ることもあり、それもまた一興。 実績についてもじっくりやり込めるように多種多様に用意されており、こんな風に遊べるのだなといろいろな気付きを与えてくれたり、プレイヤーの探究心を刺激するものもありこれまたゲームを一層楽しめるようにしてくれました。 心からこのゲームと出会えて良かったと思わされる一作でした。
这个必须要差评。披着类银皮的弹幕射击游戏,二次元游戏缺点和优点的集大成者,超高难度,超烂手感,迷人的立绘,糟糕的地图,超绝的评分。我永远也无法通关这样的游戏
Hidden gem, как он есть. Если не играли, то сыграйте. Если играли, то перепройдите.
I thought I was getting a metroidvania, but I was actually getting a boss rush game with a bit of metroidvania elements in between bosses. This wouldn't necessarily be bad, except that the bosses drag on for 10-15 minutes because your pitiful attacks barely do 1 pixel worth of damage to the boss's giant health bar, and eventually becomes hard enough that each one takes many attempts to finally defeat. The bosses also scale with the number of items you have, so you're actually punished, or at least not rewarded for engaging in the metroidvania aspects of the game
从此以后,再也没能遇到一个像你一样让我那么大瘾沉迷的类银了,拉比哩比你真是我的白月光啊
遮天蔽日的弹幕即使让人绝望,可受苦是这世上最持久的享乐方式 战斗系统和弹幕设计算是最爱的地方😋combo整合攻击手段的同时在战斗的角度上关照了避弹这一因素,而它所提供的75%与后续滑铲所给的200%攻击加成更是趣味拉满,如此高的输出想必即使是弹幕苦手也能完成很多无伤挑战。护身符的无敌帧就如神威般神速,无缝弹幕中亦有一线生机(全是bex的错!)胜负只在一瞬之间 极其细致的难度分级💦锁难度也防止了愣头青自找苦吃(?)某骑士不知因为没有难度分级,初始难度又高而被拷打了无数回(虽然我开荒即是Hard无徽章无药无道具) 0%完成度的情况下就能通关😨前无古人后无来者的地图设计,当其他游戏还在探索最低%通关时菟就已经有标准答案了 10块地图,跑酷难度普遍normal难度,主角轻松就能跳7,8格高(这是兔子😆👍🏻) 废萌剧情十分欢乐,重心虽在弹幕战上但也能看出来剧情经过打磨,至少不像某社会出现逻辑崩坏的情况(但交战理由和车万圆不上来是真的) 很多兔子!(这是真的) 一档hard 50h探索度100%,二档hell 26h结dlc,总的来说玩的很舒服 —————— 你说的对,但是😅 31场boss战中9个spboss没一个是人🤣 敢玩bex0%完成度通关更是顶中顶😨 最终boss战前塞苦痛之路是神人😇 在地图塞bossrush还是两个👊 主角纸糊的血条,核弹般大的弹幕❤️ 别人敢做的它做了,别人不敢做的它敢做😰 300以上即死无敌无效化我超你吗😡 光敏性癫痫杀手,玩太久眼睛会痛😎
Супер-класс имба!
i wish i could recommend this to more people without feeling like i'll get put on a list
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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